Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided unknown RTX 5060 / Not provided Not provided Open report
Not provided playable RTX 4090 / Ryzen 9 7950x3D Not provided Open report
Not provided runs with issues Integrated graphics AMD (Radeon 860M, Ryzen AI 7 350, RADV / Mesa) / Ryzen AI 7 350 22–23 FPS Open report

Not provided report

Statusunknown
GPURTX 5060
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user says the game cannot run at 60 fps in the base village; no actual FPS or gameplay-start status is stated.

Not provided report

Statusplayable
GPURTX 4090
CPURyzen 9 7950x3D
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports freezes of about 3 seconds with each step due to shader compilation. Another commenter says the game is completely playable for them and describes shader-compilation stuttering; no performance or sustained-play details are provided.

Not provided report

Statusruns with issues
GPUIntegrated graphics AMD (Radeon 860M, Ryzen AI 7 350, RADV / Mesa)
CPURyzen AI 7 350
DriverRADV / Mesa
Recorded FPS22–23 FPS

Problems or notes: During gameplay, the texture collector remains in aggressive mode, causing heavy image creation/deletion churn and frequent full GPU waits. Reporter measured 22.3 fps in two default runs and 22.5 fps in two override runs; these are standing FPS measurements, not a general performance result.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 runs with issues unknown playable not booting 8 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X 24–30 FPS Open report
chuppatricky-amd-testbuild-v13 not booting AMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X Not provided Open report
build 97 runs with issues AMD RX 9000 series / Not provided ?–20 FPS Open report
Frizti v3 (tag: frizti-v3, based on Lichii nx2) runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
build 95 (222877d) unknown AMD RX 9000 series / Not provided Not provided Open report
Not provided playable AMD Radeon RX 6750 XT (RDNA2) / Ryzen 9 5900X 26 FPS Open report
Not provided runs with issues AMD Radeon RX 6800 XT (RDNA2) / Ryzen 7 9800X3D Not provided Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 6900 XT
CPUAMD Ryzen 9 5900X
DriverNot provided
Recorded FPS24–30 FPS

Problems or notes: Severe lighting flickering and overexposure or corrupted lighting effects; significant slowdowns in some sequences; audio desynchronization during cinematics; initial shader compilation takes considerable time. The user reports approximately 24 FPS in Kokiri Forest and approximately 30 FPS in menus and some cinematics.

chuppatricky-amd-testbuild-v13 report

Statusnot booting
GPUAMD Radeon RX 6700 XT (12 GB)
CPUAMD Ryzen 9 5900X
DriverAMD Software (Adrenalin) 26.10.2; faulting amdvlk64.dll version 32.0.21045.20006
Recorded FPSNot provided

Problems or notes: User reports the emulator closes without an error message after about 9–10 minutes of shader rebuilding on first launch. Windows reports exception code 0xc0000005 in amdvlk64.dll. The user says the same fault offset occurred across several launches.

build 97 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
Driverproprietary driver 2.0.416, Vulkan
Recorded FPS?–20 FPS

Problems or notes: Around 20 FPS with large variance, bright light/haze-like artifacts, and desynchronized, stuttering audio after gameplay starts. The steps specify Lichii build 93 (MSVC Windows package), while the emulator build field says build 97.

Frizti v3 (tag: frizti-v3, based on Lichii nx2) report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A massive white bloom streak blows out the upper-left quadrant of the screen in Kakariko Village during daytime; a commenter reports similar effects in the well, later areas, and frozen Zora's domain.

build 95 (222877d) report

Statusunknown
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Extract NUP fails when the output path is 264 characters long, reporting Extraction Failed.

Not provided report

Statusplayable
GPUAMD Radeon RX 6750 XT (RDNA2)
CPURyzen 9 5900X
Driver32.0.21045.16010
Recorded FPS26 FPS

Problems or notes: The report says v14 and v15 builds consistently crashed in amdvlk64.dll within 30–90 seconds. A custom build with the PR #629 fix loaded the main menu and save files, supported gameplay for 8+ minutes without a crash, and required no environment variable or manual workaround.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 6800 XT (RDNA2)
CPURyzen 7 9800X3D
DriverAMD proprietary 32.0.21045.20006 (amdvlk64.dll)
Recorded FPSNot provided

Problems or notes: Crashes about 50 seconds after boot while the disk pipeline cache is being prebuilt. The report says the latest nx2 build with EDEN_NX2_NO_COOP_MATRIX=1 compiles shaders and launches the game.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 61–70 of 142 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.

Star Fox

On RTX 50-series GPUs, the GPU device can still be lost after a scene change.

Recorded fix: Try NVIDIA driver 610.88.

Star Fox

Gameplay is capped at about 30 fps, even though the game asks for 60.

Star Fox

On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.

Recorded fix: Try NVIDIA driver 610.88.

Yoshi and the Mysterious Book (demo)

Some textures are still black, and the game can crash later in play.

Kirby Air Riders

Some races still stall while shaders build.

The Legend of Zelda: Ocarina of Time

On build 117, users report severe stuttering and low or variable FPS while shaders are building; comments also describe shader rebuilding when revisiting areas.

The Legend of Zelda: Ocarina of Time

The suggested setting “switch 2 draws with unbuilt pipelines to skip” reportedly reduced stuttering, but introduced graphical and lighting issues.

The Legend of Zelda: Ocarina of Time

A user reports that shader-cache rebuilding may contribute to stuttering and that deleting the cache and letting it rebuild helped, though performance was still slower than build 93.

Recorded fix: Delete the shader cache and let it rebuild.

The Legend of Zelda: Ocarina of Time Remake

Bright burnout in Kokiri Forest may occur.

Showing 11–20 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-75 · Veröffentlicht am November 5, 2026

OOT

  • runs with issues · GPU NVIDIA RTX 50 series · CPU Nicht angegeben · Treiber Nicht angegeben

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

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Was kann ich bei einem schwarzen Bildschirm versuchen?

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Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

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