Yoshi and the Mysterious Book (demo)
The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.
Compatibilidade de jogos
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Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.
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Compatibility results
Recorded performance
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Also listed as: green-hat kid adventure, green-hat kid game
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 557d694581 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build-95 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build 95 | not booting | AMD RX 7700 XT / Not provided | Not provided | Open report |
| build 95 | not booting | NVIDIA GeForce RTX 4070 Ti SUPER / AMD Ryzen 7 7800X3D | Not provided | Open report |
Problems or notes: Plants in the Castle render as dead. The issue appears just beyond the gate and continues near the Princess.
Problems or notes: The stone tablet does not render in the area with water that leads to Zora's River; grass particles render on it.
Problems or notes: A commenter reports a black screen with music in build 95. They say the game loads normally in build 93.
Problems or notes: Stuck on a black screen when starting; the log includes VAAPI initialization and VDPAU backend errors.
Current: build-93 (3 records); previous: build-88 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 34 (3140648) | unknown | M5 PRO 20 core gpu / M5 PRO 18 core | Not provided | Open report |
Problems or notes: A user reported worse performance than in the main Eglantine fork and did not notice a performance change after trying some hacks.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U | Not provided | Open report |
| build-65 | not booting | NVIDIA GeForce RTX 3080 / AMD Ryzen 7 5800X 8-Core Processor | Not provided | Open report |
Problems or notes: Only character outlines and UI are visible; the user reports a black-screen-like graphics issue.
Problems or notes: The user reports a constant black screen after booting and loading the game; the title indicates GPU idle at 16%.
Current: build-88 (1 record); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 65 (3bdd53d) | runs with issues | Metal / M4 | Not provided | Open report |
Problems or notes: The reporter says they cannot swim in ink during the tutorial.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Not provided / Not provided | Not provided | Open report |
| build-116 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds; the issue is being investigated.
Current: build-117 (1 record); previous: build-116 (1 record).
Showing 121–130 of 308 reports
Known issues from Lichii sources
The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.
Game freezes when the user tries the Ocarina at the Temple of Time.
User reports a crash when booting the game in build 88 after it worked in build 75.
AMD GPUs may show a black screen or crash the graphics driver after loading, the intro, or a cutscene.
On a local nx2 build, white or yellow haze outdoors and black water or foliage after an area change were reported as remaining graphics issues.
A user reports that the game speeds up when Dynamic FPS reaches 30 FPS, while running at normal speed around 20 FPS.
On build-83, repeated graphics-pipeline builds on the GPU thread across boots cause a visible gameplay hitch.
Recorded fix: A user reported that build-88 (MSVC), which includes #194, fixed the issue for them; this is not a maintainer-confirmed fix.
A user reported repeated GPU-thread pipeline builds and tessellation-related warnings in one Linux session; recurrence across launches was not confirmed.
On macOS arm64 with Vulkan via MoltenVK, the Metal device may be lost with a GPU address fault or device error during intro video playback, or the GPU thread may hang at the video-to-gameplay transition in fence waiting or buffer download.
On Apple GPUs, attachment-less framebuffer draws using a 32768×32768 surface clip can exceed device framebuffer limits and cause GPU failure/device loss. A user also reports a stream-buffer constant-buffer tail read issue on Metal.
Showing 281–290 of 361 issues
Notas de versão recentes
Versão build-117 · Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Mario Tennis Fever
Escolha da versão
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Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
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