Spielekompatibilität

Spielekompatibilität des Lichii Emulators

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Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues RTX 5070 / Intel Core i5-14400F Not provided Open report
Lichii nx2 build 93 (09b78bd) runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report
Not provided runs with issues Radeon 860M / Ryzen AI 7 350 22 FPS Open report
bf4c42e223 runs with issues RX 9070 XT / Ryzen 9 9950X 26–57 FPS Open report
Lichii nx2 build 95 (222877d) runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report
Build 88, 93, and 95 not booting Radeon RX 5700 XT / AMD Ryzen 5 3600 Not provided Open report
Not provided playable Not provided / Not provided Not provided Open report
Not provided runs with issues 1080 Ti / Ryzen 5600X Not provided Open report
Not provided runs with issues GTX 1050 Ti / 7th gen i5 18–27 FPS Open report
Not provided playable RTX 3070 Ti / Ryzen 7 2700X Not provided Open report

Not provided report

Statusruns with issues
GPURTX 5070
CPUIntel Core i5-14400F
Driver581.29 (Vulkan 1.4.312)
Recorded FPSNot provided

Problems or notes: A user reports gameplay consistently failed after the opening cinematic or when loading a save, with 16 Unmapped Device ReadBlock errors followed by device loss and Windows nvlddmkm Event ID 153. Updating to NVIDIA Game Ready 621.14 and rebooting resolved the issue on this system; gameplay and controller input worked.

Lichii nx2 build 93 (09b78bd) report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports that the emulator crashes to desktop within a few seconds of entering the Guardhouse in Hyrule Castle Town. Reported environment: Windows 11, Vulkan, Docked, Fast GPU mode, FSR 1, FXAA.

Not provided report

Statusruns with issues
GPURadeon 860M
CPURyzen AI 7 350
DriverRADV
Recorded FPS22 FPS

Problems or notes: About 22 FPS in Kokiri Forest. Reported stalls while the front GPU thread waits for the back thread.

bf4c42e223 report

Statusruns with issues
GPURX 9070 XT
CPURyzen 9 9950X
DriverMesa 26.2.6 RADV
Recorded FPS26–57 FPS

Problems or notes: 48–57 FPS in light areas and about 26–33 FPS in busy areas, with thread hand-offs contributing to frame time.

Lichii nx2 build 95 (222877d) report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports a white daytime sky and washed-out distant scenery in Hyrule Field, and black distant terrain and water at night. GPU accuracy Fast and Accurate do not resolve the reported issue. A comment reports crashing during loading on an RX 9070 XT, but does not establish that this game report shares the same setup.

Build 88, 93, and 95 report

Statusnot booting
GPURadeon RX 5700 XT
CPUAMD Ryzen 5 3600
DriverNot provided
Recorded FPSNot provided

Problems or notes: The reporter says builds 88–95 fail after the game previously worked in build 93; the emulator hangs on “Loading...” and exits about 10 seconds later. A build-95 log from another report records an unhandled SIGSEGV and a null-pointer dereference. User comments report other differing failures, including black screens and 0 FPS.

Not provided report

Statusplayable
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter says everything works on their Mac with the latest main branch; hardware and build details are not stated.

Not provided report

Statusruns with issues
GPU1080 Ti
CPURyzen 5600X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports objects and doors failing to appear.

Not provided report

Statusruns with issues
GPUGTX 1050 Ti
CPU7th gen i5
DriverNot provided
Recorded FPS18–27 FPS

Problems or notes: A commenter reports invisible push blocks, making progress difficult.

Not provided report

Statusplayable
GPURTX 3070 Ti
CPURyzen 7 2700X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports testing the draft shader warm-up and says first-visit freezes were gone. The comment gives no broader gameplay or session-duration evidence.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

Showing 61–70 of 194 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

Gameplay performance is CPU-bound on the reported Ryzen 7 2700X; resolution scale changes and switching to Handheld did not improve performance.

The Legend of Zelda: Ocarina of Time (Switch 2)

On build 93 with RX 9070 XT, gameplay is slow-motion at reported frame rates, with heavy bloom and overexposure in bright areas and the Great Deku Tree rendered as a dark silhouette in its intro scene.

The Legend of Zelda: Ocarina of Time (Switch 2)

On RX 5700 (RDNA1), Kokiri Forest performance is reported at 14–15 FPS, compared with 22–24 FPS indoors; build 95 is reported to have the same outdoor performance as build 93.

The Legend of Zelda: Ocarina of Time (Switch 2)

On Lichii-AMD 2026.11.07 with RX 9070 XT using GPU Mode Fast, repeated rolling and jumping triggered black game frames while the HUD remained visible; the game continued running. Blackouts recurred in Kokiri Forest and were not accompanied by log output during the reported black periods.

Recorded fix: Switching GPU Mode from Fast to Accurate at runtime restored the picture without restarting; the commenter reports stutter afterward. Accurate mode was also reported to avoid blackouts but cause heavy stutter.

The Legend of Zelda: Ocarina of Time (Switch 2)

With an older configuration retaining GPU accuracy High, GPU thread splitting did not start, leaving work on one GPU thread. The commenter also reports long hitches while native pipelines were built, even with async shaders on.

The Legend of Zelda: Ocarina of Time (Switch 2)

On RX 9070 XT with extracted base-game version 1.0.0, the commenter reports blackouts and a Native compute shader rejected (per-tap gather) log error. They report no blackouts or such error during about 70 minutes of play using version 2.0.0 from a .nup on build 117 PGO.

Other / not listed

User reports a solar flare in the field when looking toward Kakariko and no collision.

Other / not listed

Music randomly cuts out while voices continue playing in the first cinematic.

Other / not listed

A user reports that room textures disappear inside the Water Temple. A commenter says a damaged game-data texture file may prevent its model from being built.

Recorded fix: A commenter describes a workaround in PR #267 that serves the damaged file from a sibling file, but does not confirm that it fixes the Water Temple issue.

Other / not listed

A flash phenomenon occurs when entering Kakariko Village; a comment reports the same issue in Goron City.

Showing 61–70 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-117 · Veröffentlicht am November 7, 2026

Ocarina of Time

  • runs with issues · GPU Other · CPU Apple M1 · Treiber Vulkan through MoltenVK

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

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