Spielekompatibilität

Spielekompatibilität des Lichii Emulators

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Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues playable not booting 18 reports

Also listed as: Ocarina of Time, OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
nx2-build-93 runs with issues AMD Radeon RX 6750 GRE 10GB (RDNA2) / Ryzen 5 5600 Not provided Open report
nx2-build-117 runs with issues NVIDIA RTX 40 series (RTX 4070 Ti Super) / Ryzen 7 9800X3D Not provided Open report

nx2-build-93 report

Statusruns with issues
GPUAMD Radeon RX 6750 GRE 10GB (RDNA2)
CPURyzen 5 5600
DriverAdrenalin 32.0.21045.20006 (2026-10-28)
Recorded FPSNot provided

Problems or notes: On Vulkan, the AV1 intro audio plays and decoding starts, but no video image is presented; eight compute shaders fail with VK_ERROR_OUT_OF_HOST_MEMORY and the process eventually aborts with 0xc0000409. The issue says the same crash signature also occurred on nx2-build-88 and nx2-build-83 (MSVC).

nx2-build-117 report

Statusruns with issues
GPUNVIDIA RTX 40 series (RTX 4070 Ti Super)
CPURyzen 7 9800X3D
Driver621.14
Recorded FPSNot provided

Problems or notes: With Switch 2 draws with unbuilt pipelines set to Bounded and an 8 ms wait, the image washed out to white and orange and parts of the scene rendered as large flat polygons while pipelines were building. Switching to Wait produced a normal picture with the usual stutter while pipelines built.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (2 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 Pro 26300 runs with issues 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues AMD RX 6900 XT (RDNA2) / i7-9700K 18–30 FPS Open report

Not provided report

Statusruns with issues
GPUAMD RX 6900 XT (RDNA2)
CPUi7-9700K
DriverAMD proprietary driver 2.0.353 (amdvlk64.dll 32.0.21045.16010)
Recorded FPS18–30 FPS

Problems or notes: The user reports a driver crash after starting a new game and skipping a cutscene. With a local build using EDEN_NX2_NOOPT_SHADERS=all, they report no crash during 40+ minutes of play in Kokiri Forest, Deku Tree, cutscenes, and save load. The same setup was CPU-bound at 18-30 fps in Kokiri Forest.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Debian 13, KDE Plasma 6 (Wayland) runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Lichii Development Build | 1.0.0-sharkiix-3.1.1 runs with issues AMD Radeon RX 6700 XT 12 GB (Navi 22) / AMD Ryzen 5 5600G (6C/12T, Zen 3) 20 FPS Open report

Lichii Development Build | 1.0.0-sharkiix-3.1.1 report

Statusruns with issues
GPUAMD Radeon RX 6700 XT 12 GB (Navi 22)
CPUAMD Ryzen 5 5600G (6C/12T, Zen 3)
DriverMesa 26.1.6 (RADV)
Recorded FPS20 FPS

Problems or notes: Menus and pause screen run at 60 FPS, but gameplay is around 20 FPS with audio crackling below full speed. Forcing full GPU clock and performance EPP made gameplay smoother but did not raise the frame rate. The report attributes the limitation to synchronization between emulator threads. On Windows with the same PC, only subtitles rendered. The report also describes a device loss after about nine minutes with Mesa 25.0.7 and kernel 6.12.115; it was not seen again after updating to Mesa 26.1.6 and kernel 7.2.11.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: CachyOS Linux runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues Nvidia RTX 4070 SUPER / Not provided Not provided Open report

Not provided report

Statusruns with issues
GPUNvidia RTX 4070 SUPER
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The 3D scene is black while subtitles and audio are present.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 24H2 runs with issues 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues RX 6650 XT (RDNA2) / i5-10400F 16–27 FPS Open report

Not provided report

Statusruns with issues
GPURX 6650 XT (RDNA2)
CPUi5-10400F
DriverAMD proprietary driver 2.0.353 (`amdvlk64.dll` 32.0.21045.16010)
Recorded FPS16–27 FPS

Problems or notes: In a fork build with the two compute shaders built unoptimized, the intro played and the game reached Kokiri Forest; cutscenes ran at about 25–27 FPS. With `EDEN_NX2_NOOPT_SHADERS=all`, performance dropped to about 16–17 FPS. In another setup, asynchronous shader compilation was associated with a black screen with audio or remaining at Loading Shaders at 0 FPS; the reporter did not wait long enough to determine whether it would eventually finish. A later session reported intermittent long graphics-pipeline stalls, including single-frame stalls and terrain flicker.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 Version 26H2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues AMD Radeon RX 6800 XT (16 GB, RDNA 2) / AMD Ryzen 5 9600X Not provided Open report

build-75 report

Statusruns with issues
GPUAMD Radeon RX 6800 XT (16 GB, RDNA 2)
CPUAMD Ryzen 5 9600X
DriverAMD Proprietary 2.0.353 (32.0.21045.16010)
Recorded FPSNot provided

Problems or notes: A commenter reports that entering gameplay gives a completely black screen for all 3D geometry. With use_disk_shader_cache = true, subsequent boots hang at Loading Shaders 25 / 27.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Linux x86_64 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
75 (`nx2-build-75`) runs with issues AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) / Not provided Not provided Open report

75 (`nx2-build-75`) report

Statusruns with issues
GPUAMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354)
CPUNot provided
DriverRADV 26.2.5
Recorded FPSNot provided

Problems or notes: During the AV1 intro cutscene, the video area is solid green while audio and subtitles work. The report says frames decode at 60 fps, but this is not a gameplay FPS measurement.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: desktop Linux aarch64 runs with issues 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
d8ad4787 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

d8ad4787 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: User reports that this desktop build of pavelgajdo/Lichii-Android nx2 avoids the early NCE SIGILL with both built-in patches enabled, renders the 3D field behind the title logo, and plays the full intro. Loading gameplay then causes memory exhaustion on the 11.2 GiB device; lowering scale did not prevent it.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Remake Reported platform: Windows 11 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-88 runs with issues AMD RX 9000 series / Not provided Not provided Open report

build-88 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The game shows video and music during the intro, then crashes after Ganondorf makes Link wake up. A commenter reports delayed video followed by an emulator crash with an AMD RX 9060 XT 16gb graphics card. Another report says a suggested procedure did not work on Win11 with an RX 9070 XT 16 GB and Ryzen 7 7700, and that a driver crash remained.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

Showing 131–140 of 194 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

Issue reports describe audio desynchronization and crashes or full-system freezes during early cutscenes on AMD graphics cards.

The Legend of Zelda: Ocarina of Time

On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.

Recorded fix: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.

Zelda: Ocarina of Time

On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.

Recorded fix: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.

OoT

Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.

OoT

The same slow-motion cutscene problem is reported.

OoT

The same slow-motion cutscene problem is reported.

The Legend of Zelda: Ocarina of Time

After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.

Mario Kart World

User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.

Ocarina of Time

When fastmem could not be created, guest code ran about 1.4x slower; Kokiri Forest ran at 22.2–26.6 FPS rather than 28.5–33.8 FPS. The report attributes the slow boots to failure to allocate 14336 MiB of backing memory.

Recorded fix: Change #645 retries the section after a private commit that grows the page file; in eight back-to-back boots, all three initial failures recovered on the second attempt and none ran slowly.

The Legend of Zelda: Ocarina of Time

On AMD Windows proprietary drivers, older builds can lose the GPU device when gameplay or a save starts; build-83 and build-88 reports include this problem.

Recorded fix: A Windows RX 9060 XT report found the issue absent in build-93. A Windows RX 7900 XTX report also found it absent in the CI build at 18cfe85.

Showing 91–100 of 287 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-117 · Veröffentlicht am November 7, 2026

Ocarina of Time

  • runs with issues · GPU Other · CPU Apple M1 · Treiber Vulkan through MoltenVK

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

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