Ocarina of Time
A user reports approximately 23–25 FPS in Kokiri Forest on Fritchii v4, with CPU and GPU not saturated.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-88 | runs with issues | Intel Arc B580 (BMG G21) / Ryzen 5 5600X | 8 FPS | Open report |
Problems or notes: A user reports about 8 FPS in the intro after a multi-minute shader stall on first boot. The Kokiri intro cutscene picture froze while presents continued. These are user reports.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | unknown | Not provided / Not provided | Not provided | Open report |
| Lichii Build 95 | not booting | RTX 3050 6GB / i7-13620H | 0 FPS | Open report |
| Not provided | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: A commenter says it runs much better for them on Linux than on Windows 11; no gameplay or FPS details are provided.
Problems or notes: User reports sound from the intro but no video. A comment says Build 116 was worse; another reports the game ran much better for them on Build 117.
Problems or notes: User reports random freezes after 5–15 minutes of play, I/O spikes up to 6GB/s, RAM use continuing to rise until out-of-memory forces the emulator to crash.
Current: build-117 (1 record); previous: build-116 (0 records).
Also listed as: OoT, Ocarina of Time, OOT REMAKE
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | playable | AMD Radeon RX 7900 XT / Not provided | Not provided | Open report |
| build-93 | runs with issues | AMD Radeon RX 7900 XT (Navi 31) / i9-13900K | 60 FPS | Open report |
| build-93 | boots | AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K | Not provided | Open report |
| nx2 fork at 99ac3d5955 with local patches (commit 1e53321757) | runs with issues | RTX 5080 / Ryzen 9 7950X3D | Not provided | Open report |
| 09b78bd2df | runs with issues | GTX 1070 / Not provided | Not provided | Open report |
| Not provided | runs with issues | GTX 1070 / Not provided | Not provided | Open report |
Problems or notes: The same official build-93 AppImage ran for over five minutes in 3D without GPU resets; task/mesh pipelines and previously missing geometry rendered.
Problems or notes: The game boots and 3D runs at about 60 FPS, then the GPU hangs after roughly 55 to 100 seconds and the device is lost. EDEN_NX2_NO_MESH=1 avoids the hang but skips mesh-shader draws and leaves objects missing.
Problems or notes: Not provided
Problems or notes: A user comment reports a median frame time of 22.4 ms in Kokiri Forest and CPU time concentrated on the GPUBack thread, with the GPU front thread mostly waiting. This is a user measurement, not an official compatibility result.
Problems or notes: A merged user report says a door and most vegetation are missing. It attributes the symptom to mesh-shader pipelines being skipped when VK_EXT_mesh_shader is unavailable; the reporter could not confirm on screen that the missing objects corresponded exactly to those draws.
Problems or notes: A draft compute-based fallback reportedly rendered falling leaves, ground leaves, and some foliage shadows with correct textures, but the emulated geometry flickered and canopies, grass, and house walls remained missing.
Current: build-93 (3 records); previous: build-88 (0 records).
Showing 1–10 of 24 reports
Known issues from Lichii sources
A user reports approximately 23–25 FPS in Kokiri Forest on Fritchii v4, with CPU and GPU not saturated.
Gameplay graphics remain black while UI and button prompts work; the cutscene and opening title display correctly.
Foliage, leaves, walls, doors, and other geometry can be missing on GPUs without VK_EXT_mesh_shader because task/mesh shader draws are skipped.
A draft compute-based task/mesh shader fallback rendered some foliage on GTX 1070 but produced flickering geometry and still missed canopies, grass, and house walls.
The in-game language did not change to Portuguese (Brazil) after configuring the emulator system language to Portuguese.
On Linux with NVIDIA GPUs, gameplay can lead to a GPU hang after roughly five minutes. Reports include Xid 109 CTX SWITCH TIMEOUT or a GPU stuck at 100% utilization without an Xid.
Random white splotches appear in Hyrule Field after beating King Dodongo.
The whole PC crashes right after the intro movie on Linux with an AMD ATI Radeon RX 9060 XT.
White squares appear in Kakariko village.
On the reported NVIDIA systems using driver 581.29, the game crashes with Vulkan device loss during shader and pipeline compilation after the intro cinematic; reports include repeated Unmapped Device ReadBlock errors and Windows nvlddmkm Event ID 153.
Recorded fix: One user reports that updating to the official NVIDIA Game Ready 621.14 driver and rebooting resolved the issue on their system. Another comment says it started working after installing the latest Nvidia driver.
Showing 21–30 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
build-117 · Veröffentlicht am November 7, 2026
12 veröffentlichte Downloaddateien für diesen Build.
Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
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