The Legend of Zelda: Ocarina of Time (Switch 2)
User reports that rejecting shader programs containing native opcode 0x4a4 avoids a Metal page fault, but may leave the run stalled at the end of the video with semaphore waits and GPU-thread abort.
Compatibilidade de jogos
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Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.
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Compatibility results
Recorded performance
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Also listed as: green-hat kid adventure, green-hat kid game
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 557d694581 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build-95 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build 95 | not booting | AMD RX 7700 XT / Not provided | Not provided | Open report |
| build 95 | not booting | NVIDIA GeForce RTX 4070 Ti SUPER / AMD Ryzen 7 7800X3D | Not provided | Open report |
Problems or notes: Plants in the Castle render as dead. The issue appears just beyond the gate and continues near the Princess.
Problems or notes: The stone tablet does not render in the area with water that leads to Zora's River; grass particles render on it.
Problems or notes: A commenter reports a black screen with music in build 95. They say the game loads normally in build 93.
Problems or notes: Stuck on a black screen when starting; the log includes VAAPI initialization and VDPAU backend errors.
Current: build-93 (3 records); previous: build-88 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 34 (3140648) | unknown | M5 PRO 20 core gpu / M5 PRO 18 core | Not provided | Open report |
Problems or notes: A user reported worse performance than in the main Eglantine fork and did not notice a performance change after trying some hacks.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U | Not provided | Open report |
| build-65 | not booting | NVIDIA GeForce RTX 3080 / AMD Ryzen 7 5800X 8-Core Processor | Not provided | Open report |
Problems or notes: Only character outlines and UI are visible; the user reports a black-screen-like graphics issue.
Problems or notes: The user reports a constant black screen after booting and loading the game; the title indicates GPU idle at 16%.
Current: build-88 (1 record); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 65 (3bdd53d) | runs with issues | Metal / M4 | Not provided | Open report |
Problems or notes: The reporter says they cannot swim in ink during the tutorial.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Not provided / Not provided | Not provided | Open report |
| build-116 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds; the issue is being investigated.
Current: build-117 (1 record); previous: build-116 (1 record).
Showing 121–130 of 308 reports
Known issues from Lichii sources
User reports that rejecting shader programs containing native opcode 0x4a4 avoids a Metal page fault, but may leave the run stalled at the end of the video with semaphore waits and GPU-thread abort.
Dynamic FPS does not maintain normal game speed at 30-40 FPS; another report says gameplay speeds up at 30 FPS when CPU Clocks is set to Boost.
Recorded fix: Set CPU Clocks to Normal to resolve the sped-up gameplay reported with Boost enabled.
With an AMD RX 9000 series graphics card on Windows 11, the game crashes as the Great Deku Tree cutscene is about to begin, showing a black screen and an AMD driver timeout. A commenter reports a similar crash with AMD graphics on Linux.
Users report very low frame rates in the main menu and opening cutscene on Intel Arc GPUs; a Linux user also reports a prolonged shader stall on first boot and a frozen Kokiri intro cutscene.
A user reports a crash when launching the game; the log reports failed backing-memory and fallback-buffer allocation.
With GPU Mode: Accurate, gameplay runs at about 30 fps and in slow motion; the commenter attributes this to the GPU thread split not starting at high GPU accuracy. Shader pipeline builds can also cause stutter on new content.
Recorded fix: The commenter reports that changing GPU Mode to Fast resolved the slow-motion speed issue for them. For shader-build stutter, they report that an opt-in EDEN_NX2_ASYNC_DISCARD=1 skips draws while pipelines build.
Black video on the PGO build; the game works well on MSV.
A commenter reports crashes with AMD graphics cards related to mesh shaders and says a similar issue occurs on Windows and Linux.
Dialogue box background panel and hint strip flicker in about half of presented frames with EDEN_NX2_FRAMES_AHEAD=1; other HUD elements may also flicker.
Recorded fix: Set EDEN_NX2_FRAMES_AHEAD=0. The reporter found this stopped the dialogue panel flicker, with a frame-rate cost; another reporter said the remaining occasional flicker was rare and could not be reproduced on demand.
Black screen with visible UI during gameplay in stages past the first one, while the world renders in the background when paused.
Showing 291–300 of 361 issues
Notas de versão recentes
Versão build-117 · Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Mario Tennis Fever
Escolha da versão
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Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
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