Spielekompatibilität

Spielekompatibilität des Lichii Emulators

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Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues RX 7900 XTX / Not provided Not provided Open report
build -88 MSVC 19.44.35229.0 runs with issues AMD RX 9000 series; RX 9060XT 16GIG / Ryzen 7 5700X Not provided Open report
nx2-build-88 not booting AMD Radeon RX 6600 / AMD Ryzen 5 5600 6-Core Processor 0 FPS Open report
v93 runs with issues RX 9070 XT and RX 5700 / Not provided 15–30 FPS Open report
Not provided runs with issues AMD Radeon RX 7800 XT / Not provided Not provided Open report
build 95 runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report
nx2 a7a28175 + #292, local MSVC build runs with issues AMD RX 7000 series / Not provided Not provided Open report
Not provided playable RX 7800 XT / Not provided Not provided Open report
nx2 @ 09b78bd2df runs with issues NVIDIA GeForce GTX 1070 (Pascal) / Not provided Not provided Open report
nx2-build-93 runs with issues NVIDIA GeForce RTX 5090 / AMD Ryzen 7 7800X3D Not provided Open report

Not provided report

Statusruns with issues
GPURX 7900 XTX
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports an AMD driver timeout and GPU reset when control of Link begins, attributing it to an ambient-lighting compute dispatch. They say PR #206 fixes that timeout in their testing, but note it does not fix separate pipeline-build crashes or black-world problems.

build -88 MSVC 19.44.35229.0 report

Statusruns with issues
GPUAMD RX 9000 series; RX 9060XT 16GIG
CPURyzen 7 5700X
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports audio delays after scenes, followed by a black screen and emulator crash. A commenter reports a similar crash on Linux with AMD graphics.

nx2-build-88 report

Statusnot booting
GPUAMD Radeon RX 6600
CPUAMD Ryzen 5 5600 6-Core Processor
DriverAMD proprietary driver 2.0.353 / Vulkan 1.4.315
Recorded FPS0 FPS

Problems or notes: User reports a permanent black-screen freeze at “Building: 13 shader(s)” during the initial AV1 title screen video decoding sequence with Vulkan, GPU Mode Low/Fast, and Asynchronous Shaders enabled. The emulator shows 0 FPS and requires forced termination. The same user reports that an NVIDIA RTX 2060 boots and renders 3D gameplay with the same portable-folder configuration. Another user reports the issue on an RX 6600M.

v93 report

Statusruns with issues
GPURX 9070 XT and RX 5700
CPUNot provided
DriverNot provided
Recorded FPS15–30 FPS

Problems or notes: A user reports FPS between 15 and 30 with constant drops and GPU usage frequently reaching 100%.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 7800 XT
CPUNot provided
Driver32.0.32015.7029
Recorded FPSNot provided

Problems or notes: A user reported a magenta zigzag line along the Hyrule Field mountain ridge, then reported that a proposed shader-output write-mask fix removed it. This was a user report, not a maintainer-confirmed test.

build 95 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reported coloured blocks along the Hyrule Field horizon on an earlier local build, with a separate distant-horizon glow. They reported the coloured blocks gone after applying #353 in a later build; the glow remained.

nx2 a7a28175 + #292, local MSVC build report

Statusruns with issues
GPUAMD RX 7000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: After outdoor play, the sky turns flat yellow-white and the river shimmers green until reboot. The report attributes the full-screen spread to NaNs handled differently by AMD and NVIDIA.

Not provided report

Statusplayable
GPURX 7800 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Not provided

nx2 @ 09b78bd2df report

Statusruns with issues
GPUNVIDIA GeForce GTX 1070 (Pascal)
CPUNot provided
Driver580.178.4
Recorded FPSNot provided

Problems or notes: User reports missing scene elements, including a door and most vegetation, during gameplay. The report attributes dropped mesh-shader draws to the GPU lacking VK_EXT_mesh_shader, but says the missing elements were not confirmed to be those draws.

nx2-build-93 report

Statusruns with issues
GPUNVIDIA GeForce RTX 5090
CPUAMD Ryzen 7 7800X3D
Driver581.29
Recorded FPSNot provided

Problems or notes: Boots and plays the intro cinematic, then crashes during shader and pipeline compilation with Vulkan device loss. The report says the same behavior also occurred on nx2-build-95. Another user reports that updating to NVIDIA Game Ready 621.14 and rebooting resolved the issue on their system, reaching gameplay with working controller input.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

Showing 51–60 of 194 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.

The Legend of Zelda: Ocarina of Time

On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.

Recorded fix: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.

Other / not listed

The underground fairy fountain has no environment.

Recorded fix: A commenter says the issue is caused by a dump missing textures and advises using a NUP dumped without missing textures.

Zelda: Ocarina of Time

On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.

Recorded fix: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.

OoT

Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.

OoT

The same slow-motion cutscene problem is reported.

OoT

The same slow-motion cutscene problem is reported.

The Legend of Zelda: Ocarina of Time

After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.

Mario Kart World

User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.

Other / not listed

Black screen when starting in build 95 on Linux; a commenter reports black screen with music. The commenter says build 93 loads normally on their system.

Showing 111–120 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-117 · Veröffentlicht am November 7, 2026

Ocarina of Time

  • runs with issues · GPU Other · CPU Apple M1 · Treiber Vulkan through MoltenVK

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

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