Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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98 Einträge zu Spielen und Testumgebungen sowie 275 Lichii-Berichte sind derzeit erfasst.

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An der Plattformangabe erkennst du, welche Version eines Spiels gemeint ist.

Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Donkey Kong Bananza Reported platform: Windows x86_64 boots 1 report
Lichii compatibility reports for Donkey Kong Bananza
Build Status GPU / CPU FPS Details
nx2-20261031 boots Not provided / Not provided Not provided Open report

nx2-20261031 report

Statusboots
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Completed a 180-second GUI check; long-term memory stability and broader game compatibility remain unverified.

Related game issues

Compared with Previous Build

Donkey Kong Bananza Reported platform: Windows runs with issues playable 6 reports

Also listed as: dkb

Lichii compatibility reports for Donkey Kong Bananza
Build Status GPU / CPU FPS Details
build-93 runs with issues NVIDIA RTX 50 series / Not provided 20–60 FPS Open report
build-75 runs with issues NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX 20 FPS Open report
build-70 runs with issues NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX 20 FPS Open report
build-65 playable NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX 10–30 FPS Open report
Eglantine NX2 Windows build 2026-10-31 (1.0.0-stable-1.0.0) runs with issues AMD Radeon RX 7600 8 GB / AMD Ryzen 7 7800X3D Not provided Open report
build 70 (286117c) runs with issues AMD RX 6000 series or older / Not provided 57 FPS Open report

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPS20–60 FPS

Problems or notes: User reports FPS fluctuating approximately between 20 and 60, frequent periods around 30, and 25–28 FPS in the Dragon Layer. With a GameSir G7 Pro, controller rumble is sometimes excessive, occurs without an obvious in-game trigger, and sometimes continues longer than expected.

build-75 report

Statusruns with issues
GPUNVIDIA GeForce RTX 4060 Laptop, 8 GB
CPUIntel Core i7-13650HX
Driver32.0.16.2101
Recorded FPS20 FPS

Problems or notes: Terrain/world renders solid white while the HUD and characters still draw. With EDEN_NX2_RESETFIX=0, the ground renders black without texture or lighting.

build-70 report

Statusruns with issues
GPUNVIDIA GeForce RTX 4060 Laptop, 8 GB
CPUIntel Core i7-13650HX
Driver32.0.16.2101
Recorded FPS20 FPS

Problems or notes: Terrain/world renders solid white while the HUD and characters still draw.

build-65 report

Statusplayable
GPUNVIDIA GeForce RTX 4060 Laptop, 8 GB
CPUIntel Core i7-13650HX
Driver32.0.16.2101
Recorded FPS10–30 FPS

Problems or notes: Not provided

Eglantine NX2 Windows build 2026-10-31 (1.0.0-stable-1.0.0) report

Statusruns with issues
GPUAMD Radeon RX 7600 8 GB
CPUAMD Ryzen 7 7800X3D
DriverAMD proprietary Vulkan driver 2.0.395
Recorded FPSNot provided

Problems or notes: After gameplay starts, a 960x540 VP9 video panel appears as a solid yellow box in stable-1.0.0. When the video reaches end of stream, the game aborts with 2111-3604 and emulation freezes. The report says this reproduces in Eglantine NX2 Windows build 2026-10-31 (1.0.0-stable-1.0.0) and PokeDinner fork 2.1.0 (007f3ac08d). Without EDEN_NX2_TENSOR=1, two compute shaders are rejected and the 3D scene remains flat lavender with only the HUD visible. A later user comment reports that the game played past the tutorial video without the abort.

build 70 (286117c) report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPS57 FPS

Problems or notes: On Windows 11 with Vulkan, the game reportedly held about 57 FPS during gameplay, then the process aborted after 133.8 seconds with 0xC0000409 at lichii.exe+0x2ecd3bd. With the MinGW PGO zip of the same build, it reportedly died on the intro screen seconds after launch.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Donkey Kong Bananza Reported platform: Windows 11 runs with issues unknown not booting 3 reports
Lichii compatibility reports for Donkey Kong Bananza
Build Status GPU / CPU FPS Details
build-117 runs with issues AMD RX 6000 series or older / Not provided Not provided Open report
build-88 unknown RTX 4070 / i7 13700k 20 FPS Open report
latest prelease build 93 not booting AMD RX 6000 series or older / Not provided Not provided Open report

build-117 report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Crashes after the continue-game loading screen.

build-88 report

Statusunknown
GPURTX 4070
CPUi7 13700k
DriverNot provided
Recorded FPS20 FPS

Problems or notes: User report: locked at 20 FPS, including menus and title screen. The user says they do not know whether this is a regression.

latest prelease build 93 report

Statusnot booting
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports a crash when loading a save.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Showing 1–10 of 10 reports

Known issues from Lichii sources

Known Game Issues

Zelda Ocarina of Time

Black screen after boot on AMD GPUs; reports describe working sound and title logo, but no game image.

Zelda Ocarina of Time

On build 83 with an RX 6800, the game was reported to render correctly in a capture while the display showed a solid green image.

Zelda Ocarina of Time

On build 83 with an RX 9060 XT, a user reported device loss at gameplay start, followed by a crash; the comment identifies this as tracked in #165.

Zelda Ocarina of Time

On build 93, white flashes were reported with async_presentation=true; frame_gen and game_dlss_network enabled were associated with a near-white presented frame.

Recorded fix: The reporter says setting frame_gen and game_dlss_network to false produced a correct image; setting async_presentation to false reduced white pixels in a 40-frame capture to 0.2%.

Zelda Ocarina Of Time Remake

Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.

The Legend of Zelda: Ocarina of Time Remake

User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.

Ocarina of Time

User reported sky-coloured holes in distant mountains of Hyrule Field on nx2 a7a28175 (same content as build-93) + local patches; a later user comment says they could no longer reproduce them on a newer local build.

Zelda Ocarina Of Time Remake

User reports excessive bloom outside the Great Deku Tree and invisible boxes and walls inside it.

The Legend of Zelda: Ocarina of Time Remake

Crashes after the intro sequence on an AMD GPU; another report describes a persistent driver crash with an RX 9070 XT.

The Legend of Zelda: Ocarina of Time (Switch 2)

Heavy stuttering during shader compilation, sometimes dropping to 0 FPS, with poor reported performance.

Showing 171–180 of 287 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-93 · Veröffentlicht am November 6, 2026

Donkey Kong Bananza

  • runs with issues · GPU NVIDIA RTX 50 series · CPU Nicht angegeben · Treiber Nicht angegeben

7 veröffentlichte Downloaddateien für diesen Build.

build-75 · Veröffentlicht am November 5, 2026

Donkey Kong Bananza

  • runs with issues · GPU NVIDIA GeForce RTX 4060 Laptop, 8 GB · CPU Intel Core i7-13650HX · Treiber 32.0.16.2101

12 veröffentlichte Downloaddateien für diesen Build.

build-70 · Veröffentlicht am November 4, 2026

Donkey Kong Bananza

  • runs with issues · GPU NVIDIA GeForce RTX 4060 Laptop, 8 GB · CPU Intel Core i7-13650HX · Treiber 32.0.16.2101

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.

Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.