Zelda: Ocarina of Time
On Linux, loading into gameplay initially caused a system crash. With EDEN_NX2_NO_MESH=1, gameplay was reached with missing geometry and shading issues.
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Compatibility results
Recorded performance
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Also listed as: dkb
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX | 20 FPS | Open report |
Problems or notes: Terrain/world renders solid white while the HUD and characters still draw. With EDEN_NX2_RESETFIX=0, the ground renders black without texture or lighting.
Current: build-75 (1 record); previous: build-70 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: The issue reports a hard black screen outside captions in handheld mode and a vaseline-like image in docked mode. Comments report black screens during gameplay and the introductory cinematic, intermittent black flashes, excessively bright and low-resolution handheld visuals, and audio playing ahead of the video.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
Problems or notes: User reports the title screen and menus are visible with sound, but the background is black; after starting a new game, sound continues while the screen remains black.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | Other / Not provided | 20 FPS | Open report |
| build-75 | runs with issues | Other / Not provided | 20 FPS | Open report |
Problems or notes: Boots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game runs at 20 fps.
Problems or notes: Audio randomly cuts in and out.
Current: build-75 (2 records); previous: build-70 (0 records).
Also listed as: StarFox
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | Not provided / Not provided | 60 FPS | Open report |
Problems or notes: On RTX 50-series GPUs, the GPU device can be lost after a scene change.
Current: build-75 (1 record); previous: build-70 (1 record).
Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | AMD Radeon RX 9060 XT 16 GB (Navi 44) / AMD Ryzen 7 5700 | Not provided | Open report |
Problems or notes: User reports over-bright bloom/glow, dense fog, incorrect lighting on characters and terrain, and some textures decoded as garbage after entering an outdoor area. The game does not crash. Performance was reported as 33–34 ms/frame until about 80 seconds, then 89.5 ms/frame (about 11 fps) outdoors.
Current: build-75 (1 record); previous: build-70 (0 records).
Also listed as: Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | Adreno 740 / Snapdragon 8 Gen 2 | Not provided | Open report |
Problems or notes: User reports that the game boots but remains black on this device. Large compute-shader compilation pins pipeline-builder threads and drives memory use toward exhaustion. Some runs have audio; others do not. Later comments report title-screen and intro progress on other builds, but black gameplay frames, memory pressure, intermittent crashes, or freezes remain.
Current: build-75 (1 record); previous: build-70 (0 records).
Also listed as: Ocarina of Time, OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | AMD Radeon RX 7900 XTX / Not provided | 12 FPS | Open report |
Problems or notes: The 3D scene was black with only the HUD visible.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | AMD Radeon RX 6800 XT (16 GB, RDNA 2) / AMD Ryzen 5 9600X | Not provided | Open report |
Problems or notes: A commenter reports that entering gameplay gives a completely black screen for all 3D geometry. With use_disk_shader_cache = true, subsequent boots hang at Loading Shaders 25 / 27.
Current: build-75 (1 record); previous: build-70 (0 records).
Showing 1–10 of 16 reports
Known issues from Lichii sources
On Linux, loading into gameplay initially caused a system crash. With EDEN_NX2_NO_MESH=1, gameplay was reached with missing geometry and shading issues.
User reports a GPU and emulator crash with VK_ERROR_DEVICE_LOST within seconds of starting Green Hat Kid on Linux using an AMD RX 9000 series card with Build 93.
Recorded fix: The user reports that setting EDEN_NX2_NO_MESH=1 avoids the crash.
On Linux with AMD RADV, the game stalls at a black screen at 0 FPS on build 95; the report describes repeated native MME macro execution failures.
The Skateboarding sport's Sightseeing Tour requires a Joy-Con 2 controller, but the Controller Applet has no Joy-Con 2 option, making it impossible to play.
Black or missing 3D rendering; some reports also describe driver timeouts or crashes. Reports include AMD GPUs and one Nvidia RTX 4070 SUPER.
One user reports FPS between 15 and 30 with constant drops in v93.
The game reportedly runs at 10 FPS on the menu and shows a black screen after the cutscene on Intel Arc.
On Intel UHD integrated graphics, the game reportedly boots with no rendering or textures; later, some textures appeared gray. The reporter also reports crashes when teleporting during free roam.
Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.
A commenter reports white flickering throughout the 3D world in the Frizti fork.
Showing 191–200 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
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