Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: Nintendo Switch runs with issues playable 4 reports

Also listed as: OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
local non-PGO nx2 @ 4c173bb792 with PR #345 merged (4647895acc) playable Radeon RX 9070 XT (RADV GFX1201) / Ryzen 7 5800X3D (8C/16T) Not provided Open report
Lichii nx2 build 93, Windows release runs with issues RX 9070 XT 16 GB / Ryzen 7 7800X3D (8C/16T) 18 FPS Open report
Lichii nx2-build-83 non-PGO AppImage runs with issues RX 9070 XT 16 GB (RADV GFX1201) / Ryzen 7 5700X (AM4, 8C/16T, non-X3D) 20–35 FPS Open report

local non-PGO nx2 @ 4c173bb792 with PR #345 merged (4647895acc) report

Statusplayable
GPURadeon RX 9070 XT (RADV GFX1201)
CPURyzen 7 5800X3D (8C/16T)
DriverMesa 26.2.6
Recorded FPSNot provided

Problems or notes: In a Deku Tree interior test, the reporter measured 16.8-18.6 ms frame times and reported the area was at the present cap. White flashes were confirmed gone there. Kokiri Village and Hyrule Field remained untested, and runtime pipeline builds caused isolated frame spikes.

Lichii nx2 build 93, Windows release report

Statusruns with issues
GPURX 9070 XT 16 GB
CPURyzen 7 7800X3D (8C/16T)
DriverAMD proprietary driver, Vulkan 2.0.416, Adrenalin 32.0.32015.12012
Recorded FPS18 FPS

Problems or notes: On Windows 11 Enterprise LTSC 2024, gameplay was reported at about 18 fps (about 56 ms per frame) with no saturated thread. New-content pipeline compilation caused first-visit hitches. A later follow-up on Frizti v3 reported about 20 fps in a busy view and about 60 fps looking at the floor; the reporter attributed the heavy-view limit to host GPU load, but that follow-up did not identify the build as build 93.

Lichii nx2-build-83 non-PGO AppImage report

Statusruns with issues
GPURX 9070 XT 16 GB (RADV GFX1201)
CPURyzen 7 5700X (AM4, 8C/16T, non-X3D)
DriverMesa/RADV 26.2.5-1
Recorded FPS20–35 FPS

Problems or notes: On CachyOS, gameplay commonly ran at 20-35 FPS and in slow motion; menus were about 60 FPS and intro video/audio stuttered. The non-PGO AppImage rendered and reached gameplay. The PGO AppImage produced audio but no video output, and clearing the shader cache did not resolve it. The stated FPS range is the reporter's gameplay observation, not the table's median window FPS.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 10 runs with issues 2 reports

Also listed as: OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
b4716fc runs with issues RX 6700 XT / Not provided Not provided Open report
nx2 c9bdbaa runs with issues RX 6600 XT / Not provided 24–48 FPS Open report

b4716fc report

Statusruns with issues
GPURX 6700 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The title screen, intro, and cinematics before the Deku Tree exterior cutscene render correctly. That cutscene is black except for a small circle around Navi where the world renders.

nx2 c9bdbaa report

Statusruns with issues
GPURX 6600 XT
CPUNot provided
DriverAMD proprietary driver 2.0.353
Recorded FPS24–48 FPS

Problems or notes: A commenter reports 24–25 FPS at the Deku Tree web after watching the New Game intro, versus 44–46 FPS when loading the same save without the intro. With the reported storage-write extent branch, the intro-first sequence gave 44–47 FPS, gameplay about 35–48 FPS, and auto-exposure stayed correct. These are user-reported test results.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: CachyOS runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build 95 runs with issues RX 7600 (RADV) / Ryzen 7 7700 15–20 FPS Open report

build 95 report

Statusruns with issues
GPURX 7600 (RADV)
CPURyzen 7 7700
DriverNot provided
Recorded FPS15–20 FPS

Problems or notes: The report says open areas remain CPU-bound at about 15–20 FPS; indoor and small areas were fine.

Related game issues

Compared with Previous Build

OOT Reported platform: Linux (Gentoo) runs with issues 1 report
Lichii compatibility reports for OOT
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report

build-75 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The issue reports a hard black screen outside captions in handheld mode and a vaseline-like image in docked mode. Comments report black screens during gameplay and the introductory cinematic, intermittent black flashes, excessively bright and low-resolution handheld visuals, and audio playing ahead of the video.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

OOT REMAKE Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for OOT REMAKE
Build Status GPU / CPU FPS Details
Not provided runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report

Not provided report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports significantly worse performance and that parts of the game are broken in build 117 compared with build 93.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 runs with issues AMD RX 7000 series; RX 7800 XT (RDNA3) / Not provided Not provided Open report
build-117 runs with issues NVIDIA 4070 Super / AMD 9850x3d 0–50 FPS Open report

build-117 report

Statusruns with issues
GPUAMD RX 7000 series; RX 7800 XT (RDNA3)
CPUNot provided
DriverAMD driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: In the Bombchu Bowling Alley, stones along the wall and ovens flash pink, yellow, red, or black by day; the sign shows garbage, noise, and fragments of another image. The graphics look correct at night after leaving and returning. The issue remains in official build-117. The Royal Family's Tomb red line is separately reported fixed by #722.

build-117 report

Statusruns with issues
GPUNVIDIA 4070 Super
CPUAMD 9850x3d
DriverNot provided
Recorded FPS0–50 FPS

Problems or notes: The issue author reports major stuttering and shader building around Hyrule Castle town, making play unworkable. They say visuals looked good and FPS seemed more stable in previous builds. In comments, users report shader loading/building stutter and repeated shader rebuilding when revisiting areas. One commenter says enabling “switch 2 draws with unbuilt pipelines to skip” fixed the stutter but caused graphical and lighting issues. Another says deleting the shader cache and letting it rebuild helped, but performance remained slower than build 93. A commenter reports build 93 had better FPS but worse visuals than build 117.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

Showing 11–20 of 142 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

Gameplay performance is CPU-bound on the reported Ryzen 7 2700X; resolution scale changes and switching to Handheld did not improve performance.

The Legend of Zelda: Ocarina of Time (Switch 2)

On build 93 with RX 9070 XT, gameplay is slow-motion at reported frame rates, with heavy bloom and overexposure in bright areas and the Great Deku Tree rendered as a dark silhouette in its intro scene.

The Legend of Zelda: Ocarina of Time (Switch 2)

On RX 5700 (RDNA1), Kokiri Forest performance is reported at 14–15 FPS, compared with 22–24 FPS indoors; build 95 is reported to have the same outdoor performance as build 93.

The Legend of Zelda: Ocarina of Time (Switch 2)

On Lichii-AMD 2026.11.07 with RX 9070 XT using GPU Mode Fast, repeated rolling and jumping triggered black game frames while the HUD remained visible; the game continued running. Blackouts recurred in Kokiri Forest and were not accompanied by log output during the reported black periods.

Recorded fix: Switching GPU Mode from Fast to Accurate at runtime restored the picture without restarting; the commenter reports stutter afterward. Accurate mode was also reported to avoid blackouts but cause heavy stutter.

The Legend of Zelda: Ocarina of Time (Switch 2)

With an older configuration retaining GPU accuracy High, GPU thread splitting did not start, leaving work on one GPU thread. The commenter also reports long hitches while native pipelines were built, even with async shaders on.

The Legend of Zelda: Ocarina of Time (Switch 2)

On RX 9070 XT with extracted base-game version 1.0.0, the commenter reports blackouts and a Native compute shader rejected (per-tap gather) log error. They report no blackouts or such error during about 70 minutes of play using version 2.0.0 from a .nup on build 117 PGO.

Other / not listed

User reports a solar flare in the field when looking toward Kakariko and no collision.

Other / not listed

Music randomly cuts out while voices continue playing in the first cinematic.

Other / not listed

A user reports that room textures disappear inside the Water Temple. A commenter says a damaged game-data texture file may prevent its model from being built.

Recorded fix: A commenter describes a workaround in PR #267 that serves the damaged file from a sibling file, but does not confirm that it fixes the Water Temple issue.

Other / not listed

A flash phenomenon occurs when entering Kakariko Village; a comment reports the same issue in Goron City.

Showing 61–70 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-75 · Veröffentlicht am November 5, 2026

OOT

  • runs with issues · GPU NVIDIA RTX 50 series · CPU Nicht angegeben · Treiber Nicht angegeben

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

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