The Legend of Zelda: Ocarina of Time (Switch 2)
On Radeon RX 580 (Polaris / GCN4), the game hangs at 0 FPS with a black screen while building compute pipelines as the intro video starts.
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Compatibility results
Recorded performance
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Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-83 | runs with issues | AMD RX 9000 series / Not provided | 41 FPS | Open report |
| Not provided | runs with issues | RX 7900 XTX / Not provided | Not provided | Open report |
| build -88 MSVC 19.44.35229.0 | runs with issues | AMD RX 9000 series; RX 9060XT 16GIG / Ryzen 7 5700X | Not provided | Open report |
| nx2-build-88 | not booting | AMD Radeon RX 6600 / AMD Ryzen 5 5600 6-Core Processor | 0 FPS | Open report |
| v93 | runs with issues | RX 9070 XT and RX 5700 / Not provided | 15–30 FPS | Open report |
| Not provided | runs with issues | AMD Radeon RX 7800 XT / Not provided | Not provided | Open report |
| build 95 | runs with issues | AMD Radeon RX 9070 XT / Not provided | Not provided | Open report |
| nx2 a7a28175 + #292, local MSVC build | runs with issues | AMD RX 7000 series / Not provided | Not provided | Open report |
| Not provided | playable | RX 7800 XT / Not provided | Not provided | Open report |
| nx2 @ 09b78bd2df | runs with issues | NVIDIA GeForce GTX 1070 (Pascal) / Not provided | Not provided | Open report |
Problems or notes: The issue author reports audio running ahead of the video, cutting out and repeating during the opening cutscene, followed by a full computer freeze at the Deku Tree cutscene. Reported settings: Vulkan, GPU Mode Fast, Docked, Bilinear window adapting filter, and no anti-aliasing.
Problems or notes: A commenter reports an AMD driver timeout and GPU reset when control of Link begins, attributing it to an ambient-lighting compute dispatch. They say PR #206 fixes that timeout in their testing, but note it does not fix separate pipeline-build crashes or black-world problems.
Problems or notes: The user reports audio delays after scenes, followed by a black screen and emulator crash. A commenter reports a similar crash on Linux with AMD graphics.
Problems or notes: User reports a permanent black-screen freeze at “Building: 13 shader(s)” during the initial AV1 title screen video decoding sequence with Vulkan, GPU Mode Low/Fast, and Asynchronous Shaders enabled. The emulator shows 0 FPS and requires forced termination. The same user reports that an NVIDIA RTX 2060 boots and renders 3D gameplay with the same portable-folder configuration. Another user reports the issue on an RX 6600M.
Problems or notes: A user reports FPS between 15 and 30 with constant drops and GPU usage frequently reaching 100%.
Problems or notes: A user reported a magenta zigzag line along the Hyrule Field mountain ridge, then reported that a proposed shader-output write-mask fix removed it. This was a user report, not a maintainer-confirmed test.
Problems or notes: A user reported coloured blocks along the Hyrule Field horizon on an earlier local build, with a separate distant-horizon glow. They reported the coloured blocks gone after applying #353 in a later build; the glow remained.
Problems or notes: After outdoor play, the sky turns flat yellow-white and the river shimmers green until reboot. The report attributes the full-screen spread to NaNs handled differently by AMD and NVIDIA.
Problems or notes: Not provided
Problems or notes: User reports missing scene elements, including a door and most vegetation, during gameplay. The report attributes dropped mesh-shader draws to the GPU lacking VK_EXT_mesh_shader, but says the missing elements were not confirmed to be those draws.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 51–60 of 194 reports
Known issues from Lichii sources
On Radeon RX 580 (Polaris / GCN4), the game hangs at 0 FPS with a black screen while building compute pipelines as the intro video starts.
A commenter reports subsequent boots hang at Loading Shaders 25 / 27 with use_disk_shader_cache = true.
Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false.
A commenter reports a black screen after the intro on AMD, attributed in the comment to rejection of the game's 1080p upscaler shader.
A commenter reports that 3D rendering remains black on AMD, while the start menu and 2D UI render.
A user reported that local ClangCL and MSVC builds stalled with no frames, while the compared build-75 release presented frames. The cause was not determined; a maintainer noted the report came from an old commit and may no longer happen.
On the reported Windows 11 system with a Radeon RX 9070, the world rendered almost entirely black after entering gameplay, with only lit areas and some white shapes visible; multi-second stalls were also reported during pipeline building and ASTC decodes.
Black screen or missing video during the intro or gameplay, sometimes with audio or UI still visible; user reports also mention low FPS and graphics artifacts.
Recorded fix: A user reports shared MSVC-build settings resolved the black screen for them; another reports switching from handheld to docked mode resolved it on their setup. These are user-reported steps, not maintainer-confirmed fixes.
The intro video fails with a black screen; a user log reports that FFmpeg has no decoder for video/av1.
A user reports the emulator closes about a minute after gameplay begins on Build 75 with an NVIDIA RTX 50 series GPU and Windows 11.
On nx2-build-75, AV1 video streams fail to decode and the game remains on a black screen despite booting and presenting frames.
Showing 181–190 of 287 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
build-117 · Veröffentlicht am November 7, 2026
12 veröffentlichte Downloaddateien für diesen Build.
Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
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