Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Linux runs with issues playable boots not booting 12 reports

Also listed as: OoT, Ocarina of Time, OOT REMAKE

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
a7a281757da390ce45070e772784e0333831bb25 runs with issues NVIDIA GeForce GTX 1080 / AMD Ryzen 9 3900X Not provided Open report
build-95 runs with issues RTX 4070 Ti SUPER / Not provided Not provided Open report
95 not booting AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K 0 FPS Open report
Build 95 not booting AMD Radeon RX 5700 XT (RADV NAVI10) / AMD Ryzen 5 3600 6-Core Processor Not provided Open report
Build 95 not booting NVIDIA GeForce RTX 3050 Laptop GPU / i5-12500H Not provided Open report
nx2 @ 89440b29a9 runs with issues Not provided / Not provided Not provided Open report

a7a281757da390ce45070e772784e0333831bb25 report

Statusruns with issues
GPUNVIDIA GeForce GTX 1080
CPUAMD Ryzen 9 3900X
DriverNot provided
Recorded FPSNot provided

Problems or notes: Missing leaves, foliage, walls, textures, and other geometry. The report says attempted recompilation and builds 78, 88, 92, Fritzi v2, and perf/Fritzi-Intergrated did not resolve the issue; comments report that #395, #434, and #430 did not restore the geometry.

build-95 report

Statusruns with issues
GPURTX 4070 Ti SUPER
CPUNot provided
DriverNVIDIA driver 595.99.02
Recorded FPSNot provided

Problems or notes: Large flat red patches appear across the wet stream bed by the road from Castle Town Market to Hyrule Castle. Another user later reported that stream as clean with their build, attributing the earlier difference possibly to missing #432 and #351; this report's setup used build-95.

95 report

Statusnot booting
GPUAMD Radeon RX 7900 XTX (RADV)
CPUIntel Core i7-11700K
DriverNot provided
Recorded FPS0 FPS

Problems or notes: Stalls at a black screen; repeated native MME macro execution failures are reported. Enabling compute pipelines, clearing pipeline caches, and disabling implicit Vulkan layers did not resolve the issue.

Build 95 report

Statusnot booting
GPUAMD Radeon RX 5700 XT (RADV NAVI10)
CPUAMD Ryzen 5 3600 6-Core Processor
Driverradv 25.2.8
Recorded FPSNot provided

Problems or notes: A user-provided build-95 log shows the game loading, followed by a compute pipeline compilation error and an unhandled SIGSEGV. The user later supplied crash details indicating a null-pointer dereference. The log identifies KDE neon User Edition as the host OS.

Build 95 report

Statusnot booting
GPUNVIDIA GeForce RTX 3050 Laptop GPU
CPUi5-12500H
Driver615.78.08
Recorded FPSNot provided

Problems or notes: Black screen at the intro video after the loading shaders screen; music continues, FPS counter stays at 0, and GPU channels wait on unreleased semaphores. Build 93 reaches gameplay on the same machine. Two other users report the same build 95 hang on Linux with NVIDIA RTX 3060 and RTX 3090 systems. Two users say EDEN_NX2_SPLIT=1 makes the game work.

nx2 @ 89440b29a9 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports that motion controls are affected: Motion 1/Motion 2 mapping does not detect shaking, and gyro/accelerometer input stops after the controller reconnects or after a few seconds with Steam running.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: linux-aarch64 runs with issues 2 reports

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report
build-75 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

build-88 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: User reports NCE SIGILL about 5 seconds after launch; with Dynarmic there was no crash, but memory use rose substantially and the run stalled. A later comment says the SIGILL occurs when both built-in Dynamic FPS by Dark and Max Resolution patches are enabled; disabling both avoids it, but the run remains unplayable due to memory pressure and sparse frame captures.

build-75 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: User reports that the game boots but remains black on this device. Large compute-shader compilation pins pipeline-builder threads and drives memory use toward exhaustion. Some runs have audio; others do not. Later comments report title-screen and intro progress on other builds, but black gameplay frames, memory pressure, intermittent crashes, or freezes remain.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Linux x86_64 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
75 (`nx2-build-75`) runs with issues AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) / Not provided Not provided Open report

75 (`nx2-build-75`) report

Statusruns with issues
GPUAMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354)
CPUNot provided
DriverRADV 26.2.5
Recorded FPSNot provided

Problems or notes: During the AV1 intro cutscene, the video area is solid green while audio and subtitles work. The report says frames decode at 60 fps, but this is not a gameplay FPS measurement.

Related game issues

Compared with Previous Build

Zelda: Ocarina of Time Reported platform: Linux runs with issues boots not booting 5 reports

Also listed as: OoT, Zelda, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 boots RX 9060XT 16GB / Ryzen 5 7600 Not provided Open report

build-93 report

Statusboots
GPURX 9060XT 16GB
CPURyzen 5 7600
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports that starting with Accurate GPU enabled loaded the main menu; audio had issues. They say settings could sometimes be changed back, but the issue could recur.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 11–20 of 24 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

A user reports a black screen and around 2 FPS on macOS with build 95 on an Apple M1 Pro; shader compilation eventually finishes, but no title screen or gameplay is visible.

Other / not listed

A user reports that in build 93 the controller periodically takes over and moves the character into a wall, roughly every 30 seconds.

Ocarina of Time

During movies, including the title-screen background, the six movie audio voices can pause while the picture continues, resulting in late or silent audio. The issue varied between sessions and was also reported on builds without the movie-sync patch.

Zelda Ocarina remake

Town vegetation and small clutter render at a distance but disappear when approached; reports also mention tree leaves vanishing up close and changing shadows.

green-hat game

ZL input is not detected during the shield tutorial, leaving the tutorial stuck in a loop.

Recorded fix: Fixed in build 95.

Splatoon Raiders

User reports pixelated, blurry graphics and somewhat slow FPS on integrated AMD graphics in Windows 11.

Other / not listed

The user reports shader-cache compilation problems, stuttering, Hyrule Field visual bugs and frame-rate instability, and occasional cinematic cutscene audio bugs. A commenter reports that the shader pipeline cache does not persist across runs and that cutscene music is missing or mismatched.

The Legend of Zelda: Ocarina of Time (Switch 2)

On an AMD RX 6750 XT, the emulator freezes at “Building 9 shaders” after launching; background audio continues and the game does not progress.

Ocarina of Time

On an RX 6650 XT setup, asynchronous shader compilation on was associated with a black screen or a freeze while building shaders; asynchronous shader compilation off allowed the game to load and play on that setup.

Ocarina of Time

A commenter reports a freeze with background music on an AMD Ryzen 5 5500U with Radeon Graphics, regardless of the asynchronous shader compilation toggle.

Showing 131–140 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-117 · Veröffentlicht am November 7, 2026

Ocarina of Time

  • unknown · GPU Nicht angegeben · CPU Nicht angegeben · Treiber Nicht angegeben

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

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Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

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