Zelda: Ocarina of Time
Long shader and pipeline hitches while exploring; the user also reports texture flashes or freezes when new pipelines compile.
The Legend of Zelda: Ocarina of Time
A user reports constant CPU-side coil whine while playing on a laptop.
Ocarina of Time Remake
On build-117, the user reports nonstop freezes or frame drops during gameplay. They report occasional hangs on older builds.
The Legend of Zelda: Ocarina of Time
Crashes during boot at an unimplemented nx2:vi2 function 201; the report also mentions a later unimplemented IGeneralService function 101 assert.
Ocarina of Time
On Build 95, the user reports sound from the intro but no video and 0 FPS on Linux.
Ocarina of Time
A commenter says performance is worse on Build 116 than on Build 93.
Donkey Kong Bananza
Crashes after the continue-game loading screen.
Zelda Ocarina Of Time
Black lines and low performance.
The Legend of Zelda: Ocarina of Time
Build 95 hangs on a black screen at the intro video on reported Linux/NVIDIA systems, with GPU macro failures and semaphore waits; build 93 works in the reports.
The Legend of Zelda: Ocarina of Time
A user reports heavy stutter when re-entering areas after graphics pipelines are evicted and rebuilt. The report attributes eviction to pipelines being unused for 9000 frames.