Other / not listed
Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.
Spielekompatibilität
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Compatibility results
Recorded performance
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Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | playable | Not provided / Not provided | Not provided | Open report |
| Not provided | runs with issues | 1080 Ti / Ryzen 5600X | Not provided | Open report |
| Not provided | runs with issues | GTX 1050 Ti / 7th gen i5 | 18–27 FPS | Open report |
| Not provided | playable | RTX 3070 Ti / Ryzen 7 2700X | Not provided | Open report |
| build-95 (`nx2-build-95`) | runs with issues | RTX 4060 Laptop, 8 GB, 45 W max power limit / Intel Core i7-12650H (6P+4E, 16 threads) | 9.4–51.4 FPS | Open report |
| build 95 | runs with issues | Radeon 890M / Ryzen AI Z2 Extreme | 23–25 FPS | Open report |
| build 117 (PGO) | runs with issues | Radeon 890M / Ryzen AI Z2 Extreme | 42–44 FPS | Open report |
| nx2-build-95 | runs with issues | NVIDIA GeForce RTX 2070 / Intel Core i7-12700KF | Not provided | Open report |
| Not provided | not booting | NVIDIA GeForce RTX 3050 / Not provided | Not provided | Open report |
| build 88 and 93 | runs with issues | GTX 1060 6gb / Ryzen 5 5600 | Not provided | Open report |
Problems or notes: A commenter says everything works on their Mac with the latest main branch; hardware and build details are not stated.
Problems or notes: A commenter reports objects and doors failing to appear.
Problems or notes: A commenter reports invisible push blocks, making progress difficult.
Problems or notes: A commenter reports testing the draft shader warm-up and says first-visit freezes were gone. The comment gives no broader gameplay or session-duration evidence.
Problems or notes: User reports multi-second stalls while draws are held for unbuilt pipelines with async shaders enabled; in about 8 minutes, mean performance was 25.8 fps and six present windows had a maximum frame time over 1 s (worst 4.9 s). A fresh config used slow defaults and ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution. Settings for the measured build-95 session were GPU accuracy Low, async shaders and async presentation enabled, Docked, 8 GB memory layout, and NVDEC GPU. The report also describes Frizti v3 behavior separately: it skipped draws with no pipeline, averaging 26.0 fps in 30-fps mode (range 16.4–30), with revisits at 30.0 fps and no frames over 100 ms.
Problems or notes: The intro, Deku Tree cutscene, and initial gameplay rendered correctly, but the game froze at 0 FPS when Navi passed the Kokiri guard on the path to the Deku Tree. The report mentions texture format asserts and Unmapped Device ReadBlock errors.
Problems or notes: The intro and cutscenes ran at 42–44 FPS and the game reached Kokiri Forest, but Unmapped Device ReadBlock errors and multi-second stalls were followed by a hard freeze before Navi reached the guard. The same errors occurred with memory layout set to both 12 GB and 4 GB.
Problems or notes: User reports that after the Kaepora Gaebora cutscene near Hyrule Castle, the area appears empty and foggy, Link falls through the world, and repeated void-outs prevent progression. Reported on Windows 11 25H2 in Handheld mode with Vulkan. The user says the issue reproduces 100% with the same save; listed configuration changes and disabling a built-in patch did not fix it.
Problems or notes: Crashes during boot about 9–13 seconds after launch, after presenting its first frame, at an unimplemented nx2:vi2 function 201. The same crash is reported on builds 93 and 95.
Problems or notes: A commenter reports missing textures in the Deku Tree after loading a save, across two game versions and builds 88 and 93. They also report that it worked the first time.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 51–60 of 142 reports
Known issues from Lichii sources
Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.
On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.
Recorded fix: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.
The underground fairy fountain has no environment.
Recorded fix: A commenter says the issue is caused by a dump missing textures and advises using a NUP dumped without missing textures.
On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.
Recorded fix: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.
Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.
The same slow-motion cutscene problem is reported.
The same slow-motion cutscene problem is reported.
After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.
User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.
Black screen when starting in build 95 on Linux; a commenter reports black screen with music. The commenter says build 93 loads normally on their system.
Showing 111–120 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
build-75 · Veröffentlicht am November 5, 2026
12 veröffentlichte Downloaddateien für diesen Build.
Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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