Zelda: Ocarina of Time
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
Spielekompatibilität
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Compatibility results
Recorded performance
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Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2 a7a28175 + #292, local MSVC build | runs with issues | AMD RX 7000 series / Not provided | Not provided | Open report |
| Not provided | playable | RX 7800 XT / Not provided | Not provided | Open report |
| nx2 @ 09b78bd2df | runs with issues | NVIDIA GeForce GTX 1070 (Pascal) / Not provided | Not provided | Open report |
| nx2-build-93 | runs with issues | NVIDIA GeForce RTX 5090 / AMD Ryzen 7 7800X3D | Not provided | Open report |
| Not provided | runs with issues | RTX 5070 / Intel Core i5-14400F | Not provided | Open report |
| Lichii nx2 build 93 (09b78bd) | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| Not provided | runs with issues | Radeon 860M / Ryzen AI 7 350 | 22 FPS | Open report |
| bf4c42e223 | runs with issues | RX 9070 XT / Ryzen 9 9950X | 26–57 FPS | Open report |
| Lichii nx2 build 95 (222877d) | runs with issues | AMD Radeon RX 9070 XT / Not provided | Not provided | Open report |
| Build 88, 93, and 95 | not booting | Radeon RX 5700 XT / AMD Ryzen 5 3600 | Not provided | Open report |
Problems or notes: After outdoor play, the sky turns flat yellow-white and the river shimmers green until reboot. The report attributes the full-screen spread to NaNs handled differently by AMD and NVIDIA.
Problems or notes: Not provided
Problems or notes: User reports missing scene elements, including a door and most vegetation, during gameplay. The report attributes dropped mesh-shader draws to the GPU lacking VK_EXT_mesh_shader, but says the missing elements were not confirmed to be those draws.
Problems or notes: Boots and plays the intro cinematic, then crashes during shader and pipeline compilation with Vulkan device loss. The report says the same behavior also occurred on nx2-build-95. Another user reports that updating to NVIDIA Game Ready 621.14 and rebooting resolved the issue on their system, reaching gameplay with working controller input.
Problems or notes: A user reports gameplay consistently failed after the opening cinematic or when loading a save, with 16 Unmapped Device ReadBlock errors followed by device loss and Windows nvlddmkm Event ID 153. Updating to NVIDIA Game Ready 621.14 and rebooting resolved the issue on this system; gameplay and controller input worked.
Problems or notes: The user reports that the emulator crashes to desktop within a few seconds of entering the Guardhouse in Hyrule Castle Town. Reported environment: Windows 11, Vulkan, Docked, Fast GPU mode, FSR 1, FXAA.
Problems or notes: About 22 FPS in Kokiri Forest. Reported stalls while the front GPU thread waits for the back thread.
Problems or notes: 48–57 FPS in light areas and about 26–33 FPS in busy areas, with thread hand-offs contributing to frame time.
Problems or notes: User reports a white daytime sky and washed-out distant scenery in Hyrule Field, and black distant terrain and water at night. GPU accuracy Fast and Accurate do not resolve the reported issue. A comment reports crashing during loading on an RX 9070 XT, but does not establish that this game report shares the same setup.
Problems or notes: The reporter says builds 88–95 fail after the game previously worked in build 93; the emulator hangs on “Loading...” and exits about 10 seconds later. A build-95 log from another report records an unhandled SIGSEGV and a null-pointer dereference. User comments report other differing failures, including black screens and 0 FPS.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 41–50 of 142 reports
Known issues from Lichii sources
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
On RTX 50-series GPUs, the GPU device can still be lost after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Gameplay is capped at about 30 fps, even though the game asks for 60.
On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Some textures are still black, and the game can crash later in play.
Some races still stall while shaders build.
On build 117, users report severe stuttering and low or variable FPS while shaders are building; comments also describe shader rebuilding when revisiting areas.
The suggested setting “switch 2 draws with unbuilt pipelines to skip” reportedly reduced stuttering, but introduced graphical and lighting issues.
A user reports that shader-cache rebuilding may contribute to stuttering and that deleting the cache and letting it rebuild helped, though performance was still slower than build 93.
Recorded fix: Delete the shader cache and let it rebuild.
Bright burnout in Kokiri Forest may occur.
Showing 11–20 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
build-75 · Veröffentlicht am November 5, 2026
12 veröffentlichte Downloaddateien für diesen Build.
Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
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