Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: macOS runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 runs with issues Other / Apple M1 1 FPS Open report

build-117 report

Statusruns with issues
GPUOther
CPUApple M1
DriverVulkan through MoltenVK
Recorded FPS1 FPS

Problems or notes: Boots and plays audio, but the image is completely black from startup; intermittent red/green block artifacts are reported. Approximately 1 FPS.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Ocarina of Time Reported platform: Linux unknown not booting runs with issues 3 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 unknown Not provided / Not provided Not provided Open report

build-117 report

Statusunknown
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter says it runs much better for them on Linux than on Windows 11; no gameplay or FPS details are provided.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Ocarina of Time Remake Reported platform: unknown runs with issues 4 reports
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-117 runs with issues NVIDIA RTX 50 series; RTX 5090 / 9800x3d Not provided Open report

build-117 report

Statusruns with issues
GPUNVIDIA RTX 50 series; RTX 5090
CPU9800x3d
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports frequent freezes or frame drops during movement, camera movement, and attacks. On older builds, they experienced occasional hangs requiring them to close and restart the game.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 runs with issues AMD RX 7000 series; RX 7800 XT (RDNA3) / Not provided Not provided Open report
build-117 runs with issues NVIDIA 4070 Super / AMD 9850x3d 0–50 FPS Open report

build-117 report

Statusruns with issues
GPUAMD RX 7000 series; RX 7800 XT (RDNA3)
CPUNot provided
DriverAMD driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: In the Bombchu Bowling Alley, stones along the wall and ovens flash pink, yellow, red, or black by day; the sign shows garbage, noise, and fragments of another image. The graphics look correct at night after leaving and returning. The issue remains in official build-117. The Royal Family's Tomb red line is separately reported fixed by #722.

build-117 report

Statusruns with issues
GPUNVIDIA 4070 Super
CPUAMD 9850x3d
DriverNot provided
Recorded FPS0–50 FPS

Problems or notes: The issue author reports major stuttering and shader building around Hyrule Castle town, making play unworkable. They say visuals looked good and FPS seemed more stable in previous builds. In comments, users report shader loading/building stutter and repeated shader rebuilding when revisiting areas. One commenter says enabling “switch 2 draws with unbuilt pipelines to skip” fixed the stutter but caused graphical and lighting issues. Another says deleting the shader cache and letting it rebuild helped, but performance remained slower than build 93. A commenter reports build 93 had better FPS but worse visuals than build 117.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Steam Deck runs with issues 1 report

Also listed as: Zelda Ocarina of time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 runs with issues Not provided / Not provided 10 FPS Open report

build-117 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPS10 FPS

Problems or notes: Main-menu performance reportedly dropped from 60 FPS with some drops on the prior legacy build to 10 FPS, with audio out of sync. The reporter says the non-PGO version had the same problem.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Linux runs with issues playable boots not booting 4 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
build-117 playable Radeon RX 9070 XT / AMD Ryzen 7 5700X 19–65 FPS Open report

build-117 report

Statusplayable
GPURadeon RX 9070 XT
CPUAMD Ryzen 7 5700X
DriverAMD RADV
Recorded FPS19–65 FPS

Problems or notes: The user reports rendering works again. In Wayland, around 19–25 FPS, fluctuating. In XWayland with QT_QPA_PLATFORM=xcb, Kokiri Village measured 25–54 FPS, usually around 30 FPS; inside the Deku Tree usually 30–45 FPS while idle, occasional peaks to 65 FPS, and recurring drops to 19 FPS. The user reports normal game speed despite frame drops and says the game is playable; FPS/frametime variability remains substantial.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Showing 1–7 of 7 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

Long shader and pipeline hitches while exploring; the user also reports texture flashes or freezes when new pipelines compile.

The Legend of Zelda: Ocarina of Time

A user reports constant CPU-side coil whine while playing on a laptop.

Ocarina of Time Remake

On build-117, the user reports nonstop freezes or frame drops during gameplay. They report occasional hangs on older builds.

The Legend of Zelda: Ocarina of Time

Crashes during boot at an unimplemented nx2:vi2 function 201; the report also mentions a later unimplemented IGeneralService function 101 assert.

Ocarina of Time

On Build 95, the user reports sound from the intro but no video and 0 FPS on Linux.

Ocarina of Time

A commenter says performance is worse on Build 116 than on Build 93.

Donkey Kong Bananza

Crashes after the continue-game loading screen.

Zelda Ocarina Of Time

Black lines and low performance.

The Legend of Zelda: Ocarina of Time

Build 95 hangs on a black screen at the intro video on reported Linux/NVIDIA systems, with GPU macro failures and semaphore waits; build 93 works in the reports.

The Legend of Zelda: Ocarina of Time

A user reports heavy stutter when re-entering areas after graphics pipelines are evicted and rebuilt. The report attributes eviction to pipelines being unused for 9000 frames.

Showing 71–80 of 287 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

build-117 · Veröffentlicht am November 7, 2026

Ocarina of Time

  • runs with issues · GPU Other · CPU Apple M1 · Treiber Vulkan through MoltenVK

12 veröffentlichte Downloaddateien für diesen Build.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

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