Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: Nintendo Switch runs with issues playable 4 reports

Also listed as: OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
nx2 5a50f50e0b; official PGO artifact of build-80 and local non-PGO nx2-latest runs with issues AMD RX 9070 XT (RDNA4, 16 GB) / Ryzen 7 5800X3D (8C/16T) 28–35 FPS Open report
local non-PGO nx2 @ 4c173bb792 with PR #345 merged (4647895acc) playable Radeon RX 9070 XT (RADV GFX1201) / Ryzen 7 5800X3D (8C/16T) Not provided Open report
Lichii nx2 build 93, Windows release runs with issues RX 9070 XT 16 GB / Ryzen 7 7800X3D (8C/16T) 18 FPS Open report
Lichii nx2-build-83 non-PGO AppImage runs with issues RX 9070 XT 16 GB (RADV GFX1201) / Ryzen 7 5700X (AM4, 8C/16T, non-X3D) 20–35 FPS Open report

nx2 5a50f50e0b; official PGO artifact of build-80 and local non-PGO nx2-latest report

Statusruns with issues
GPUAMD RX 9070 XT (RDNA4, 16 GB)
CPURyzen 7 5800X3D (8C/16T)
DriverMesa 26.x RADV
Recorded FPS28–35 FPS

Problems or notes: On Bazzite (Fedora Atomic 45), gameplay was reported at 28-35 fps with 31-36 ms frame times despite no saturated thread. The PGO artifact crashed in dynarmic with Unhandled SIGSEGV after 2-10 minutes; the local non-PGO build was stable over several sessions.

local non-PGO nx2 @ 4c173bb792 with PR #345 merged (4647895acc) report

Statusplayable
GPURadeon RX 9070 XT (RADV GFX1201)
CPURyzen 7 5800X3D (8C/16T)
DriverMesa 26.2.6
Recorded FPSNot provided

Problems or notes: In a Deku Tree interior test, the reporter measured 16.8-18.6 ms frame times and reported the area was at the present cap. White flashes were confirmed gone there. Kokiri Village and Hyrule Field remained untested, and runtime pipeline builds caused isolated frame spikes.

Lichii nx2 build 93, Windows release report

Statusruns with issues
GPURX 9070 XT 16 GB
CPURyzen 7 7800X3D (8C/16T)
DriverAMD proprietary driver, Vulkan 2.0.416, Adrenalin 32.0.32015.12012
Recorded FPS18 FPS

Problems or notes: On Windows 11 Enterprise LTSC 2024, gameplay was reported at about 18 fps (about 56 ms per frame) with no saturated thread. New-content pipeline compilation caused first-visit hitches. A later follow-up on Frizti v3 reported about 20 fps in a busy view and about 60 fps looking at the floor; the reporter attributed the heavy-view limit to host GPU load, but that follow-up did not identify the build as build 93.

Lichii nx2-build-83 non-PGO AppImage report

Statusruns with issues
GPURX 9070 XT 16 GB (RADV GFX1201)
CPURyzen 7 5700X (AM4, 8C/16T, non-X3D)
DriverMesa/RADV 26.2.5-1
Recorded FPS20–35 FPS

Problems or notes: On CachyOS, gameplay commonly ran at 20-35 FPS and in slow motion; menus were about 60 FPS and intro video/audio stuttered. The non-PGO AppImage rendered and reached gameplay. The PGO AppImage produced audio but no video output, and clearing the shader cache did not resolve it. The stated FPS range is the reporter's gameplay observation, not the table's median window FPS.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Nintendo Switch runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Severe bright pink, cyan, and white lines appear along mountain silhouettes, especially where mountains meet the sky, in Kakariko Village. Shader compilation continues during gameplay, especially when moving or rotating the camera.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 1–5 of 5 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

Audio plays from a different point in the game than the picture, including audio leading video in intro and other scenes. A bot comment says pull request #251 targets slow AV1 intro movies by skipping late frames, but it is not merged.

The Legend of Zelda: Ocarina of Time

On AMD Radeon RX 9070 XT with Vulkan, the daytime sky and distant scenery can appear white or washed out, and distant terrain and water can appear black at night.

The Legend of Zelda: Ocarina of Time

A user reports crashing while loading on an RX 9070 XT, even after copying another user's settings; the game and setup details are not established in that comment.

Zelda: Ocarina of Time

On AMD, the sky appears white and fog or distant scenery is overbright. A bot comment attributes this to far-field light probe reads being cut off at 64 MiB and shader NaN handling.

Orbitals

Black-screen hang after an unsupported native QMD release format leaves both GPU channels waiting on a semaphore.

Ocarina of Time

On an AMD RX 7900 XTX, the distant Kokiri Forest canopy renders neon green and cyan.

Recorded fix: #292 reportedly fixes the green; a commenter says #354 addresses the root cause. Another comment says a related fix was merged in PR #351 and was not in a published release at the time of the comment.

Ocarina of Time Remake

The game freezes when pressing a button in the ocarina menu.

Recorded fix: Set Ocarina Mic Input to None in the game's Options.

Ocarina of Time

On AMD Radeon RX 9070 XT with driver 2.0.416, a dotted cyan/magenta line appeared along mountain and sky silhouettes in Hyrule Field.

Recorded fix: Zero the color write mask of render targets the fragment shader does not store; the issue comment says this fix landed in build 95.

The Legend of Zelda: Ocarina of Time

Coloured blocks or a magenta line along the Hyrule Field mountain ridge on AMD GPUs; the original report described NaNs in the scene target that bloom spread into a coloured band.

Recorded fix: The #353 per-component write-mask fix was reported to remove the coloured blocks or line. A temporary workaround is to set EDEN_NX2_REJECT_HASH=fe1f903f1bf52a9d,4f5673eca06ebecb, which drops the draw and loses its far-distance effect.

The Legend of Zelda: Ocarina of Time

Distant mountains remain overexposed with a white glow after the coloured blocks are removed; the source identifies this as a separate bloom/exposure issue.

Showing 121–130 of 287 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Für Ocarina of Time ist kein getesteter Build mit verfügbarem Download verknüpft. Sieh dir die aktuellen Releases oder die Diskussion zum Spiel im Issue-Tracker an.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

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Wie teile ich ein Spiel mit diesen Filtern?

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Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.