The Legend of Zelda: Ocarina of Time
On AMD RADV Mesa 26.2.4, task/mesh shader use can hang the GPU and cause device loss during 3D gameplay.
Recorded fix: The reporter found that updating to Mesa RADV 26.2.6 avoided the hang on the same GPU with the same build. If using a distrobox in gamescope gaming mode, the reporter says to install the gamescope package in the container so its Vulkan WSI layer is present.
The Legend of Zelda: Ocarina of Time
On build-95, the user reports draws held while unbuilt pipelines are being built, causing multi-second stalls, even with async shaders enabled.
The Legend of Zelda: Ocarina of Time
The user reports that a fresh build-95 config starts with slow defaults, including High GPU accuracy, asynchronous shaders off, async presentation off, Handheld mode, 4 GB memory layout, and CPU NVDEC; the game ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution.
Recorded fix: The user reports that writing the six listed settings before launch helped: gpu_accuracy=0, use_asynchronous_shaders=true, async_presentation=true, nvdec_emulation=2, memory_layout_mode=2, and use_docked_mode=1; set each key's \default= line to false as well.
The Legend of Zelda: Ocarina of Time Remake
User reports a black-screen stall after the first AV1 frame with async GPU emulation enabled on AMD Radeon RX 6800 XT; with async GPU emulation disabled, the game later froze during gameplay.
The Legend of Zelda: Ocarina of Time
Users report failure to start, black screens with 0 FPS, or emulator crashes in builds 88–95, including a build-95 Linux report with an unhandled SIGSEGV and null-pointer dereference. The comments caution that the reports may have different causes.
The Legend of Zelda: Ocarina of Time
A user reports a black screen and around 2 FPS on macOS with build 95 on an Apple M1 Pro; shader compilation eventually finishes, but no title screen or gameplay is visible.
Ocarina of Time
During movies, including the title-screen background, the six movie audio voices can pause while the picture continues, resulting in late or silent audio. The issue varied between sessions and was also reported on builds without the movie-sync patch.
Zelda Ocarina remake
Town vegetation and small clutter render at a distance but disappear when approached; reports also mention tree leaves vanishing up close and changing shadows.
green-hat game
ZL input is not detected during the shield tutorial, leaving the tutorial stuck in a loop.
Recorded fix: Fixed in build 95.
Splatoon Raiders
User reports pixelated, blurry graphics and somewhat slow FPS on integrated AMD graphics in Windows 11.