Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: Windows 11 playable runs with issues boots not booting 9 reports

Also listed as: OOT Remake, OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
3724db9a5c playable RTX 4070 / i9-12900F 16 FPS Open report
b8c812b18 runs with issues RX 5700 / Not provided Not provided Open report
build 95 playable RX 7900 XTX / Ryzen 7 9800X3D 60 FPS Open report
nx2 @ 27226d2 plus two measurement-only commits runs with issues RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 Not provided Open report
Lichii nx2 build 88 boots Intel Arc / Not provided 1 FPS Open report
nx2 build 88 not booting NVIDIA RTX 3060 / Ryzen 7 5700X Not provided Open report
Not provided runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report
Build-93 MSVC 19.44.352995.0 runs with issues RX 9060XT 16GB / Ryzen 7 5700X 1–30 FPS Open report
nx2-9fa4a71fa0-nx2 runs with issues AMD Radeon RX 7600, 8 GB / AMD Ryzen 5 5500 15 FPS Open report

3724db9a5c report

Statusplayable
GPURTX 4070
CPUi9-12900F
DriverNot provided
Recorded FPS16 FPS

Problems or notes: The tester reported visible grass and a clear view of the tree through grey fog in front of the Deku Tree. The in-game counter showed 16 FPS in that view; this was a single reading.

b8c812b18 report

Statusruns with issues
GPURX 5700
CPUNot provided
Driveramdvlk 32.0.21045.16010
Recorded FPSNot provided

Problems or notes: A user reported a local ClangCL build stalled with no frames (maximum 8 presents); a local MSVC build also stalled and died within a minute. In comparison, the user's build-75 release run presented frames at 32 FPS. The maintainer said the report was from an old commit and may no longer apply.

build 95 report

Statusplayable
GPURX 7900 XTX
CPURyzen 7 9800X3D
DriverAMD driver 2.0.416 / 32.0.32015.7029
Recorded FPS60 FPS

Problems or notes: Not provided

nx2 @ 27226d2 plus two measurement-only commits report

Statusruns with issues
GPURTX 5060 Laptop (8 GB)
CPURyzen AI 9 365
Driver621.01
Recorded FPSNot provided

Problems or notes: In the Kokiri Forest scene, disabling per-fence Preflushable downloads or batching them by 64 fences increased GPU back-thread draws per second but broke auto-exposure, leaving the scene overexposed. Default downloads preserved correct exposure. The issue reports measurements, not a gameplay FPS result.

Lichii nx2 build 88 report

Statusboots
GPUIntel Arc
CPUNot provided
DriverNot provided
Recorded FPS1 FPS

Problems or notes: The issue title reports about 1 FPS in the main menu and first cutscene. A comment reports about 9 FPS in the opening cutscene on an Intel Arc B580 with driver 101.9150 and Lichii v2.

nx2 build 88 report

Statusnot booting
GPUNVIDIA RTX 3060
CPURyzen 7 5700X
Driver617.14
Recorded FPSNot provided

Problems or notes: The user's .NUP dump remains on the Launching screen and does not start. Keys and firmware 23.0.1 were installed, but the issue persisted. The earlier launch log showed an ARM exception after unmapped memory accesses, but may have come from a separate troubleshooting launch and needs confirmation.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
Driver2.0.416
Recorded FPSNot provided

Problems or notes: In docked mode, a dotted cyan/magenta line appeared along mountain and sky silhouettes in Hyrule Field. The issue author reports that the line disappeared after the fix was tested.

Build-93 MSVC 19.44.352995.0 report

Statusruns with issues
GPURX 9060XT 16GB
CPURyzen 7 5700X
DriverNot provided
Recorded FPS1–30 FPS

Problems or notes: User reports occasional audio loss, frame-rate drops from 30 to 1 that recover to 30, a missing sky replaced by bright light, and a missing map. The report also lists AMD RX 9000 series as the graphics card.

nx2-9fa4a71fa0-nx2 report

Statusruns with issues
GPUAMD Radeon RX 7600, 8 GB
CPUAMD Ryzen 5 5500
Driver32.0.32015.7029 (Vulkan 2.0.416)
Recorded FPS15 FPS

Problems or notes: Gameplay and movies run, but movie voices intermittently pause while video continues, causing late or absent audio. Gameplay was reported at about 15 fps in one test; another report recorded 15.4–19.4 average FPS over three sessions on build 9991f27, with hitches of 2–4 seconds and worst frames of several seconds. No driver crash or visual problems were noticed in the tested forest areas. Movie audio was not evaluated in the 9991f27 sessions.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Nintendo Switch runs with issues playable 4 reports

Also listed as: OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
nx2 5a50f50e0b; official PGO artifact of build-80 and local non-PGO nx2-latest runs with issues AMD RX 9070 XT (RDNA4, 16 GB) / Ryzen 7 5800X3D (8C/16T) 28–35 FPS Open report

nx2 5a50f50e0b; official PGO artifact of build-80 and local non-PGO nx2-latest report

Statusruns with issues
GPUAMD RX 9070 XT (RDNA4, 16 GB)
CPURyzen 7 5800X3D (8C/16T)
DriverMesa 26.x RADV
Recorded FPS28–35 FPS

Problems or notes: On Bazzite (Fedora Atomic 45), gameplay was reported at 28-35 fps with 31-36 ms frame times despite no saturated thread. The PGO artifact crashed in dynarmic with Unhandled SIGSEGV after 2-10 minutes; the local non-PGO build was stable over several sessions.

Related game issues

Compared with Previous Build

Showing 1–10 of 142 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time (Switch 2)

On Build 95 Non-PGO in Linux AMD RADV, the game remains black-screened while intro audio plays, even after shader compilation. The symptom persisted across the reported Wayland/XWayland and environment-variable tests, and after removing Vulkan Pipeline Cache and Cache Storage.

The Legend of Zelda: Ocarina of Time (Switch 2)

Build 117 renders again, but the user reports substantial FPS and frametime variability, including drops to 19 FPS.

The Legend of Zelda: Ocarina of Time

Severe performance, around 8 FPS (approximately 123 ms frame time), on macOS with Apple M5 using Vulkan / MoltenVK at 1x resolution; the report also says MoltenVK fallback warnings occur. A commenter reports the same issue on Mac M4.

Fire Emblem

A user reports that DLSS replacement does not detect the game's DLSS evaluation in Fire Emblem: Fortune's Weave: no Game DLSS network or NVIDIA DLSS (Streamline) line appears, while guest tensor operations run on cooperative matrices and GPU usage is high.

Mario Kart World

Building mesh shaders can cause a hard crash on AMD 7000 series and some other AMD cards; on Linux this may freeze the system, while on Windows it crashes the emulator.

Recorded fix: A commenter reports that setting EDEN_NX2_FORCE_MESH_FALLBACK = "1" allowed loading a save without a crash by using the compute fallback. Another commenter confirmed the setting worked and said they entered the game.

OoT

On build 117, the game shows a black screen while background music plays and does not load, reported with an AMD RX 6000 series or older GPU on Windows 11.

The Legend of Zelda: Ocarina of Time (Switch 2)

AMD GPU users report Vulkan VK_ERROR_DEVICE_LOST crashes around the intro-to-gameplay transition or while loading a save. Reports include RX 7800 XT, RX 9070 XT, and RX 6900 XT systems; the issue is not universal across all reports or tested builds.

The Legend of Zelda: Ocarina of Time (Switch 2)

Some users report crashes or black screens after trying the EDEN_NX2_NO_MESH=1 workaround; results vary by GPU, operating system, and build.

Other / not listed

Water Temple walls have missing textures and appear invisible; a commenter confirmed that the reported ROM dump was missing data.

Recorded fix: Use a clean game dump; one user reported that this resolved the issue.

The Legend of Zelda: Ocarina of Time

A commenter reports white flashes or missing textures on Windows 11 with some RTX and AMD graphics cards, and another reports missing textures in the Deku Tree after loading a save.

Showing 41–50 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-75 · Veröffentlicht am November 5, 2026

OOT

  • runs with issues · GPU NVIDIA RTX 50 series · CPU Nicht angegeben · Treiber Nicht angegeben

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

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