The Legend of Zelda: Ocarina of Time
The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
Zelda: Ocarina of Time
The console restarts after the scene on Linux with a lenovo legion go 2 z2 and egpu 7600xt; the report names versions 83 et 93.
The Legend of Zelda: Ocarina of Time (Switch 2)
Two hidden/minimized Windows CLI launches crashed in nvoglv64.dll with exception 0xc0000094 at offset 0xEFC9BB. Static findings identify stale SDL visibility state and no zero-extent guard as possible leads, but neither is proven to cause the crash.
Ocarina of Time
Audio and video become desynchronized on the title screen, intro, and initial dream cutscene; a commenter reports slow-motion live-rendered video and an audio lead of approximately 3 seconds.
Donkey Kong Bananza
On build 93, FPS fluctuates approximately between 20 and 60, with frequent periods around 30 and drops to 25–28 FPS in the Dragon Layer; GameSir G7 Pro rumble can be excessive, occur without an obvious trigger, or continue longer than expected.
The Legend of Zelda: Ocarina of Time
On an AMD Radeon RX 6700 XT with AMD Software (Adrenalin) 26.10.2, Lichii closes during the first shader rebuild after about 9-10 minutes; Event Viewer reports an access violation in amdvlk64.dll.
Zelda: OoT Remake
Constant 4 FPS in-game on AMD Radeon RX 570 4GB.
Donkey Kong Bananza
User reports a crash when loading a save on AMD RX 6000 series or older under Windows 11.
Splatoon Raiders
Rhythmic wavy effect on edges in the main area, described as depth of field toggling on and off.
The Legend of Zelda: Ocarina of Time Remake
Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.