Donkey Kong Bananza
User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.
Spielekompatibilität
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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.
Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-88 | runs with issues | Intel Arc B580 (BMG G21) / Ryzen 5 5600X | 8 FPS | Open report |
Problems or notes: A user reports about 8 FPS in the intro after a multi-minute shader stall on first boot. The Kokiri intro cutscene picture froze while presents continued. These are user reports.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | unknown | Not provided / Not provided | Not provided | Open report |
| Lichii Build 95 | not booting | RTX 3050 6GB / i7-13620H | 0 FPS | Open report |
| Not provided | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: A commenter says it runs much better for them on Linux than on Windows 11; no gameplay or FPS details are provided.
Problems or notes: User reports sound from the intro but no video. A comment says Build 116 was worse; another reports the game ran much better for them on Build 117.
Problems or notes: User reports random freezes after 5–15 minutes of play, I/O spikes up to 6GB/s, RAM use continuing to rise until out-of-memory forces the emulator to crash.
Current: build-117 (1 record); previous: build-116 (0 records).
Also listed as: OoT, Ocarina of Time, OOT REMAKE
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | playable | AMD Radeon RX 7900 XT / Not provided | Not provided | Open report |
| build-93 | runs with issues | AMD Radeon RX 7900 XT (Navi 31) / i9-13900K | 60 FPS | Open report |
| build-93 | boots | AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K | Not provided | Open report |
| nx2 fork at 99ac3d5955 with local patches (commit 1e53321757) | runs with issues | RTX 5080 / Ryzen 9 7950X3D | Not provided | Open report |
| 09b78bd2df | runs with issues | GTX 1070 / Not provided | Not provided | Open report |
| Not provided | runs with issues | GTX 1070 / Not provided | Not provided | Open report |
Problems or notes: The same official build-93 AppImage ran for over five minutes in 3D without GPU resets; task/mesh pipelines and previously missing geometry rendered.
Problems or notes: The game boots and 3D runs at about 60 FPS, then the GPU hangs after roughly 55 to 100 seconds and the device is lost. EDEN_NX2_NO_MESH=1 avoids the hang but skips mesh-shader draws and leaves objects missing.
Problems or notes: Not provided
Problems or notes: A user comment reports a median frame time of 22.4 ms in Kokiri Forest and CPU time concentrated on the GPUBack thread, with the GPU front thread mostly waiting. This is a user measurement, not an official compatibility result.
Problems or notes: A merged user report says a door and most vegetation are missing. It attributes the symptom to mesh-shader pipelines being skipped when VK_EXT_mesh_shader is unavailable; the reporter could not confirm on screen that the missing objects corresponded exactly to those draws.
Problems or notes: A draft compute-based fallback reportedly rendered falling leaves, ground leaves, and some foliage shadows with correct textures, but the emulated geometry flickered and canopies, grass, and house walls remained missing.
Current: build-93 (3 records); previous: build-88 (0 records).
Showing 1–10 of 24 reports
Known issues from Lichii sources
User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.
User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.
A user reports severe performance regression after updating from Build 70 to Build 75 on Linux, with around 10 FPS on the title screen, barely reaching 15 FPS, constant stuttering, and RAM usage increasing nonstop.
A commenter reports darker, heavily shaded characters and a frame-rate drop of about 5 to 10 FPS in builds after 72, and associates the onset in their tests with commit 3aa89d1c.
On Windows 11 with an AMD Radeon RX 6700 XT and AMD Software (Adrenalin) 26.10.2, Lichii closes during shader rebuilding with an access violation in amdvlk64.dll.
Poor frame rates; the issue says performance is worse than on most other forks.
Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.
The issue says FPS is worse than on most other forks.
AMD graphics-driver TDR or crash and a black screen when the game transitions from the introductory scene to gameplay; some users also report crashes while loading a save and visual bugs during gameplay.
Users report mixed results on Build 93: an AMD GPU crash without the environment variable, successful play through Kokiri Forest, and persistent visual bugs.
Showing 201–210 of 287 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
build-117 · Veröffentlicht am November 7, 2026
12 veröffentlichte Downloaddateien für diesen Build.
Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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