Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

Ein Spiel finden

Nach kompatiblen Lichii-Spielen suchen

108 Einträge zu Spielen und Testumgebungen sowie 308 Lichii-Berichte sind derzeit erfasst.

Dein Spiel fehlt? Ein leeres Suchergebnis bedeutet, dass noch kein Lichii-Bericht erfasst ist. Daraus lässt sich kein fehlgeschlagener Test ableiten.

An der Plattformangabe erkennst du, welche Version eines Spiels gemeint ist.

Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: linux-aarch64 runs with issues 2 reports

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

build-88 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: User reports NCE SIGILL about 5 seconds after launch; with Dynarmic there was no crash, but memory use rose substantially and the run stalled. A later comment says the SIGILL occurs when both built-in Dynamic FPS by Dark and Max Resolution patches are enabled; disabling both avoids it, but the run remains unplayable due to memory pressure and sparse frame captures.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues playable not booting 18 reports

Also listed as: Ocarina of Time, OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 runs with issues AMD Radeon RX 7900 XTX / Not provided Not provided Open report
build-88 playable AMD Radeon RX 7900 XTX / Ryzen 9 3950X 24–44 FPS Open report

build-88 report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPSNot provided

Problems or notes: The device was lost about two minutes after boot when the save loaded.

build-88 report

Statusplayable
GPUAMD Radeon RX 7900 XTX
CPURyzen 9 3950X
DriverAMD proprietary driver 2.0.416
Recorded FPS24–44 FPS

Problems or notes: Reported performance varied with settings; GPU accuracy Low, reactive flushing off, and asynchronous shaders on improved performance.

Related game issues

Compared with Previous Build

Current: build-88 (2 records); previous: build-83 (1 record).

The Legend of Zelda: Ocarina of Time Remake Reported platform: Windows 11 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-88 runs with issues AMD RX 9000 series / Not provided Not provided Open report

build-88 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The game shows video and music during the intro, then crashes after Ganondorf makes Link wake up. A commenter reports delayed video followed by an emulator crash with an AMD RX 9060 XT 16gb graphics card. Another report says a suggested procedure did not work on Win11 with an RX 9070 XT 16 GB and Ryzen 7 7700, and that a driver crash remained.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows not booting runs with issues playable 11 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
build-88 runs with issues RTX 4070 Ti 12 GB / Ryzen 7 5800X3D Not provided Open report

build-88 report

Statusruns with issues
GPURTX 4070 Ti 12 GB
CPURyzen 7 5800X3D
Driver32.0.16.2101
Recorded FPSNot provided

Problems or notes: Vulkan reached cutscenes; a visible-window run lasted approximately five minutes without a reported TDR. Two hidden/minimized CLI launches crashed in nvoglv64.dll with exception 0xc0000094 at offset 0xEFC9BB. Pipeline-build stalls and cumulative draw-hold time were reported; the measurements are not frame times or FPS.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

Zelda Ocarina remake Reported platform: Windows 10 runs with issues 1 report
Lichii compatibility reports for Zelda Ocarina remake
Build Status GPU / CPU FPS Details
build-88 runs with issues NVIDIA GeForce RTX 4070 Ti / Intel Core i5-13490F Not provided Open report

build-88 report

Statusruns with issues
GPUNVIDIA GeForce RTX 4070 Ti
CPUIntel Core i5-13490F
Driver596.21 (Windows driver version: 32.0.15.9621)
Recorded FPSNot provided

Problems or notes: User reports that town vegetation and small clutter objects render at a distance but disappear when approached.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

Showing 11–16 of 16 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

On Build 95, the user reports sound from the intro but no video and 0 FPS on Linux.

Ocarina of Time

A commenter says performance is worse on Build 116 than on Build 93.

Other / not listed

The emulator reportedly crashes when walking from Hyrule Town to Hyrule Castle.

Other / not listed

A commenter reports a loading-screen issue that they bypassed using specific memory layout, VRAM, and ASTC recompression settings, with reduced visual quality.

Donkey Kong Bananza

Crashes after the continue-game loading screen.

Zelda Ocarina Of Time

Black lines and low performance.

The Legend of Zelda: Ocarina of Time

Build 95 hangs on a black screen at the intro video on reported Linux/NVIDIA systems, with GPU macro failures and semaphore waits; build 93 works in the reports.

The Legend of Zelda: Ocarina of Time

A user reports heavy stutter when re-entering areas after graphics pipelines are evicted and rebuilt. The report attributes eviction to pipelines being unused for 9000 frames.

The Legend of Zelda: Ocarina of Time

A user reports frequent shader-building notifications and stutter, including when revisiting areas, on nx2-build-117. Their single capture showed substantial runtime pipeline creation but no eviction entries; persistence after a second launch is undetermined.

Ocarina of Time

On Linux RADV systems, user reports describe GPU resets or device loss during mesh draws, sometimes with an illegal opcode in the command stream. EDEN_NX2_NO_MESH=1 avoided resets in several tests but caused missing terrain, plants, or other geometry.

Recorded fix: Users reported that EDEN_NX2_NO_MESH=1 avoided resets, with missing geometry. Tests of PR #569 reported that EDEN_NX2_FORCE_MESH_FALLBACK=1 avoided resets on Navi 23 and Navi 31 and restored geometry; these are user reports, not maintainer-confirmed fixes.

Showing 91–100 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Wähle oben ein Spiel aus, um zu sehen, welche getesteten Builds zum Download verfügbar sind. Bis dahin kannst du den neuesten veröffentlichten Build verwenden und seine Release-Hinweise lesen.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.

Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.