This release is identified in its About screen and logs as build-95, though its release tag and download links use build-94; the source says these refer to the same build. It includes Ocarina of Time graphics fixes, stability and performance changes, and installation packages for Linux, Windows, and Apple Silicon macOS.
Änderungen (bis zu 5)
Ocarina of Time: Fixes near foliage disappearing, white flashes during camera movement, terrain drawn over the scene, a stale Z-target reticle, and several shader issues. The changes had only limited gameplay testing.
Fixes a race-related random crash involving an unallocated SparseLargeVector region, which the release says can affect any game.
Adds LayeredFS mod support for NUP titles.
The migration prompt's Keep Old Data option now keeps data instead of moving it.
Adds an experimental option to pin GPU threads to their own cores. It is off by default and requires 6 or more physical performance cores.
Build-Hinweise (bis zu 3)
The release tag and download links say build-94, but the About screen and logs identify the same build as build-95; the source says there is no separate build 94 release.
Only standard builds are included; PGO builds are not included.
Wähle beide Tags aus, klicke auf „Builds vergleichen“ und kopiere die Adresse aus dem Browser. Der Link speichert beide Auswahlen.
Muss ich alle Builds dazwischen installieren?
Im Downloadverlauf kannst du einen bestimmten Release direkt auswählen. In den Pakethinweisen stehen die Installationsschritte für diese Version.
Was sollte ich vor einem Update sichern?
Behalte den Installer oder das Archiv deines funktionierenden Builds und sichere deine Spielstände und Einstellungen. So kannst du zurückwechseln, falls dein Spiel danach schlechter läuft.
Wo finde ich den zugehörigen Quellcode-Commit?
Öffne den offiziellen GitHub-Release des Builds. Dort findest du den Tag und den zugehörigen Quellcode-Commit.