Ocarina of Time
A user reports approximately 23–25 FPS in Kokiri Forest on Fritchii v4, with CPU and GPU not saturated.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: Crashes after the continue-game loading screen.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
Problems or notes: The user reports that characters have no shadows.
Current: build-117 (1 record); previous: build-116 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Other / Apple M1 | 1 FPS | Open report |
Problems or notes: Boots and plays audio, but the image is completely black from startup; intermittent red/green block artifacts are reported. Approximately 1 FPS.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | unknown | Not provided / Not provided | Not provided | Open report |
Problems or notes: A commenter says it runs much better for them on Linux than on Windows 11; no gameplay or FPS details are provided.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | NVIDIA RTX 50 series; RTX 5090 / 9800x3d | Not provided | Open report |
Problems or notes: The user reports frequent freezes or frame drops during movement, camera movement, and attacks. On older builds, they experienced occasional hangs requiring them to close and restart the game.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | 1080ti / i7 7700k | 30 FPS | Open report |
Problems or notes: Frequent freezing. A commenter attributes it to shaders and suggests rebuilding them, but another user reports that installing a 30k shader pack and deleting shaders did not help.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.
Current: build-117 (1 record); previous: build-116 (1 record).
Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | AMD RX 7000 series; RX 7800 XT (RDNA3) / Not provided | Not provided | Open report |
| build-117 | runs with issues | NVIDIA 4070 Super / AMD 9850x3d | 0–50 FPS | Open report |
Problems or notes: In the Bombchu Bowling Alley, stones along the wall and ovens flash pink, yellow, red, or black by day; the sign shows garbage, noise, and fragments of another image. The graphics look correct at night after leaving and returning. The issue remains in official build-117. The Royal Family's Tomb red line is separately reported fixed by #722.
Problems or notes: The issue author reports major stuttering and shader building around Hyrule Castle town, making play unworkable. They say visuals looked good and FPS seemed more stable in previous builds. In comments, users report shader loading/building stutter and repeated shader rebuilding when revisiting areas. One commenter says enabling “switch 2 draws with unbuilt pipelines to skip” fixed the stutter but caused graphical and lighting issues. Another says deleting the shader cache and letting it rebuild helped, but performance remained slower than build 93. A commenter reports build 93 had better FPS but worse visuals than build 117.
Current: build-117 (2 records); previous: build-116 (0 records).
Also listed as: Zelda Ocarina of time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Not provided / Not provided | 10 FPS | Open report |
Problems or notes: Main-menu performance reportedly dropped from 60 FPS with some drops on the prior legacy build to 10 FPS, with audio out of sync. The reporter says the non-PGO version had the same problem.
Current: build-117 (1 record); previous: build-116 (0 records).
Showing 1–10 of 11 reports
Known issues from Lichii sources
A user reports approximately 23–25 FPS in Kokiri Forest on Fritchii v4, with CPU and GPU not saturated.
Gameplay graphics remain black while UI and button prompts work; the cutscene and opening title display correctly.
Foliage, leaves, walls, doors, and other geometry can be missing on GPUs without VK_EXT_mesh_shader because task/mesh shader draws are skipped.
A draft compute-based task/mesh shader fallback rendered some foliage on GTX 1070 but produced flickering geometry and still missed canopies, grass, and house walls.
The in-game language did not change to Portuguese (Brazil) after configuring the emulator system language to Portuguese.
On Linux with NVIDIA GPUs, gameplay can lead to a GPU hang after roughly five minutes. Reports include Xid 109 CTX SWITCH TIMEOUT or a GPU stuck at 100% utilization without an Xid.
Random white splotches appear in Hyrule Field after beating King Dodongo.
The whole PC crashes right after the intro movie on Linux with an AMD ATI Radeon RX 9060 XT.
White squares appear in Kakariko village.
On the reported NVIDIA systems using driver 581.29, the game crashes with Vulkan device loss during shader and pipeline compilation after the intro cinematic; reports include repeated Unmapped Device ReadBlock errors and Windows nvlddmkm Event ID 153.
Recorded fix: One user reports that updating to the official NVIDIA Game Ready 621.14 driver and rebooting resolved the issue on their system. Another comment says it started working after installing the latest Nvidia driver.
Showing 21–30 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
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