Ocarina of Time
A commenter reports that the per-fence download cost remains and describes an unmerged pull request that limits GPU-written marking to shader store extents.
Zelda: Ocarina of Time
Audio plays from a different point in the game than the picture, including audio leading video in intro and other scenes. A bot comment says pull request #251 targets slow AV1 intro movies by skipping late frames, but it is not merged.
The Legend of Zelda: Ocarina of Time
On AMD Radeon RX 9070 XT with Vulkan, the daytime sky and distant scenery can appear white or washed out, and distant terrain and water can appear black at night.
The Legend of Zelda: Ocarina of Time
A user reports crashing while loading on an RX 9070 XT, even after copying another user's settings; the game and setup details are not established in that comment.
Zelda: Ocarina of Time
On AMD, the sky appears white and fog or distant scenery is overbright. A bot comment attributes this to far-field light probe reads being cut off at 64 MiB and shader NaN handling.
Other / not listed
White sky in Hyrule, reported with an AMD RX 9000 series GPU.
Orbitals
Black-screen hang after an unsupported native QMD release format leaves both GPU channels waiting on a semaphore.
Ocarina of Time
On an AMD RX 7900 XTX, the distant Kokiri Forest canopy renders neon green and cyan.
Recorded fix: #292 reportedly fixes the green; a commenter says #354 addresses the root cause. Another comment says a related fix was merged in PR #351 and was not in a published release at the time of the comment.
Ocarina of Time Remake
The game freezes when pressing a button in the ocarina menu.
Recorded fix: Set Ocarina Mic Input to None in the game's Options.
Other / not listed
Selecting a microphone input and playing an ocarina note causes emulation to freeze.
Recorded fix: A comment says the issue was fixed in pull request 255.