Other / not listed
Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.
The Legend of Zelda: Ocarina of Time
On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.
Recorded fix: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.
Other / not listed
The underground fairy fountain has no environment.
Recorded fix: A commenter says the issue is caused by a dump missing textures and advises using a NUP dumped without missing textures.
Zelda: Ocarina of Time
On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.
Recorded fix: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.
OoT
Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.
OoT
The same slow-motion cutscene problem is reported.
OoT
The same slow-motion cutscene problem is reported.
The Legend of Zelda: Ocarina of Time
After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.
Mario Kart World
User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.
Other / not listed
Black screen when starting in build 95 on Linux; a commenter reports black screen with music. The commenter says build 93 loads normally on their system.