Ocarina of Time
User reports random freezes after 5–15 minutes of play on Linux with an AMD RX 6000 series or older GPU, followed by I/O spikes up to 6GB/s, rising RAM use, and an out-of-memory emulator crash.
Spielekompatibilität
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Compatibility results
Recorded performance
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X | 24–30 FPS | Open report |
| chuppatricky-amd-testbuild-v13 | not booting | AMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X | Not provided | Open report |
| build 97 | runs with issues | AMD RX 9000 series / Not provided | ?–20 FPS | Open report |
| Frizti v3 (tag: frizti-v3, based on Lichii nx2) | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| build 95 (222877d) | unknown | AMD RX 9000 series / Not provided | Not provided | Open report |
| Not provided | playable | AMD Radeon RX 6750 XT (RDNA2) / Ryzen 9 5900X | 26 FPS | Open report |
| Not provided | runs with issues | AMD Radeon RX 6800 XT (RDNA2) / Ryzen 7 9800X3D | Not provided | Open report |
| Not provided | runs with issues | AMD Radeon RX 6900 XT (RDNA2) / Intel i7-9700K | Not provided | Open report |
Problems or notes: Severe lighting flickering and overexposure or corrupted lighting effects; significant slowdowns in some sequences; audio desynchronization during cinematics; initial shader compilation takes considerable time. The user reports approximately 24 FPS in Kokiri Forest and approximately 30 FPS in menus and some cinematics.
Problems or notes: User reports the emulator closes without an error message after about 9–10 minutes of shader rebuilding on first launch. Windows reports exception code 0xc0000005 in amdvlk64.dll. The user says the same fault offset occurred across several launches.
Problems or notes: Around 20 FPS with large variance, bright light/haze-like artifacts, and desynchronized, stuttering audio after gameplay starts. The steps specify Lichii build 93 (MSVC Windows package), while the emulator build field says build 97.
Problems or notes: A massive white bloom streak blows out the upper-left quadrant of the screen in Kakariko Village during daytime; a commenter reports similar effects in the well, later areas, and frozen Zora's domain.
Problems or notes: Extract NUP fails when the output path is 264 characters long, reporting Extraction Failed.
Problems or notes: The report says v14 and v15 builds consistently crashed in amdvlk64.dll within 30–90 seconds. A custom build with the PR #629 fix loaded the main menu and save files, supported gameplay for 8+ minutes without a crash, and required no environment variable or manual workaround.
Problems or notes: Crashes about 50 seconds after boot while the disk pipeline cache is being prebuilt. The report says the latest nx2 build with EDEN_NX2_NO_COOP_MATRIX=1 compiles shaders and launches the game.
Problems or notes: Crashes about a minute after boot while prebuilding the disk pipeline cache. With EDEN_NX2_NO_COOP_MATRIX=1, Kokiri Forest ran for 20+ minutes at 29–31 FPS without a crash.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 75 | runs with issues | NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus | 28–29 FPS | Open report |
| nx2-build-88 (55532f2) | runs with issues | NVIDIA RTX 5070 Ti 16 GB / Ryzen 7 9800X3D | Not provided | Open report |
Problems or notes: Gameplay settles at 28–29 FPS, while menus and loading screens run at 53–59 FPS. The reporter says Docked mode is required to render; Handheld mode gives a black 3D screen. They report that 2X resolution has flicker/line artifacts. This is a user report.
Problems or notes: The user reports heavy stutter when re-entering areas after pipelines are evicted and rebuilt. They attribute this to eviction after 9000 frames and report bursts of pipeline rebuilding on the GPU thread.
Showing 1–10 of 44 reports
Known issues from Lichii sources
User reports random freezes after 5–15 minutes of play on Linux with an AMD RX 6000 series or older GPU, followed by I/O spikes up to 6GB/s, rising RAM use, and an out-of-memory emulator crash.
Crashes during play with VK_ERROR_OUT_OF_DEVICE_MEMORY on 8 GB AMD GPUs; reports describe unhandled Vulkan exceptions.
A user reports a reproducible crash to desktop within a few seconds of entering the Guardhouse in Hyrule Castle Town.
The game freezes or crashes in the Hyrule Castle Town guard house when moving deeper into the room, talking to the guard, or looking toward the windowed wall while panning the camera.
On Frizti v3, performance in the guard house remains low after the freeze is addressed, with about 20 fps reported as the floor after additional texture-cache changes.
Black 3D content in docked mode on Linux, while the GUI overlay and main menu render; switching to handheld mode allows the game to render.
A user reports performance of up to 6 FPS and a crash at Kokiri Tree after removing the pipeline cache.
With Switch 2 draws with unbuilt pipelines set to Bounded and an 8 ms wait, the image washed out to white and orange and parts of the scene rendered as large flat polygons while pipelines were building.
The user reports that characters have no shadows.
With a Steam Controller (2026) connected through its wireless dongle, motion mapping via Configure → Controls does not detect shaking, and gyro/accelerometer input stops after the controller reconnects or after a few seconds with Steam running.
Showing 71–80 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
build-83 · Veröffentlicht am November 6, 2026
12 veröffentlichte Downloaddateien für diesen Build.
Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
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