Other / not listed
Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.
Spielekompatibilität
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Compatibility results
Recorded performance
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Also listed as: OoT, Ocarina of Time, OOT REMAKE
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | playable | AMD Radeon RX 7900 XT / Not provided | Not provided | Open report |
| build-93 | runs with issues | AMD Radeon RX 7900 XT (Navi 31) / i9-13900K | 60 FPS | Open report |
| build-93 | boots | AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K | Not provided | Open report |
| nx2 fork at 99ac3d5955 with local patches (commit 1e53321757) | runs with issues | RTX 5080 / Ryzen 9 7950X3D | Not provided | Open report |
| 09b78bd2df | runs with issues | GTX 1070 / Not provided | Not provided | Open report |
| Not provided | runs with issues | GTX 1070 / Not provided | Not provided | Open report |
| a7a281757da390ce45070e772784e0333831bb25 | runs with issues | NVIDIA GeForce GTX 1080 / AMD Ryzen 9 3900X | Not provided | Open report |
| build-95 | runs with issues | RTX 4070 Ti SUPER / Not provided | Not provided | Open report |
| 95 | not booting | AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K | 0 FPS | Open report |
| Build 95 | not booting | AMD Radeon RX 5700 XT (RADV NAVI10) / AMD Ryzen 5 3600 6-Core Processor | Not provided | Open report |
Problems or notes: The same official build-93 AppImage ran for over five minutes in 3D without GPU resets; task/mesh pipelines and previously missing geometry rendered.
Problems or notes: The game boots and 3D runs at about 60 FPS, then the GPU hangs after roughly 55 to 100 seconds and the device is lost. EDEN_NX2_NO_MESH=1 avoids the hang but skips mesh-shader draws and leaves objects missing.
Problems or notes: Not provided
Problems or notes: A user comment reports a median frame time of 22.4 ms in Kokiri Forest and CPU time concentrated on the GPUBack thread, with the GPU front thread mostly waiting. This is a user measurement, not an official compatibility result.
Problems or notes: A merged user report says a door and most vegetation are missing. It attributes the symptom to mesh-shader pipelines being skipped when VK_EXT_mesh_shader is unavailable; the reporter could not confirm on screen that the missing objects corresponded exactly to those draws.
Problems or notes: A draft compute-based fallback reportedly rendered falling leaves, ground leaves, and some foliage shadows with correct textures, but the emulated geometry flickered and canopies, grass, and house walls remained missing.
Problems or notes: Missing leaves, foliage, walls, textures, and other geometry. The report says attempted recompilation and builds 78, 88, 92, Fritzi v2, and perf/Fritzi-Intergrated did not resolve the issue; comments report that #395, #434, and #430 did not restore the geometry.
Problems or notes: Large flat red patches appear across the wet stream bed by the road from Castle Town Market to Hyrule Castle. Another user later reported that stream as clean with their build, attributing the earlier difference possibly to missing #432 and #351; this report's setup used build-95.
Problems or notes: Stalls at a black screen; repeated native MME macro execution failures are reported. Enabling compute pipelines, clearing pipeline caches, and disabling implicit Vulkan layers did not resolve the issue.
Problems or notes: A user-provided build-95 log shows the game loading, followed by a compute pipeline compilation error and an unhandled SIGSEGV. The user later supplied crash details indicating a null-pointer dereference. The log identifies KDE neon User Edition as the host OS.
Current: build-93 (3 records); previous: build-88 (0 records).
Showing 1–10 of 20 reports
Known issues from Lichii sources
Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.
On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.
Recorded fix: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.
The underground fairy fountain has no environment.
Recorded fix: A commenter says the issue is caused by a dump missing textures and advises using a NUP dumped without missing textures.
On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.
Recorded fix: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.
Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.
The same slow-motion cutscene problem is reported.
The same slow-motion cutscene problem is reported.
After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.
User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.
Black screen when starting in build 95 on Linux; a commenter reports black screen with music. The commenter says build 93 loads normally on their system.
Showing 111–120 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
build-93 · Veröffentlicht am November 6, 2026
7 veröffentlichte Downloaddateien für diesen Build.
Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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