Ältere Version: Diese Hinweise gelten für build-93 und nicht für den neuesten Release. Zurück zu build-94.
Änderungen in build-93
7 allgemeine Build-Änderungen und 0 spielspezifische Neuerungen. Sieh dir unten die wichtigsten Änderungen an oder springe direkt zum Vergleich.
Build-Änderung
Improves AMD shader correctness and Vulkan synchronization, including fixes for misaligned storage-buffer access and synchronization barriers. The combined changes have not been verified in affected AMD gameplay; shader fallbacks and stronger synchronization may affect performance and frame times.
Vorher / nachher: AMD shader correctness and Vulkan synchronization issues described in the release notes. → Targeted shader and synchronization fixes; the notes do not claim all AMD rendering issues are resolved.
build-88 → build-93
Build-Änderung
Adds a MinGW x86-64 AV1 decoder fix for Switch 2 movies to the source. The release distributes only the standard MSVC Windows package, not a MinGW binary.
Vorher / nachher: Missing AV1 decoder used by Switch 2 movies. → Source includes the decoder fix; this release's Windows package is MSVC, not MinGW.
build-88 → build-93
Build-Änderung
Fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.
Vorher / nachher: Lost wake during worker cancellation. → Cancellation wake fix; initial Linux shader-loading stall remains.
build-88 → build-93
Build-Änderung
New desktop global configurations receive a seeded performance profile: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior.
Vorher / nachher: No seeded performance profile for newly created desktop global configurations. → New configurations use the listed profile settings; FSR3 frame generation and native asynchronous draw discard are not enabled.
build-88 → build-93
Build-Änderung
Adds opt-in native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD is off by default; enabling it can skip writes to persistent resources and leave missing effects.
Vorher / nachher: Native draw discard while pipelines compile was not available. → Optional draw discard is available but remains off by default and is not a general performance recommendation.
build-88 → build-93
Build-Änderung
Linux tar archives and AppImages include nx2_switches.txt defaults. The loader reads embedded defaults, then a file beside the resolved AppImage, then the user's configuration file; actual environment variables take precedence.
Vorher / nachher: Linux package switch defaults could be ignored. → Linux packages include switch defaults with the stated precedence; this does not fix the initial shader-loading hang.
build-88 → build-93
Build-Änderung
Adds opt-in desktop compatibility reports after playing and stopping a Switch 2 game. Submission requires selecting the matching catalog game, reviewing the public preview, and explicitly consenting; nothing is uploaded automatically.
Vorher / nachher: Desktop compatibility reporting was not available. → Users can explicitly submit an eligible latest session's report; the native v1 reporter does not read or upload logs or files.
build-88 → build-93
Build-Auswahl
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Ausgewählt · build-93
Lichii nx2 build 93 (09b78bd)
November 6, 2026
Zusammenfassung
build-93 focuses on AMD shader correctness and Vulkan synchronization, adds several fixes and reporting features, and provides standard packages for Linux, Windows, and Apple Silicon macOS.
Änderungen (bis zu 5)
Improves AMD shader correctness and Vulkan synchronization, including fixes for misaligned storage-buffer access and synchronization barriers. The combined changes have not been verified in affected AMD gameplay; shader fallbacks and stronger synchronization may affect performance and frame times.
Adds a MinGW x86-64 AV1 decoder fix for Switch 2 movies to the source. The release distributes only the standard MSVC Windows package, not a MinGW binary.
Fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.
New desktop global configurations receive a seeded performance profile: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior.
Adds opt-in native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD is off by default; enabling it can skip writes to persistent resources and leave missing effects.
Build-Hinweise (bis zu 3)
build-93 distributes standard builds only. Linux packages are available for x86_64 and aarch64 as AppImage and tar.gz; Windows is x86_64 MSVC ZIP; macOS is Apple Silicon ZIP and DMG.
The release's standard platform build jobs passed; the workflow was canceled after an optional PGO job stalled during dependency installation.
build-88 adds performance and synchronization improvements, shader and pipeline caching updates, FSR3 frame-generation fixes, and an Ocarina of Time Dynamic FPS mod enabled by default. The fence-worker shutdown race remains unresolved.
Änderungen (bis zu 5)
Integrated performance and synchronization improvements, updated shader and pipeline caching, fixed several FSR3 frame-generation issues, and bundled the Dynamic FPS mod for Zelda: Ocarina of Time, enabled by default. Frame generation remains off by default.
Zelda: Ocarina of Time: Bundled Dark's Dynamic FPS mod from Frizti's integration and enabled it by default. It can be disabled independently in the game's Add-Ons settings. Automatic patching is restricted to the supported game build and checks for conflicts.
Build-Hinweise (bis zu 3)
Frame generation remains off by default.
Performance varies by hardware and scene; no universal FPS gain is promised.
The Vulkan cache is updated to v53, preserves compatible v52 caches, and retries interrupted migrations.
Vergleiche die Pakethinweise direkt nebeneinander. Unten findest du Vorher-nachher-Hinweise zu den Änderungen zwischen build-93 und build-88.
Konkrete Änderungen für build-93 ↔ build-88
Build-Änderung · build-88 → build-93
Vorher / nachher: AMD shader correctness and Vulkan synchronization issues described in the release notes. → Targeted shader and synchronization fixes; the notes do not claim all AMD rendering issues are resolved.
Quelle: build-93
Build-Änderung · build-88 → build-93
Vorher / nachher: Missing AV1 decoder used by Switch 2 movies. → Source includes the decoder fix; this release's Windows package is MSVC, not MinGW.
Quelle: build-93
Build-Änderung · build-88 → build-93
Vorher / nachher: Lost wake during worker cancellation. → Cancellation wake fix; initial Linux shader-loading stall remains.
Quelle: build-93
Build-Änderung · build-88 → build-93
Vorher / nachher: No seeded performance profile for newly created desktop global configurations. → New configurations use the listed profile settings; FSR3 frame generation and native asynchronous draw discard are not enabled.
Quelle: build-93
Build-Änderung · build-88 → build-93
Vorher / nachher: Native draw discard while pipelines compile was not available. → Optional draw discard is available but remains off by default and is not a general performance recommendation.
Quelle: build-93
Build-Änderung · build-88 → build-93
Vorher / nachher: Linux package switch defaults could be ignored. → Linux packages include switch defaults with the stated precedence; this does not fix the initial shader-loading hang.
Quelle: build-93
Build-Änderung · build-88 → build-93
Vorher / nachher: Desktop compatibility reporting was not available. → Users can explicitly submit an eligible latest session's report; the native v1 reporter does not read or upload logs or files.
Quelle: build-93
All releases
Lichii Release History
build-10
November 1, 2026 · Commit d8a9528ba227e3618f8c050706dcf79cabd303f6 · 5 assets
On build-93, reported low FPS causes gameplay to run in slow motion; users also report heavy bloom and overexposure in bright areas and a dark-silhouette rendering of the Great Deku Tree in its intro scene.
A user reports that gpu_accuracy, scaling_filter, and anti_aliasing values edited in qt-config.ini are rewritten at startup and says these settings must be changed through the GUI.
A user reports a freeze about 40 seconds after boot, with texture rendering failure and overbright world brightness beforehand. A dump showed GPUBack waiting on the guest page table lock while in the texture garbage collector; the user suspects a lock cycle.
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