The Legend of Zelda: Ocarina of Time (Switch 2)
On an AMD RX 6750 XT, the emulator freezes at “Building 9 shaders” after launching; background audio continues and the game does not progress.
Ocarina of Time
On an RX 6650 XT setup, asynchronous shader compilation on was associated with a black screen or a freeze while building shaders; asynchronous shader compilation off allowed the game to load and play on that setup.
Ocarina of Time
A commenter reports a freeze with background music on an AMD Ryzen 5 5500U with Radeon Graphics, regardless of the asynchronous shader compilation toggle.
Ocarina of time
Black square lines appear across Hyrule Field and disappear when approached.
Pokémon Pokopia
Furniture is invisible in homes, with only its shadows visible.
Legend of Zelda Ocarine of Time (remake)
Reports describe audio/video desynchronization, audio stutter, hangs or stalls, low frame rates, and an in-game freeze.
Ocarina of Time Remake
The sky is extremely bright and obscures visibility in open areas such as Hyrule Field.
Ocarina of Time
Skipping or batching Preflushable buffer downloads can cause the scene to be overexposed because guest reads may occur before downloaded GPU-written data is available. The issue also reports potentially stale exposure data with the no-preflush experiment.
Ocarina of Time
A commenter reports that Kokiri Forest and the Deku Tree can run much more slowly after watching the New Game intro than when loading a save directly; the commenter reports a storage-write extent branch improved the intro-first result.
Ocarina of Time
A commenter reports that the per-fence download cost remains and describes an unmerged pull request that limits GPU-written marking to shader store extents.