The Legend of Zelda: Ocarina of Time
On the reported Radeon 890M system, the game freezes during early Kokiri Forest gameplay, accompanied by Unmapped Device ReadBlock errors; a later report on build 117 also describes pipeline-building stalls and a hard freeze.
Ocarina of Time Remake
Stutters or freezes and drops to 15 or fewer FPS while shaders are building.
Ocarina of Time Remake
First-visit shader stutter.
The Legend of Zelda: Ocarina of Time (Switch 2)
Hard lag or freezes when shaders are being built, mostly on first visits to areas, as reported by the issue author.
Other / not listed
In build 117, the reporter experienced pervasive shader stutter and repeated shader rewriting, instability and choppiness, and broken frame generation. A commenter separately reports freezes when entering new areas.
Other / not listed
Long freezes while entering new areas, according to a commenter.
Other / not listed
In Build 117, pre-rendered cutscenes reportedly run at 28 FPS in slow motion and fall out of sync with audio, while gameplay is unaffected.
Other / not listed
A commenter reports slow motion in Build 93.
The Legend of Zelda: Ocarina of Time
On Linux using a Steam Deck, the reporter describes a main-menu performance regression in build 117, from 60 FPS with some drops on the prior legacy build to 10 FPS, with audio out of sync. The non-PGO version reportedly had the same problem.
The Legend of Zelda: Ocarina of Time
Shader stutter and multi-second freezes while shaders are being built, including during first visits.
Recorded fix: A commenter reports the stutter was resolved for them on a fork built with PR #579 by running the one-time shader warm-up from the game files; it took about 23 minutes on their CPU.