Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: Linux (Fedora 44 / Aurora) runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
nx2-build-88 runs with issues Intel Arc B580 (BMG G21) / Ryzen 5 5600X 8 FPS Open report

nx2-build-88 report

Statusruns with issues
GPUIntel Arc B580 (BMG G21)
CPURyzen 5 5600X
DriverMesa 26.2.6 (ANV)
Recorded FPS8 FPS

Problems or notes: A user reports about 8 FPS in the intro after a multi-minute shader stall on first boot. The Kokiri intro cutscene picture froze while presents continued. These are user reports.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Linux unknown not booting runs with issues 3 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 unknown Not provided / Not provided Not provided Open report
Lichii Build 95 not booting RTX 3050 6GB / i7-13620H 0 FPS Open report
Not provided runs with issues AMD RX 6000 series or older / Not provided Not provided Open report

build-117 report

Statusunknown
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter says it runs much better for them on Linux than on Windows 11; no gameplay or FPS details are provided.

Lichii Build 95 report

Statusnot booting
GPURTX 3050 6GB
CPUi7-13620H
DriverNot provided
Recorded FPS0 FPS

Problems or notes: User reports sound from the intro but no video. A comment says Build 116 was worse; another reports the game ran much better for them on Build 117.

Not provided report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports random freezes after 5–15 minutes of play, I/O spikes up to 6GB/s, RAM use continuing to rise until out-of-memory forces the emulator to crash.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Linux runs with issues playable boots not booting 12 reports

Also listed as: OoT, Ocarina of Time, OOT REMAKE

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 playable AMD Radeon RX 7900 XT / Not provided Not provided Open report
build-93 runs with issues AMD Radeon RX 7900 XT (Navi 31) / i9-13900K 60 FPS Open report
build-93 boots AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K Not provided Open report
nx2 fork at 99ac3d5955 with local patches (commit 1e53321757) runs with issues RTX 5080 / Ryzen 9 7950X3D Not provided Open report
09b78bd2df runs with issues GTX 1070 / Not provided Not provided Open report
Not provided runs with issues GTX 1070 / Not provided Not provided Open report

build-93 report

Statusplayable
GPUAMD Radeon RX 7900 XT
CPUNot provided
DriverMesa RADV 26.2.6
Recorded FPSNot provided

Problems or notes: The same official build-93 AppImage ran for over five minutes in 3D without GPU resets; task/mesh pipelines and previously missing geometry rendered.

build-93 report

Statusruns with issues
GPUAMD Radeon RX 7900 XT (Navi 31)
CPUi9-13900K
DriverMesa RADV 26.2.4
Recorded FPS60 FPS

Problems or notes: The game boots and 3D runs at about 60 FPS, then the GPU hangs after roughly 55 to 100 seconds and the device is lost. EDEN_NX2_NO_MESH=1 avoids the hang but skips mesh-shader draws and leaves objects missing.

build-93 report

Statusboots
GPUAMD Radeon RX 7900 XTX (RADV)
CPUIntel Core i7-11700K
DriverNot provided
Recorded FPSNot provided

Problems or notes: Not provided

nx2 fork at 99ac3d5955 with local patches (commit 1e53321757) report

Statusruns with issues
GPURTX 5080
CPURyzen 9 7950X3D
DriverNVIDIA 595.99.02
Recorded FPSNot provided

Problems or notes: A user comment reports a median frame time of 22.4 ms in Kokiri Forest and CPU time concentrated on the GPUBack thread, with the GPU front thread mostly waiting. This is a user measurement, not an official compatibility result.

09b78bd2df report

Statusruns with issues
GPUGTX 1070
CPUNot provided
Driver580.178.4
Recorded FPSNot provided

Problems or notes: A merged user report says a door and most vegetation are missing. It attributes the symptom to mesh-shader pipelines being skipped when VK_EXT_mesh_shader is unavailable; the reporter could not confirm on screen that the missing objects corresponded exactly to those draws.

Not provided report

Statusruns with issues
GPUGTX 1070
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A draft compute-based fallback reportedly rendered falling leaves, ground leaves, and some foliage shadows with correct textures, but the emulated geometry flickered and canopies, grass, and house walls remained missing.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (0 records).

Showing 1–10 of 24 reports

Known issues from Lichii sources

Known Game Issues

Mario Kart World

On Windows 11, connecting an official Nintendo Switch Pro Controller while Lichii is open reportedly floods the host OS with phantom inputs, making desktop mouse clicks unresponsive and keyboard typing erratic. Unplugging the controller reportedly restores normal input.

Nintendo Switch Sports Resort

With Dual Joy-Cons, the game remains on the “Playing with 1 Joy-Con” screen and reports a lost connection, preventing a two-player motion game from starting. The issue reporter's log includes an unsupported controller type disconnection and a Joy-Con sub-command timeout.

Other / not listed

Walls and objects are missing/not rendered inside the Deku tree.

Ocarina of Time

The official PGO artifact of build-80 / nx2-latest crashed in dynarmic with Unhandled SIGSEGV after 2-10 minutes on the reporting machine; another report found a PGO AppImage produced audio but no video output.

Ocarina of Time

White flashes were reported before PR #345 in the Deku Tree interior; the sky/lighting colour result from a separate misaligned 64/128-bit SSBO split fix was not verified.

Recorded fix: Use a local non-PGO build with PR #345 merged; the reporter confirmed white flashes were gone after several minutes in the Deku Tree interior.

Ocarina of Time

In a Windows AMD-driver follow-up on Frizti v3, performance was about 20 fps in a busy view and about 60 fps looking at the floor; the reporter said keeping float16 on improved the busy-view result from about 20 to 24-25 fps.

Recorded fix: The reporter found that keeping float16 on improved the measured busy-view performance; this is a user-reported workaround.

Star Fox

User reports heavily distorted speech, music, and effects (“robot voice”) on build 70. Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries rather than lost samples; possible causes discussed include emulated time running ahead of wall time or slow host audio draining, but the cause is not confirmed.

The Legend of Zelda: Ocarina of Time

On a GPU without VK_EXT_mesh_shader, mesh-shader draws may be skipped, resulting in missing scene geometry. The reported log labels skipped draws as "no pipeline" and caps the warning entries at 64.

Other / not listed

Plants and bushes in the Castle appear dead up close, while bushes render correctly at a distance.

Mario Kart World

On Linux, the game froze near the title screen, followed by pixel artefacts and a system crash.

Recorded fix: The user reported that EDEN_NX2_NO_MESH=1 allowed the game to reach the menus, but Grand Prix did not start successfully.

Showing 181–190 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-117 · Veröffentlicht am November 7, 2026

Ocarina of Time

  • unknown · GPU Nicht angegeben · CPU Nicht angegeben · Treiber Nicht angegeben

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

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