Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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108 Einträge zu Spielen und Testumgebungen sowie 308 Lichii-Berichte sind derzeit erfasst.

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Other / not listed Reported platform: Linux CachyOS runs with issues 1 report
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues 6950XT / 5800x Not provided Open report

build-93 report

Statusruns with issues
GPU6950XT
CPU5800x
DriverNot provided
Recorded FPSNot provided

Problems or notes: Bushes render correctly at a distance but appear dead up close.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Other / not listed Reported platform: Linux runs with issues unknown not booting 12 reports

Also listed as: green-hat kid adventure, green-hat kid game

Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues RX 6950 XT / Ryzen 7 5800X Not provided Open report
build-93 runs with issues Not provided / Not provided Not provided Open report
build-93 runs with issues AMD RX 9000 series (RX 9070 XT) / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPURX 6950 XT
CPURyzen 7 5800X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user report says bushes appear correctly at a distance but show the dead variant up close.

build-93 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reported an early GPU crash without EDEN_NX2_NO_MESH=1.

build-93 report

Statusruns with issues
GPUAMD RX 9000 series (RX 9070 XT)
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Walls and objects are missing/not rendered inside the Deku tree.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (1 record).

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD RX 9000 series / Not provided Not provided Open report
build-93 runs with issues RTX 3060 Ti / Intel Core i7-12700 19–31 FPS Open report
build-93 runs with issues NVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.

build-93 report

Statusruns with issues
GPURTX 3060 Ti
CPUIntel Core i7-12700
Driver621.14
Recorded FPS19–31 FPS

Problems or notes: About 31 FPS on average, down to about 19 FPS in crowded scenes, with short freezes when attacking.

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports textures not working properly, slow frame rate, and a shield glitch. They also report that trying a '.dat' file did not work. The issue body gives conflicting GPU details.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (3 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 runs with issues unknown playable not booting 8 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X 24–30 FPS Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 6900 XT
CPUAMD Ryzen 9 5900X
DriverNot provided
Recorded FPS24–30 FPS

Problems or notes: Severe lighting flickering and overexposure or corrupted lighting effects; significant slowdowns in some sequences; audio desynchronization during cinematics; initial shader compilation takes considerable time. The user reports approximately 24 FPS in Kokiri Forest and approximately 30 FPS in menus and some cinematics.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Linux runs with issues playable boots not booting 12 reports

Also listed as: OoT, Ocarina of Time, OOT REMAKE

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 playable AMD Radeon RX 7900 XT / Not provided Not provided Open report
build-93 runs with issues AMD Radeon RX 7900 XT (Navi 31) / i9-13900K 60 FPS Open report

build-93 report

Statusplayable
GPUAMD Radeon RX 7900 XT
CPUNot provided
DriverMesa RADV 26.2.6
Recorded FPSNot provided

Problems or notes: The same official build-93 AppImage ran for over five minutes in 3D without GPU resets; task/mesh pipelines and previously missing geometry rendered.

build-93 report

Statusruns with issues
GPUAMD Radeon RX 7900 XT (Navi 31)
CPUi9-13900K
DriverMesa RADV 26.2.4
Recorded FPS60 FPS

Problems or notes: The game boots and 3D runs at about 60 FPS, then the GPU hangs after roughly 55 to 100 seconds and the device is lost. EDEN_NX2_NO_MESH=1 avoids the hang but skips mesh-shader draws and leaves objects missing.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (0 records).

Showing 11–20 of 35 reports

Known issues from Lichii sources

Known Game Issues

Mario Kart World

On Windows 11, connecting an official Nintendo Switch Pro Controller while Lichii is open reportedly floods the host OS with phantom inputs, making desktop mouse clicks unresponsive and keyboard typing erratic. Unplugging the controller reportedly restores normal input.

Nintendo Switch Sports Resort

With Dual Joy-Cons, the game remains on the “Playing with 1 Joy-Con” screen and reports a lost connection, preventing a two-player motion game from starting. The issue reporter's log includes an unsupported controller type disconnection and a Joy-Con sub-command timeout.

Other / not listed

Walls and objects are missing/not rendered inside the Deku tree.

Ocarina of Time

The official PGO artifact of build-80 / nx2-latest crashed in dynarmic with Unhandled SIGSEGV after 2-10 minutes on the reporting machine; another report found a PGO AppImage produced audio but no video output.

Ocarina of Time

White flashes were reported before PR #345 in the Deku Tree interior; the sky/lighting colour result from a separate misaligned 64/128-bit SSBO split fix was not verified.

Recorded fix: Use a local non-PGO build with PR #345 merged; the reporter confirmed white flashes were gone after several minutes in the Deku Tree interior.

Ocarina of Time

In a Windows AMD-driver follow-up on Frizti v3, performance was about 20 fps in a busy view and about 60 fps looking at the floor; the reporter said keeping float16 on improved the busy-view result from about 20 to 24-25 fps.

Recorded fix: The reporter found that keeping float16 on improved the measured busy-view performance; this is a user-reported workaround.

Star Fox

User reports heavily distorted speech, music, and effects (“robot voice”) on build 70. Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries rather than lost samples; possible causes discussed include emulated time running ahead of wall time or slow host audio draining, but the cause is not confirmed.

The Legend of Zelda: Ocarina of Time

On a GPU without VK_EXT_mesh_shader, mesh-shader draws may be skipped, resulting in missing scene geometry. The reported log labels skipped draws as "no pipeline" and caps the warning entries at 64.

Other / not listed

Plants and bushes in the Castle appear dead up close, while bushes render correctly at a distance.

Mario Kart World

On Linux, the game froze near the title screen, followed by pixel artefacts and a system crash.

Recorded fix: The user reported that EDEN_NX2_NO_MESH=1 allowed the game to reach the menus, but Grand Prix did not start successfully.

Showing 181–190 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Wähle oben ein Spiel aus, um zu sehen, welche getesteten Builds zum Download verfügbar sind. Bis dahin kannst du den neuesten veröffentlichten Build verwenden und seine Release-Hinweise lesen.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.

Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.