Mario Kart World
A user report says stock build 88 reset the GPU about 25 seconds after launch on Linux RADV.
Ocarina of Time Remake
With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, pipelines not used for 9000 frames are evicted, leading to runtime rebuilds and stutter when entering a new area.
Ocarina of Time
With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, pipelines are evicted after 9000 frames, causing runtime builds, long held draws, and a reported freeze.
Ocarina of Time
Grass and pebbles disappear or flicker during sword attacks; disabling persistent pipeline cache was reported to make grass disappear permanently, while enabling it left flickering.
Recorded fix: A commenter reports the issue was fixed in build-116.
OOT REMAKE
User reports significantly worse performance and that parts of the game are broken in build 117 compared with build 93 on NVIDIA RTX 30 series or older.
The Legend of Zelda: Ocarina of Time
Walls, environmental geometry, and some interactive objects are invisible; occasional stuttering is also reported.
The Legend of Zelda: Ocarina of Time
A commenter reports invisible push blocks.
The Legend of Zelda: Ocarina of Time
A commenter reports that objects and doors do not appear.
The Legend of Zelda: Ocarina of Time
Issue reports describe audio desynchronization and crashes or full-system freezes during early cutscenes on AMD graphics cards.
Other / not listed
In build 116, a user reports frame generation rapidly switching between idle and auto flowstate, lower frame rates, stuttering, and the texture cache being overwritten. A commenter also reports white flashes on Windows 11.