Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

Ein Spiel finden

Nach kompatiblen Lichii-Spielen suchen

108 Einträge zu Spielen und Testumgebungen sowie 308 Lichii-Berichte sind derzeit erfasst.

Dein Spiel fehlt? Ein leeres Suchergebnis bedeutet, dass noch kein Lichii-Bericht erfasst ist. Daraus lässt sich kein fehlgeschlagener Test ableiten.

An der Plattformangabe erkennst du, welche Version eines Spiels gemeint ist.

Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: Windows 11 25H2 runs with issues playable 2 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 playable RTX 4070 Ti / Ryzen 7 7700X Not provided Open report

build-83 report

Statusplayable
GPURTX 4070 Ti
CPURyzen 7 7700X
Driver616.92
Recorded FPSNot provided

Problems or notes: In a tested docked 2x gameplay run, haze was gone and Link and Kokiri Forest were clearly visible without shader rejections. FPS was described as low, with no value stated.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues AMD RX 9000 series / Not provided Not provided Open report

build-83 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The issue reporter says the game reaches the end of the introductory cutscene, turns black while loading gameplay, then crashes with an AMD TDR. Comments report similar crashes on RX 9060 XT, RX 9070/9070 XT, and RX 7900 XTX. One user says EDEN_NX2_NO_MESH=1 stops the Windows driver crash but leaves the game black-screened or crashing while loading gameplay. Reports on Build 93 conflict: one user reports an early GPU crash without the variable, another reports playing through Kokiri Forest without crashes, and another says the issue remains and visual bugs occur during gameplay.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues playable not booting 18 reports

Also listed as: Ocarina of Time, OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K Not provided Open report

build-83 report

Statusruns with issues
GPUAMD Radeon RX 9060 XT 16 GB
CPUIntel i7-9700K
DriverAMD proprietary driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: The GPU device was lost when gameplay started.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

Zelda Ocarina of Time Reported platform: Windows 11 runs with issues not booting 2 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RX 9060 XT 16 GB / Not provided Not provided Open report

build-83 report

Statusruns with issues
GPURX 9060 XT 16 GB
CPUNot provided
Driver32.0.32015.7029
Recorded FPSNot provided

Problems or notes: The reporter says the black-screen issue is gone and the game reaches gameplay, but the device is lost at gameplay start with VK_ERROR_DEVICE_LOST, followed by a crash.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (1 record).

Zelda: Ocarina of Time Reported platform: Windows x86_64 runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 3090 24 GB / Ryzen 9 5900X Not provided Open report

build-83 report

Statusruns with issues
GPURTX 3090 24 GB
CPURyzen 9 5900X
Driverv621.14
Recorded FPSNot provided

Problems or notes: The user reported repeated GPU-thread graphics-pipeline builds during gameplay across boots, causing a visible hitch and about 943–998 ms of GPU-thread time in the first 10 seconds. A later user comment reported the issue fixed for them on build-88 (MSVC), which includes #194; that report is not maintainer-confirmed.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (0 records).

Zelda: Ocarina of Time Reported platform: Windows runs with issues 3 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 5090 / Ryzen 7 9800X3D Not provided Open report

build-83 report

Statusruns with issues
GPURTX 5090
CPURyzen 7 9800X3D
DriverNVIDIA 617.42
Recorded FPSNot provided

Problems or notes: Opening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while others exited successfully. The source does not establish a cause or fix.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown 7 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 unknown Not provided / Not provided Not provided Open report

build-83 report

Statusunknown
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The release says the perf9 build was tested successfully in Ocarina of Time, but provides no gameplay duration or specific tested hardware.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

Showing 1–7 of 7 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.

The Legend of Zelda: Ocarina of Time

On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.

Recorded fix: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.

Other / not listed

The underground fairy fountain has no environment.

Recorded fix: A commenter says the issue is caused by a dump missing textures and advises using a NUP dumped without missing textures.

Zelda: Ocarina of Time

On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.

Recorded fix: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.

OoT

Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.

OoT

The same slow-motion cutscene problem is reported.

OoT

The same slow-motion cutscene problem is reported.

The Legend of Zelda: Ocarina of Time

After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.

Mario Kart World

User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.

Other / not listed

Black screen when starting in build 95 on Linux; a commenter reports black screen with music. The commenter says build 93 loads normally on their system.

Showing 111–120 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Für Ocarina of Time ist kein getesteter Build mit verfügbarem Download verknüpft. Sieh dir die aktuellen Releases oder die Diskussion zum Spiel im Issue-Tracker an.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.

Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.