Other / not listed
Frequent freezing is reported while running at about 30 FPS on Windows 10 with build 117.
Other / not listed
The user reports very low FPS and rendering artifacts when running on an Intel Arc GPU under Windows 11 with Vulkan.
The Legend of Zelda: Ocarina of Time
On an AYN Thor with Adreno 740 and Turnip, large native compute shaders cause pipeline compilation to consume substantial memory and pin Vulkan pipeline-builder threads; reports include black output, GPU device loss, or out-of-memory termination.
The Legend of Zelda: Ocarina of Time
On ARM hosts using NCE, the built-in Dynamic FPS by Dark and Max Resolution patches together were reported to trigger an early SIGILL on builds 88 and 94.
Recorded fix: Disable both Dynamic FPS by Dark (built-in) and Max Resolution (built-in) in the game's Add-Ons.
Zelda: Ocarina of Time
Long shader and pipeline hitches while exploring; the user also reports texture flashes or freezes when new pipelines compile.
The Legend of Zelda: Ocarina of Time
A user reports constant CPU-side coil whine while playing on a laptop.
Other / not listed
Missing textures were reported on build 95; stuttering and long loading times were reported on build 117.
Ocarina of Time Remake
On build-117, the user reports nonstop freezes or frame drops during gameplay. They report occasional hangs on older builds.
Other / not listed
A system-wide GPU error and crash after playing for a few minutes, reported with AMD RX 6000 series or older on Linux in Build 117 PGO.
The Legend of Zelda: Ocarina of Time
Crashes during boot at an unimplemented nx2:vi2 function 201; the report also mentions a later unimplemented IGeneralService function 101 assert.