Spielekompatibilität

Spielekompatibilität des Lichii Emulators

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Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: macOS runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 runs with issues Other / Apple M1 1 FPS Open report

build-117 report

Statusruns with issues
GPUOther
CPUApple M1
DriverVulkan through MoltenVK
Recorded FPS1 FPS

Problems or notes: Boots and plays audio, but the image is completely black from startup; intermittent red/green block artifacts are reported. Approximately 1 FPS.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Ocarina of Time Reported platform: Windows runs with issues 2 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build 115 runs with issues RTX 5070 / Ryzen 5700x Not provided Open report
build 116 (PGO) runs with issues RX 9070 XT / Not provided 60 FPS Open report

build 115 report

Statusruns with issues
GPURTX 5070
CPURyzen 5700x
DriverNot provided
Recorded FPSNot provided

Problems or notes: Grass vanishes when swinging the sword.

build 116 (PGO) report

Statusruns with issues
GPURX 9070 XT
CPUNot provided
DriverAMD 2.0.395
Recorded FPS60 FPS

Problems or notes: User reports that after 9000-frame eviction of preloaded pipelines, runtime builds caused draws to be held for up to 8 seconds per 10-second window and a 19-second freeze. The user says disabling eviction locally kept the game smooth; this is a user workaround, not a confirmed fix.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 11 25H2 runs with issues playable 2 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 playable RTX 4070 Ti / Ryzen 7 7700X Not provided Open report
55532f2d814215aaf32a76c214cf129f2cb6282b runs with issues RTX 5060 Ti / Ryzen 7 7800X3D 15–51 FPS Open report

build-83 report

Statusplayable
GPURTX 4070 Ti
CPURyzen 7 7700X
Driver616.92
Recorded FPSNot provided

Problems or notes: In a tested docked 2x gameplay run, haze was gone and Link and Kokiri Forest were clearly visible without shader rejections. FPS was described as low, with no value stated.

55532f2d814215aaf32a76c214cf129f2cb6282b report

Statusruns with issues
GPURTX 5060 Ti
CPURyzen 7 7800X3D
Driver616.92.0.0
Recorded FPS15–51 FPS

Problems or notes: Foliage, grass, shadows, and atmosphere were reported as substantially improved, and the Great Deku Tree exterior dialogue and interior corridor rendered visibly. Some eastern outdoor views remained severely white/yellow and washed out. Outdoor performance varied from 28–31 FPS in other views to about 15 FPS in problematic areas; the Deku Tree exterior dialogue showed 36 FPS and the interior showed 51 FPS. Texture-format and texture-index assertions were logged; one earlier Accurate attempt exited with code -1073740791, while a later session ran about 20m31s and exited normally. No causal link between assertions, lighting, or the earlier crash was established.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

Ocarina of Time Reported platform: Fedora 44 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
62ba83427e runs with issues Radeon 8060S / Ryzen AI MAX+ 395 31–37 FPS Open report

62ba83427e report

Statusruns with issues
GPURadeon 8060S
CPURyzen AI MAX+ 395
DriverRADV
Recorded FPS31–37 FPS

Problems or notes: In Kokiri Forest, haze, blotches, and a translucent band appear in a fullscreen pass. Rejecting shader 3ddfb1d7a854c849 removed the haze and blotches in that test, while rejecting 780c0536b89fc89e removed fog but left blotches; these workarounds also remove game effects. Two starts stayed black from the beginning, one with music. A reported 31–37 FPS comparison against build-75 used views that were not identical.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 11 playable runs with issues boots not booting 9 reports

Also listed as: OOT Remake, OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
3724db9a5c playable RTX 4070 / i9-12900F 16 FPS Open report
b8c812b18 runs with issues RX 5700 / Not provided Not provided Open report
build 95 playable RX 7900 XTX / Ryzen 7 9800X3D 60 FPS Open report
nx2 @ 27226d2 plus two measurement-only commits runs with issues RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 Not provided Open report

3724db9a5c report

Statusplayable
GPURTX 4070
CPUi9-12900F
DriverNot provided
Recorded FPS16 FPS

Problems or notes: The tester reported visible grass and a clear view of the tree through grey fog in front of the Deku Tree. The in-game counter showed 16 FPS in that view; this was a single reading.

b8c812b18 report

Statusruns with issues
GPURX 5700
CPUNot provided
Driveramdvlk 32.0.21045.16010
Recorded FPSNot provided

Problems or notes: A user reported a local ClangCL build stalled with no frames (maximum 8 presents); a local MSVC build also stalled and died within a minute. In comparison, the user's build-75 release run presented frames at 32 FPS. The maintainer said the report was from an old commit and may no longer apply.

build 95 report

Statusplayable
GPURX 7900 XTX
CPURyzen 7 9800X3D
DriverAMD driver 2.0.416 / 32.0.32015.7029
Recorded FPS60 FPS

Problems or notes: Not provided

nx2 @ 27226d2 plus two measurement-only commits report

Statusruns with issues
GPURTX 5060 Laptop (8 GB)
CPURyzen AI 9 365
Driver621.01
Recorded FPSNot provided

Problems or notes: In the Kokiri Forest scene, disabling per-fence Preflushable downloads or batching them by 64 fences increased GPU back-thread draws per second but broke auto-exposure, leaving the scene overexposed. Default downloads preserved correct exposure. The issue reports measurements, not a gameplay FPS result.

Related game issues

Compared with Previous Build

Showing 1–10 of 194 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

When fastmem could not be created, guest code ran about 1.4x slower; Kokiri Forest ran at 22.2–26.6 FPS rather than 28.5–33.8 FPS. The report attributes the slow boots to failure to allocate 14336 MiB of backing memory.

Recorded fix: Change #645 retries the section after a private commit that grows the page file; in eight back-to-back boots, all three initial failures recovered on the second attempt and none ran slowly.

Other / not listed

Graphics fail to load in the Water Temple; a commenter describes the area as unplayable.

Recorded fix: A commenter reports resolving the issue by using a NUP containing the missing texture files, described as 23.8 GB rather than 23.3 GB.

Other / not listed

Many Water Temple rooms are invisible, with transparent walls. A comment attributes this to a damaged texture file in the game dump; another user reports the issue was resolved by making a fresh dump with a NUP with a higher file size.

The Legend of Zelda: Ocarina of Time

On AMD Windows proprietary drivers, older builds can lose the GPU device when gameplay or a save starts; build-83 and build-88 reports include this problem.

Recorded fix: A Windows RX 9060 XT report found the issue absent in build-93. A Windows RX 7900 XTX report also found it absent in the CI build at 18cfe85.

The Legend of Zelda: Ocarina of Time

On AMD RADV Mesa 26.2.4, task/mesh shader use can hang the GPU and cause device loss during 3D gameplay.

Recorded fix: The reporter found that updating to Mesa RADV 26.2.6 avoided the hang on the same GPU with the same build. If using a distrobox in gamescope gaming mode, the reporter says to install the gamescope package in the container so its Vulkan WSI layer is present.

The Legend of Zelda: Ocarina of Time

On build-95, the user reports draws held while unbuilt pipelines are being built, causing multi-second stalls, even with async shaders enabled.

The Legend of Zelda: Ocarina of Time

The user reports that a fresh build-95 config starts with slow defaults, including High GPU accuracy, asynchronous shaders off, async presentation off, Handheld mode, 4 GB memory layout, and CPU NVDEC; the game ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution.

Recorded fix: The user reports that writing the six listed settings before launch helped: gpu_accuracy=0, use_asynchronous_shaders=true, async_presentation=true, nvdec_emulation=2, memory_layout_mode=2, and use_docked_mode=1; set each key's \default= line to false as well.

The Legend of Zelda: Ocarina of Time Remake

User reports a black-screen stall after the first AV1 frame with async GPU emulation enabled on AMD Radeon RX 6800 XT; with async GPU emulation disabled, the game later froze during gameplay.

The Legend of Zelda: Ocarina of Time

Users report failure to start, black screens with 0 FPS, or emulator crashes in builds 88–95, including a build-95 Linux report with an unhandled SIGSEGV and null-pointer dereference. The comments caution that the reports may have different causes.

Other / not listed

The user reports performance remaining at 20 FPS with music glitches on macOS.

Showing 121–130 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-117 · Veröffentlicht am November 7, 2026

Ocarina of Time

  • runs with issues · GPU Other · CPU Apple M1 · Treiber Vulkan through MoltenVK

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

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