Ocarina of Time
User reports random freezes after 5–15 minutes of play on Linux with an AMD RX 6000 series or older GPU, followed by I/O spikes up to 6GB/s, rising RAM use, and an out-of-memory emulator crash.
Spielekompatibilität
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-95 | runs with issues | AMD Radeon RX 6800 XT / AMD Ryzen 5 5600 | 15–29 FPS | Open report |
Problems or notes: User report: With async GPU emulation enabled, the game stalls after the first AV1 frame with a black screen and audio but no input response. With async GPU emulation disabled, it boots and plays, but cutscenes run at about 29 fps and gameplay at about 15–22 fps; the game froze while walking in the first area about 5.7 minutes after launch.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
Problems or notes: The game shows video and music during the intro, then crashes after Ganondorf makes Link wake up. A commenter reports delayed video followed by an emulator crash with an AMD RX 9060 XT 16gb graphics card. Another report says a suggested procedure did not work on Win11 with an RX 9070 XT 16 GB and Ryzen 7 7700, and that a driver crash remained.
Current: build-88 (1 record); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| chuppatricky-amd-testbuild-v13-windows-x86_64.zip | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: Crashes at the same moment as it flies under the user's feet.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | RX 5700 XT 8GB / Ryzen 5 5600 | Not provided | Open report |
| build-93 | runs with issues | AMD Radeon 9070XT / Intel Core I5 | Not provided | Open report |
| Not provided | unknown | GTX 1070 8GB / Ryzen 5 5500 | Not provided | Open report |
| Not provided | runs with issues | rx7600xt 16gb / ryzen 5 5600 | Not provided | Open report |
Problems or notes: User reports excessive bloom outside the Great Deku Tree, returning to normal after defeating Gohma, and invisible boxes and walls inside it. Windows 10.
Problems or notes: Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.
Problems or notes: Commenter reports the same issue; Windows and build are not stated.
Problems or notes: Commenter says the game runs pretty well and posts an image, but is unsure whether it relates to bloom. No specific issue is identified.
Current: build-93 (2 records); previous: build-88 (0 records).
Showing 1–7 of 7 reports
Known issues from Lichii sources
User reports random freezes after 5–15 minutes of play on Linux with an AMD RX 6000 series or older GPU, followed by I/O spikes up to 6GB/s, rising RAM use, and an out-of-memory emulator crash.
Crashes during play with VK_ERROR_OUT_OF_DEVICE_MEMORY on 8 GB AMD GPUs; reports describe unhandled Vulkan exceptions.
A user reports a reproducible crash to desktop within a few seconds of entering the Guardhouse in Hyrule Castle Town.
The game freezes or crashes in the Hyrule Castle Town guard house when moving deeper into the room, talking to the guard, or looking toward the windowed wall while panning the camera.
On Frizti v3, performance in the guard house remains low after the freeze is addressed, with about 20 fps reported as the floor after additional texture-cache changes.
Black 3D content in docked mode on Linux, while the GUI overlay and main menu render; switching to handheld mode allows the game to render.
A user reports performance of up to 6 FPS and a crash at Kokiri Tree after removing the pipeline cache.
With Switch 2 draws with unbuilt pipelines set to Bounded and an 8 ms wait, the image washed out to white and orange and parts of the scene rendered as large flat polygons while pipelines were building.
The user reports that characters have no shadows.
With a Steam Controller (2026) connected through its wireless dongle, motion mapping via Configure → Controls does not detect shaking, and gyro/accelerometer input stops after the controller reconnects or after a few seconds with Steam running.
Showing 71–80 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
build-93 · Veröffentlicht am November 6, 2026
7 veröffentlichte Downloaddateien für diesen Build.
Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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