Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Legend of Zelda Ocarine of Time (remake) Reported platform: Windows 11 runs with issues 2 reports
Lichii compatibility reports for Legend of Zelda Ocarine of Time (remake)
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 3060 12 GB / i5-11400 Not provided Open report
Not provided runs with issues NVIDIA GeForce GTX 1650 / Not provided 7 FPS Open report

build-83 report

Statusruns with issues
GPURTX 3060 12 GB
CPUi5-11400
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports audio/video desynchronization. The AV1 title and intro movies are reported below 60 FPS, and gameplay in Kokiri Forest is reported at about 15 FPS on build 83 versus about 24 FPS on build 80. The user notes that the build-80 movie ran at about 24 FPS and the build-83 movie at about 20–36 FPS.

Not provided report

Statusruns with issues
GPUNVIDIA GeForce GTX 1650
CPUNot provided
DriverNot provided
Recorded FPS7 FPS

Problems or notes: The user reports the game will not exceed 7 FPS and they cannot leave the character's bedroom, despite trying low settings.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (0 records).

Legend of Zelda Ocarine of Time (remake) Reported platform: Windows runs with issues 1 report
Lichii compatibility reports for Legend of Zelda Ocarine of Time (remake)
Build Status GPU / CPU FPS Details
Lichii build 83 (MSVC) runs with issues NVIDIA GeForce GTX 1070 / Intel Core i7-7700 18 FPS Open report

Lichii build 83 (MSVC) report

Statusruns with issues
GPUNVIDIA GeForce GTX 1070
CPUIntel Core i7-7700
DriverNot provided
Recorded FPS18 FPS

Problems or notes: The user reports audio/video desynchronization and frequent hangs or stalls during play.

Related game issues

Compared with Previous Build

Zelda Ocarine of time Reported platform: CachyOS runs with issues 1 report
Lichii compatibility reports for Zelda Ocarine of time
Build Status GPU / CPU FPS Details
build-75 runs with issues Rtx 4070 Mobile 8g / i9 13900hx 14 FPS Open report

build-75 report

Statusruns with issues
GPURtx 4070 Mobile 8g
CPUi9 13900hx
DriverNot provided
Recorded FPS14 FPS

Problems or notes: A user reports that switching from handheld to docked mode resolved the black screen on their setup, but gameplay had missing textures, blown-out white visuals, and very low performance; they said it was not really playable.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

Zelda Ocarine of time Reported platform: Windows 11 not booting runs with issues 2 reports
Lichii compatibility reports for Zelda Ocarine of time
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
build-75 not booting RTX 5080 / Not provided 60 FPS Open report

build-75 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The issue body reports audio with no visuals. Comments report black screens after the title screen or during gameplay, and some users report low FPS, missing textures, blown-out white visuals, and graphics artifacts. A user reports that shared MSVC-build settings resolved the black screen, while another reports that switching from handheld to docked mode resolved it for their setup.

build-75 report

Statusnot booting
GPURTX 5080
CPUNot provided
Driver621.14
Recorded FPS60 FPS

Problems or notes: A user reports the title screen displays at 60 FPS, but selecting New Game leads to a black screen during the intro cutscene. Their log reports that FFmpeg has no AV1 decoder. They state that changing settings did not help.

Related game issues

Compared with Previous Build

Current: build-75 (2 records); previous: build-70 (0 records).

Showing 1–6 of 6 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

Gameplay performance is CPU-bound on the reported Ryzen 7 2700X; resolution scale changes and switching to Handheld did not improve performance.

The Legend of Zelda: Ocarina of Time (Switch 2)

On build 93 with RX 9070 XT, gameplay is slow-motion at reported frame rates, with heavy bloom and overexposure in bright areas and the Great Deku Tree rendered as a dark silhouette in its intro scene.

The Legend of Zelda: Ocarina of Time (Switch 2)

On RX 5700 (RDNA1), Kokiri Forest performance is reported at 14–15 FPS, compared with 22–24 FPS indoors; build 95 is reported to have the same outdoor performance as build 93.

The Legend of Zelda: Ocarina of Time (Switch 2)

On Lichii-AMD 2026.11.07 with RX 9070 XT using GPU Mode Fast, repeated rolling and jumping triggered black game frames while the HUD remained visible; the game continued running. Blackouts recurred in Kokiri Forest and were not accompanied by log output during the reported black periods.

Recorded fix: Switching GPU Mode from Fast to Accurate at runtime restored the picture without restarting; the commenter reports stutter afterward. Accurate mode was also reported to avoid blackouts but cause heavy stutter.

The Legend of Zelda: Ocarina of Time (Switch 2)

With an older configuration retaining GPU accuracy High, GPU thread splitting did not start, leaving work on one GPU thread. The commenter also reports long hitches while native pipelines were built, even with async shaders on.

The Legend of Zelda: Ocarina of Time (Switch 2)

On RX 9070 XT with extracted base-game version 1.0.0, the commenter reports blackouts and a Native compute shader rejected (per-tap gather) log error. They report no blackouts or such error during about 70 minutes of play using version 2.0.0 from a .nup on build 117 PGO.

Other / not listed

User reports a solar flare in the field when looking toward Kakariko and no collision.

Other / not listed

Music randomly cuts out while voices continue playing in the first cinematic.

Other / not listed

A user reports that room textures disappear inside the Water Temple. A commenter says a damaged game-data texture file may prevent its model from being built.

Recorded fix: A commenter describes a workaround in PR #267 that serves the damaged file from a sibling file, but does not confirm that it fixes the Water Temple issue.

Other / not listed

A flash phenomenon occurs when entering Kakariko Village; a comment reports the same issue in Goron City.

Showing 61–70 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-75 · Veröffentlicht am November 5, 2026

Zelda Ocarine of time

  • not booting · GPU RTX 5080 · CPU Nicht angegeben · Treiber 621.14
  • runs with issues · GPU NVIDIA RTX 30 series or older · CPU Nicht angegeben · Treiber Nicht angegeben

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

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Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

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