Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

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Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-117 Published November 7, 2026

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Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.

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O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided unknown RTX 5060 / Not provided Not provided Open report
Not provided playable RTX 4090 / Ryzen 9 7950x3D Not provided Open report
Not provided runs with issues Integrated graphics AMD (Radeon 860M, Ryzen AI 7 350, RADV / Mesa) / Ryzen AI 7 350 22–23 FPS Open report

Not provided report

Statusunknown
GPURTX 5060
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user says the game cannot run at 60 fps in the base village; no actual FPS or gameplay-start status is stated.

Not provided report

Statusplayable
GPURTX 4090
CPURyzen 9 7950x3D
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports freezes of about 3 seconds with each step due to shader compilation. Another commenter says the game is completely playable for them and describes shader-compilation stuttering; no performance or sustained-play details are provided.

Not provided report

Statusruns with issues
GPUIntegrated graphics AMD (Radeon 860M, Ryzen AI 7 350, RADV / Mesa)
CPURyzen AI 7 350
DriverRADV / Mesa
Recorded FPS22–23 FPS

Problems or notes: During gameplay, the texture collector remains in aggressive mode, causing heavy image creation/deletion churn and frequent full GPU waits. Reporter measured 22.3 fps in two default runs and 22.5 fps in two override runs; these are standing FPS measurements, not a general performance result.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 runs with issues unknown playable not booting 8 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X 24–30 FPS Open report
chuppatricky-amd-testbuild-v13 not booting AMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X Not provided Open report
build 97 runs with issues AMD RX 9000 series / Not provided ?–20 FPS Open report
Frizti v3 (tag: frizti-v3, based on Lichii nx2) runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
build 95 (222877d) unknown AMD RX 9000 series / Not provided Not provided Open report
Not provided playable AMD Radeon RX 6750 XT (RDNA2) / Ryzen 9 5900X 26 FPS Open report
Not provided runs with issues AMD Radeon RX 6800 XT (RDNA2) / Ryzen 7 9800X3D Not provided Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 6900 XT
CPUAMD Ryzen 9 5900X
DriverNot provided
Recorded FPS24–30 FPS

Problems or notes: Severe lighting flickering and overexposure or corrupted lighting effects; significant slowdowns in some sequences; audio desynchronization during cinematics; initial shader compilation takes considerable time. The user reports approximately 24 FPS in Kokiri Forest and approximately 30 FPS in menus and some cinematics.

chuppatricky-amd-testbuild-v13 report

Statusnot booting
GPUAMD Radeon RX 6700 XT (12 GB)
CPUAMD Ryzen 9 5900X
DriverAMD Software (Adrenalin) 26.10.2; faulting amdvlk64.dll version 32.0.21045.20006
Recorded FPSNot provided

Problems or notes: User reports the emulator closes without an error message after about 9–10 minutes of shader rebuilding on first launch. Windows reports exception code 0xc0000005 in amdvlk64.dll. The user says the same fault offset occurred across several launches.

build 97 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
Driverproprietary driver 2.0.416, Vulkan
Recorded FPS?–20 FPS

Problems or notes: Around 20 FPS with large variance, bright light/haze-like artifacts, and desynchronized, stuttering audio after gameplay starts. The steps specify Lichii build 93 (MSVC Windows package), while the emulator build field says build 97.

Frizti v3 (tag: frizti-v3, based on Lichii nx2) report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A massive white bloom streak blows out the upper-left quadrant of the screen in Kakariko Village during daytime; a commenter reports similar effects in the well, later areas, and frozen Zora's domain.

build 95 (222877d) report

Statusunknown
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Extract NUP fails when the output path is 264 characters long, reporting Extraction Failed.

Not provided report

Statusplayable
GPUAMD Radeon RX 6750 XT (RDNA2)
CPURyzen 9 5900X
Driver32.0.21045.16010
Recorded FPS26 FPS

Problems or notes: The report says v14 and v15 builds consistently crashed in amdvlk64.dll within 30–90 seconds. A custom build with the PR #629 fix loaded the main menu and save files, supported gameplay for 8+ minutes without a crash, and required no environment variable or manual workaround.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 6800 XT (RDNA2)
CPURyzen 7 9800X3D
DriverAMD proprietary 32.0.21045.20006 (amdvlk64.dll)
Recorded FPSNot provided

Problems or notes: Crashes about 50 seconds after boot while the disk pipeline cache is being prebuilt. The report says the latest nx2 build with EDEN_NX2_NO_COOP_MATRIX=1 compiles shaders and launches the game.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 181–190 of 308 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

Day-only garbage graphics in the Bombchu Bowling Alley: stones and ovens flash pink, yellow, red, or black, and the sign displays garbage, noise, and fragments of another image. It looks correct at night after leaving and returning, and was still present in build-117.

The Legend of Zelda: Ocarina of Time

After outdoor play, the sky becomes flat yellow-white and water shimmers green until reboot, due to NaNs spreading through bloom. The report says the NaNs probably originate from fog/foliage probe reads beyond the 64 MiB graphics table-pointer cap.

Recorded fix: Use NaN-safe min/max/clamp handling and fix table-pointer reads beyond the old 64 MiB cap; the reporter confirmed normal visuals after both fixes.

The Legend of Zelda: Ocarina of Time

Foliage and vegetation near the player may turn into dead-looking variants or lose leaves up close, including hedges and plants in Hyrule Castle; reports also mention trees, Kokiri Forest bushes, Castle Town hedges, and Hyrule Field grass. One user describes the behavior as an inverted LOD.

Ocarina of Time

On macOS/MoltenVK with an Apple M1, the Switch 2 NSO version boots and plays audio but presents a black image from startup, with approximately 1 FPS and occasional red/green block artifacts.

The Legend of Zelda: Ocarina of Time

On AMD GPUs, Ocarina of Time's compute shaders can fail compilation with VK_ERROR_OUT_OF_HOST_MEMORY or cause the AMD driver to crash. The issue report describes missing intro video and an eventual process crash; a later user reports an access violation inside amdvlk64.dll.

The Legend of Zelda: Ocarina of Time

OpenGL is reported not to work for this game because GLSL task and mesh programs are not implemented, resulting in repeated errors and an emulator hang.

The Legend of Zelda: Ocarina of Time

Rejecting shader hashes before translation skips their dispatches and can result in missing output or a black screen; a user reports the environment switch did not affect the tested Vulkan compute-pipeline path.

Recorded fix: For testing shader rejection, keep the disk shader cache off or delete it before each run; the maintainer says cached shaders are loaded without checking the rejection list.

The Legend of Zelda: Ocarina of Time

Performance slows in crowded or busy areas, with front/back GPU-thread synchronization drains and waits; short freezes while attacking are also reported.

The Legend of Zelda: Ocarina of Time

Shader compilation can cause freezes of about 3 seconds with each step, according to a user report.

The Legend of Zelda: Ocarina of Time

On integrated AMD graphics, device-memory thresholds can keep the texture cache collector in aggressive mode even though deleting all images cannot reduce total usage below the threshold. This causes extensive image churn and GPU waits during gameplay.

Showing 31–40 of 361 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.

Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.