Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: Windows 11 playable runs with issues boots not booting 9 reports

Also listed as: OOT Remake, OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
nx2 @ 27226d2 plus two measurement-only commits runs with issues RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 Not provided Open report
Lichii nx2 build 88 boots Intel Arc / Not provided 1 FPS Open report
nx2 build 88 not booting NVIDIA RTX 3060 / Ryzen 7 5700X Not provided Open report
Not provided runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report
Build-93 MSVC 19.44.352995.0 runs with issues RX 9060XT 16GB / Ryzen 7 5700X 1–30 FPS Open report
nx2-9fa4a71fa0-nx2 runs with issues AMD Radeon RX 7600, 8 GB / AMD Ryzen 5 5500 15 FPS Open report

nx2 @ 27226d2 plus two measurement-only commits report

Statusruns with issues
GPURTX 5060 Laptop (8 GB)
CPURyzen AI 9 365
Driver621.01
Recorded FPSNot provided

Problems or notes: In the Kokiri Forest scene, disabling per-fence Preflushable downloads or batching them by 64 fences increased GPU back-thread draws per second but broke auto-exposure, leaving the scene overexposed. Default downloads preserved correct exposure. The issue reports measurements, not a gameplay FPS result.

Lichii nx2 build 88 report

Statusboots
GPUIntel Arc
CPUNot provided
DriverNot provided
Recorded FPS1 FPS

Problems or notes: The issue title reports about 1 FPS in the main menu and first cutscene. A comment reports about 9 FPS in the opening cutscene on an Intel Arc B580 with driver 101.9150 and Lichii v2.

nx2 build 88 report

Statusnot booting
GPUNVIDIA RTX 3060
CPURyzen 7 5700X
Driver617.14
Recorded FPSNot provided

Problems or notes: The user's .NUP dump remains on the Launching screen and does not start. Keys and firmware 23.0.1 were installed, but the issue persisted. The earlier launch log showed an ARM exception after unmapped memory accesses, but may have come from a separate troubleshooting launch and needs confirmation.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
Driver2.0.416
Recorded FPSNot provided

Problems or notes: In docked mode, a dotted cyan/magenta line appeared along mountain and sky silhouettes in Hyrule Field. The issue author reports that the line disappeared after the fix was tested.

Build-93 MSVC 19.44.352995.0 report

Statusruns with issues
GPURX 9060XT 16GB
CPURyzen 7 5700X
DriverNot provided
Recorded FPS1–30 FPS

Problems or notes: User reports occasional audio loss, frame-rate drops from 30 to 1 that recover to 30, a missing sky replaced by bright light, and a missing map. The report also lists AMD RX 9000 series as the graphics card.

nx2-9fa4a71fa0-nx2 report

Statusruns with issues
GPUAMD Radeon RX 7600, 8 GB
CPUAMD Ryzen 5 5500
Driver32.0.32015.7029 (Vulkan 2.0.416)
Recorded FPS15 FPS

Problems or notes: Gameplay and movies run, but movie voices intermittently pause while video continues, causing late or absent audio. Gameplay was reported at about 15 fps in one test; another report recorded 15.4–19.4 average FPS over three sessions on build 9991f27, with hitches of 2–4 seconds and worst frames of several seconds. No driver crash or visual problems were noticed in the tested forest areas. Movie audio was not evaluated in the 9991f27 sessions.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Linux (Fedora 44 / Aurora) runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
nx2-build-88 runs with issues Intel Arc B580 (BMG G21) / Ryzen 5 5600X 8 FPS Open report

nx2-build-88 report

Statusruns with issues
GPUIntel Arc B580 (BMG G21)
CPURyzen 5 5600X
DriverMesa 26.2.6 (ANV)
Recorded FPS8 FPS

Problems or notes: A user reports about 8 FPS in the intro after a multi-minute shader stall on first boot. The Kokiri intro cutscene picture froze while presents continued. These are user reports.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Linux unknown not booting runs with issues 3 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 unknown Not provided / Not provided Not provided Open report
Lichii Build 95 not booting RTX 3050 6GB / i7-13620H 0 FPS Open report
Not provided runs with issues AMD RX 6000 series or older / Not provided Not provided Open report

build-117 report

Statusunknown
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter says it runs much better for them on Linux than on Windows 11; no gameplay or FPS details are provided.

Lichii Build 95 report

Statusnot booting
GPURTX 3050 6GB
CPUi7-13620H
DriverNot provided
Recorded FPS0 FPS

Problems or notes: User reports sound from the intro but no video. A comment says Build 116 was worse; another reports the game ran much better for them on Build 117.

Not provided report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports random freezes after 5–15 minutes of play, I/O spikes up to 6GB/s, RAM use continuing to rise until out-of-memory forces the emulator to crash.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Showing 11–20 of 194 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time (Switch 2)

On Apple GPUs, attachment-less framebuffer draws using a 32768×32768 surface clip can exceed device framebuffer limits and cause GPU failure/device loss. A user also reports a stream-buffer constant-buffer tail read issue on Metal.

The Legend of Zelda: Ocarina of Time (Switch 2)

User reports that rejecting shader programs containing native opcode 0x4a4 avoids a Metal page fault, but may leave the run stalled at the end of the video with semaphore waits and GPU-thread abort.

The Legend of Zelda: Ocarina of Time Remake

Dynamic FPS does not maintain normal game speed at 30-40 FPS; another report says gameplay speeds up at 30 FPS when CPU Clocks is set to Boost.

Recorded fix: Set CPU Clocks to Normal to resolve the sped-up gameplay reported with Boost enabled.

Ocarina of Time

Users report very low frame rates in the main menu and opening cutscene on Intel Arc GPUs; a Linux user also reports a prolonged shader stall on first boot and a frozen Kokiri intro cutscene.

Zelda: Ocarina of Time

A user reports a crash when launching the game; the log reports failed backing-memory and fallback-buffer allocation.

Legend of Green Hat Boy

With GPU Mode: Accurate, gameplay runs at about 30 fps and in slow motion; the commenter attributes this to the GPU thread split not starting at high GPU accuracy. Shader pipeline builds can also cause stutter on new content.

Recorded fix: The commenter reports that changing GPU Mode to Fast resolved the slow-motion speed issue for them. For shader-build stutter, they report that an opt-in EDEN_NX2_ASYNC_DISCARD=1 skips draws while pipelines build.

The Legend of Zelda: Ocarina of Time Remake

A commenter reports crashes with AMD graphics cards related to mesh shaders and says a similar issue occurs on Windows and Linux.

Ocarina of Time

Dialogue box background panel and hint strip flicker in about half of presented frames with EDEN_NX2_FRAMES_AHEAD=1; other HUD elements may also flicker.

Recorded fix: Set EDEN_NX2_FRAMES_AHEAD=0. The reporter found this stopped the dialogue panel flicker, with a frame-rate cost; another reporter said the remaining occasional flicker was rare and could not be reproduced on demand.

Hyrule Warriors

Black screen with visible UI during gameplay in stages past the first one, while the world renders in the background when paused.

The Legend of Zelda: Ocarina of Time

User reports a permanent Vulkan startup freeze during shader compilation on AMD RX 6600-series hardware, at “Building: 13 shader(s)” with 0 FPS; a second user reports it on an RX 6600M.

Showing 231–240 of 287 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-117 · Veröffentlicht am November 7, 2026

Ocarina of Time

  • runs with issues · GPU Other · CPU Apple M1 · Treiber Vulkan through MoltenVK

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

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