Mario Kart World
The user reports missing textures and buggy visuals, occasional startup crashes, and crashes during Grand Prix races on Intel integrated graphics.
Spielekompatibilität
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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.
Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
| build-65 | runs with issues | RTX 4060 (8gb) / AMD Ryzen 5 5600 6-Core Processor (3.50 GHz) | 30 FPS | Open report |
Problems or notes: A user reported that Fortunes Weave skips pre-rendered videos, including the opening cut-scene, and proceeds to the in-engine scene.
Problems or notes: The user reported that the screen and camera began shaking during play.
Current: build-70 (1 record); previous: build-65 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build 93 (09b78bd) | not booting | AMD RX 9000 series; RX9070XT / R5 3600 | Not provided | Open report |
Problems or notes: Fire Emblem: Fortune's Weave shows a black screen and then crashes with VK_ERROR_DEVICE_LOST. The issue reporter says it does not happen on Windows on the same system. A commenter reports the crash persists in Lichii build 95.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-117 | runs with issues | NVIDIA GeForce RTX 4090 / AMD Ryzen 7 9800X3D | Not provided | Open report |
Problems or notes: A user reports entering gameplay but no Game DLSS network detection or NVIDIA DLSS evaluation; the game's tensor operations instead run on cooperative matrices, with higher GPU usage. They report this on a copy of Fire Emblem: Fortune's Weave, update version 1.0.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 34 (3140648) | runs with issues | M5 PRO 20 core gpu / M5 PRO 18 core | Not provided | Open report |
Problems or notes: The user reported that audio played and the game was interactive, but the render was completely black. A later user comment said rendering seemed fixed in Eglantine nx2 build 129 (a407703).
Showing 1–5 of 5 reports
Known issues from Lichii sources
The user reports missing textures and buggy visuals, occasional startup crashes, and crashes during Grand Prix races on Intel integrated graphics.
Black 3D gameplay scene with HUD or menus still visible; some reports also mention stuttering, audio problems, flickering shadows, or missing tree leaves.
Recorded fix: One commenter reported that switching to Docked mode resolved the black screen. Another reported that the scene rendered after upgrading from build-75 to Windows MSVC build-88, but settings also changed and the cause was not isolated.
The Deku Tree exterior cutscene can render black except for a small circle around Navi, even when the title screen, intro, and earlier cinematics render correctly. A later report also observed a deterministic AMD driver crash while building graphics pipelines in the same scene.
A half-resolution layer can produce dark blotches and translucent patches over Link, terrain, and other objects. User reports traced the issue to a depth image being cleared after a depth copy; one report says PR #185 addresses the ordering, but reports do not establish a confirmed released fix.
River water may be dark or lack visible lit contribution, and one user reported flickering that depends on the sun's position relative to the camera.
Outdoor scenes may remain severely white/yellow and washed out on clean upstream nx2, despite substantial improvements to vegetation and atmosphere.
Texture-format and texture-index assertions were reported during gameplay; a separate report associated a period of such assertions with terrain and subtitle flickering, without establishing causation.
Only character outlines and UI are visible after launching the game.
On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.
User reports the game blacks out when booted in build 83; they state it worked in build 75.
Showing 271–280 of 287 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
build-70 · Veröffentlicht am November 4, 2026
12 veröffentlichte Downloaddateien für diesen Build.
build-65 · Veröffentlicht am November 2, 2026
12 veröffentlichte Downloaddateien für diesen Build.
Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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