Spielekompatibilität

Spielekompatibilität des Lichii Emulators

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Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: Windows 10 runs with issues 2 reports

Also listed as: OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
b4716fc runs with issues RX 6700 XT / Not provided Not provided Open report
nx2 c9bdbaa runs with issues RX 6600 XT / Not provided 24–48 FPS Open report

b4716fc report

Statusruns with issues
GPURX 6700 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The title screen, intro, and cinematics before the Deku Tree exterior cutscene render correctly. That cutscene is black except for a small circle around Navi where the world renders.

nx2 c9bdbaa report

Statusruns with issues
GPURX 6600 XT
CPUNot provided
DriverAMD proprietary driver 2.0.353
Recorded FPS24–48 FPS

Problems or notes: A commenter reports 24–25 FPS at the Deku Tree web after watching the New Game intro, versus 44–46 FPS when loading the same save without the intro. With the reported storage-write extent branch, the intro-first sequence gave 44–47 FPS, gameplay about 35–48 FPS, and auto-exposure stayed correct. These are user-reported test results.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Windows 10 22H2 (19045.6466) runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
75 (`nx2-build-75`) runs with issues AMD Radeon RX 6700 XT 8 GB, Vulkan 1.4.315 / AMD Ryzen 7 5800X Not provided Open report

75 (`nx2-build-75`) report

Statusruns with issues
GPUAMD Radeon RX 6700 XT 8 GB, Vulkan 1.4.315
CPUAMD Ryzen 7 5800X
DriverAMD driver 2.0.353
Recorded FPSNot provided

Problems or notes: The game renders normally before the AV1 intro cutscene. At the cutscene, the video layer is black while audio and subtitles work, then the emulator hangs indefinitely in a single-thread spin.

Related game issues

Compared with Previous Build

Zelda: Ocarina of Time Reported platform: Windows 10 runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-94 runs with issues RX 7900 XTX / I7 13700KF Not provided Open report

build-94 report

Statusruns with issues
GPURX 7900 XTX
CPUI7 13700KF
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports excessive brightness and overexposure: the sky appears completely white, and the horizon and distant scenery are washed out by a white glow or fog effect.

Related game issues

Compared with Previous Build

Current: build-94 (1 record); previous: build-93 (0 records).

Showing 1–4 of 4 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

On build 95, Linux and SteamOS users report black-screen hangs with audio still playing; comments associate the issue with repeated `Native MME (split front) failed` errors.

Zelda: Ocarina of Time

A commenter reports reaching the main menu by starting with GPU accuracy set to Accurate, but reports audio issues and possible recurrence after changing settings.

The Legend of Zelda: Ocarina of Time

On Windows 11 with an AMD RX 9000 series GPU and proprietary driver 2.0.416, gameplay is around 20 FPS with large variance, light/haze artifacts, and desynchronized, stuttering audio.

The Legend of Zelda: Ocarina of Time

On Linux with an AMD Radeon RX 6700 XT, gameplay is around 20 FPS with audio crackling below full speed. On Windows with the same PC, only subtitles rendered.

The Legend of Zelda: Ocarina of Time

With Mesa 25.0.7 and kernel 6.12.115, gameplay was followed after about nine minutes by a Vulkan device loss and an unrecovered display; this was not seen again after updating Mesa and the kernel.

Recorded fix: Update to Mesa 26.1.6 and kernel 7.2.11; the reporter did not see the device loss again afterward.

Mario Kart World

On Windows 11, connecting an official Nintendo Switch Pro Controller while Lichii is open reportedly floods the host OS with phantom inputs, making desktop mouse clicks unresponsive and keyboard typing erratic. Unplugging the controller reportedly restores normal input.

Nintendo Switch Sports Resort

With Dual Joy-Cons, the game remains on the “Playing with 1 Joy-Con” screen and reports a lost connection, preventing a two-player motion game from starting. The issue reporter's log includes an unsupported controller type disconnection and a Joy-Con sub-command timeout.

Ocarina of Time

The official PGO artifact of build-80 / nx2-latest crashed in dynarmic with Unhandled SIGSEGV after 2-10 minutes on the reporting machine; another report found a PGO AppImage produced audio but no video output.

Ocarina of Time

White flashes were reported before PR #345 in the Deku Tree interior; the sky/lighting colour result from a separate misaligned 64/128-bit SSBO split fix was not verified.

Recorded fix: Use a local non-PGO build with PR #345 merged; the reporter confirmed white flashes were gone after several minutes in the Deku Tree interior.

Ocarina of Time

In a Windows AMD-driver follow-up on Frizti v3, performance was about 20 fps in a busy view and about 60 fps looking at the floor; the reporter said keeping float16 on improved the busy-view result from about 20 to 24-25 fps.

Recorded fix: The reporter found that keeping float16 on improved the measured busy-view performance; this is a user-reported workaround.

Showing 141–150 of 287 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Für Ocarina of Time ist kein getesteter Build mit verfügbarem Download verknüpft. Sieh dir die aktuellen Releases oder die Diskussion zum Spiel im Issue-Tracker an.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

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Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.