Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

Ein Spiel finden

Nach kompatiblen Lichii-Spielen suchen

108 Einträge zu Spielen und Testumgebungen sowie 308 Lichii-Berichte sind derzeit erfasst.

Dein Spiel fehlt? Ein leeres Suchergebnis bedeutet, dass noch kein Lichii-Bericht erfasst ist. Daraus lässt sich kein fehlgeschlagener Test ableiten.

An der Plattformangabe erkennst du, welche Version eines Spiels gemeint ist.

Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 runs with issues unknown playable not booting 8 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X 24–30 FPS Open report
chuppatricky-amd-testbuild-v13 not booting AMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X Not provided Open report
build 97 runs with issues AMD RX 9000 series / Not provided ?–20 FPS Open report
Frizti v3 (tag: frizti-v3, based on Lichii nx2) runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
build 95 (222877d) unknown AMD RX 9000 series / Not provided Not provided Open report
Not provided playable AMD Radeon RX 6750 XT (RDNA2) / Ryzen 9 5900X 26 FPS Open report
Not provided runs with issues AMD Radeon RX 6800 XT (RDNA2) / Ryzen 7 9800X3D Not provided Open report
Not provided runs with issues AMD Radeon RX 6900 XT (RDNA2) / Intel i7-9700K Not provided Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 6900 XT
CPUAMD Ryzen 9 5900X
DriverNot provided
Recorded FPS24–30 FPS

Problems or notes: Severe lighting flickering and overexposure or corrupted lighting effects; significant slowdowns in some sequences; audio desynchronization during cinematics; initial shader compilation takes considerable time. The user reports approximately 24 FPS in Kokiri Forest and approximately 30 FPS in menus and some cinematics.

chuppatricky-amd-testbuild-v13 report

Statusnot booting
GPUAMD Radeon RX 6700 XT (12 GB)
CPUAMD Ryzen 9 5900X
DriverAMD Software (Adrenalin) 26.10.2; faulting amdvlk64.dll version 32.0.21045.20006
Recorded FPSNot provided

Problems or notes: User reports the emulator closes without an error message after about 9–10 minutes of shader rebuilding on first launch. Windows reports exception code 0xc0000005 in amdvlk64.dll. The user says the same fault offset occurred across several launches.

build 97 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
Driverproprietary driver 2.0.416, Vulkan
Recorded FPS?–20 FPS

Problems or notes: Around 20 FPS with large variance, bright light/haze-like artifacts, and desynchronized, stuttering audio after gameplay starts. The steps specify Lichii build 93 (MSVC Windows package), while the emulator build field says build 97.

Frizti v3 (tag: frizti-v3, based on Lichii nx2) report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A massive white bloom streak blows out the upper-left quadrant of the screen in Kakariko Village during daytime; a commenter reports similar effects in the well, later areas, and frozen Zora's domain.

build 95 (222877d) report

Statusunknown
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Extract NUP fails when the output path is 264 characters long, reporting Extraction Failed.

Not provided report

Statusplayable
GPUAMD Radeon RX 6750 XT (RDNA2)
CPURyzen 9 5900X
Driver32.0.21045.16010
Recorded FPS26 FPS

Problems or notes: The report says v14 and v15 builds consistently crashed in amdvlk64.dll within 30–90 seconds. A custom build with the PR #629 fix loaded the main menu and save files, supported gameplay for 8+ minutes without a crash, and required no environment variable or manual workaround.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 6800 XT (RDNA2)
CPURyzen 7 9800X3D
DriverAMD proprietary 32.0.21045.20006 (amdvlk64.dll)
Recorded FPSNot provided

Problems or notes: Crashes about 50 seconds after boot while the disk pipeline cache is being prebuilt. The report says the latest nx2 build with EDEN_NX2_NO_COOP_MATRIX=1 compiles shaders and launches the game.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 6900 XT (RDNA2)
CPUIntel i7-9700K
DriverAMD proprietary 32.0.21045.16010 (Adrenalin 2.0.353), amdvlk64.dll
Recorded FPSNot provided

Problems or notes: Crashes about a minute after boot while prebuilding the disk pipeline cache. With EDEN_NX2_NO_COOP_MATRIX=1, Kokiri Forest ran for 20+ minutes at 29–31 FPS without a crash.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 Pro runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build 117 (Windows PGO) runs with issues NVIDIA GeForce RTX 4070 Laptop GPU / AMD Ryzen 7 7745HX (laptop CPU) Not provided Open report

build 117 (Windows PGO) report

Statusruns with issues
GPUNVIDIA GeForce RTX 4070 Laptop GPU
CPUAMD Ryzen 7 7745HX (laptop CPU)
Driver621.14
Recorded FPSNot provided

Problems or notes: The user reports constant coil whine from the CPU area while playing; GPU usage is around 25-35% and CPU usage around 40-50%.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 Pro 26300 runs with issues 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues AMD RX 6900 XT (RDNA2) / i7-9700K 18–30 FPS Open report

Not provided report

Statusruns with issues
GPUAMD RX 6900 XT (RDNA2)
CPUi7-9700K
DriverAMD proprietary driver 2.0.353 (amdvlk64.dll 32.0.21045.16010)
Recorded FPS18–30 FPS

Problems or notes: The user reports a driver crash after starting a new game and skipping a cutscene. With a local build using EDEN_NX2_NOOPT_SHADERS=all, they report no crash during 40+ minutes of play in Kokiri Forest, Deku Tree, cutscenes, and save load. The same setup was CPU-bound at 18-30 fps in Kokiri Forest.

Related game issues

Compared with Previous Build

Showing 1–10 of 17 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

A user reports approximately 23–25 FPS in Kokiri Forest on Fritchii v4, with CPU and GPU not saturated.

Yoshi and the Mysterious Book

Gameplay graphics remain black while UI and button prompts work; the cutscene and opening title display correctly.

The Legend of Zelda: Ocarina of Time

Foliage, leaves, walls, doors, and other geometry can be missing on GPUs without VK_EXT_mesh_shader because task/mesh shader draws are skipped.

The Legend of Zelda: Ocarina of Time

A draft compute-based task/mesh shader fallback rendered some foliage on GTX 1070 but produced flickering geometry and still missed canopies, grass, and house walls.

The Legend of Zelda: Ocarina of Time Remake

The in-game language did not change to Portuguese (Brazil) after configuring the emulator system language to Portuguese.

Ocarina of Time

On Linux with NVIDIA GPUs, gameplay can lead to a GPU hang after roughly five minutes. Reports include Xid 109 CTX SWITCH TIMEOUT or a GPU stuck at 100% utilization without an Xid.

Other / not listed

Random white splotches appear in Hyrule Field after beating King Dodongo.

Other / not listed

The whole PC crashes right after the intro movie on Linux with an AMD ATI Radeon RX 9060 XT.

Other / not listed

White squares appear in Kakariko village.

The Legend of Zelda: Ocarina of Time

On the reported NVIDIA systems using driver 581.29, the game crashes with Vulkan device loss during shader and pipeline compilation after the intro cinematic; reports include repeated Unmapped Device ReadBlock errors and Windows nvlddmkm Event ID 153.

Recorded fix: One user reports that updating to the official NVIDIA Game Ready 621.14 driver and rebooting resolved the issue on their system. Another comment says it started working after installing the latest Nvidia driver.

Showing 21–30 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-93 · Veröffentlicht am November 6, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU AMD Radeon RX 6900 XT · CPU AMD Ryzen 9 5900X · Treiber Nicht angegeben

7 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.

Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.