Zelda: Ocarina of Time
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
Star Fox
On RTX 50-series GPUs, the GPU device can still be lost after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Star Fox
Gameplay is capped at about 30 fps, even though the game asks for 60.
Star Fox
On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Yoshi and the Mysterious Book (demo)
Some textures are still black, and the game can crash later in play.
Kirby Air Riders
Some races still stall while shaders build.
The Legend of Zelda: Ocarina of Time
On build 117, users report severe stuttering and low or variable FPS while shaders are building; comments also describe shader rebuilding when revisiting areas.
The Legend of Zelda: Ocarina of Time
The suggested setting “switch 2 draws with unbuilt pipelines to skip” reportedly reduced stuttering, but introduced graphical and lighting issues.
The Legend of Zelda: Ocarina of Time
A user reports that shader-cache rebuilding may contribute to stuttering and that deleting the cache and letting it rebuild helped, though performance was still slower than build 93.
Recorded fix: Delete the shader cache and let it rebuild.
The Legend of Zelda: Ocarina of Time Remake
Bright burnout in Kokiri Forest may occur.