Mario Kart World
The user reports missing textures and buggy visuals, occasional startup crashes, and crashes during Grand Prix races on Intel integrated graphics.
Compatibilidade de jogos
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Compatibility results
Recorded performance
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Also listed as: Ocarina of Time, OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-117 | runs with issues | AMD Radeon RX 580 8 GB (Polaris, GCN 4) / i3-8100 | Not provided | Open report |
| nx2-build-93 | runs with issues | AMD Radeon RX 6750 GRE 10GB (RDNA2) / Ryzen 5 5600 | Not provided | Open report |
| nx2-build-117 | runs with issues | NVIDIA RTX 40 series (RTX 4070 Ti Super) / Ryzen 7 9800X3D | Not provided | Open report |
Problems or notes: A user reports the AMD Vulkan driver faults with exception 0xc0000005 during compute-pipeline compilation. Two shader pipelines repeatedly fail to finish; the same was reproduced on nx2-build-95. OpenGL was also reported to fail because GLSL task and mesh programs are not implemented.
Problems or notes: On Vulkan, the AV1 intro audio plays and decoding starts, but no video image is presented; eight compute shaders fail with VK_ERROR_OUT_OF_HOST_MEMORY and the process eventually aborts with 0xc0000409. The issue says the same crash signature also occurred on nx2-build-88 and nx2-build-83 (MSVC).
Problems or notes: With Switch 2 draws with unbuilt pipelines set to Bounded and an 8 ms wait, the image washed out to white and orange and parts of the scene rendered as large flat polygons while pipelines were building. Switching to Wait produced a normal picture with the usual stutter while pipelines built.
Current: build-93 (1 record); previous: build-88 (2 records).
Also listed as: Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | AMD RX 6900 XT (RDNA2) / i7-9700K | 18–30 FPS | Open report |
Problems or notes: The user reports a driver crash after starting a new game and skipping a cutscene. With a local build using EDEN_NX2_NOOPT_SHADERS=all, they report no crash during 40+ minutes of play in Kokiri Forest, Deku Tree, cutscenes, and save load. The same setup was CPU-bound at 18-30 fps in Kokiri Forest.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii Development Build | 1.0.0-sharkiix-3.1.1 | runs with issues | AMD Radeon RX 6700 XT 12 GB (Navi 22) / AMD Ryzen 5 5600G (6C/12T, Zen 3) | 20 FPS | Open report |
Problems or notes: Menus and pause screen run at 60 FPS, but gameplay is around 20 FPS with audio crackling below full speed. Forcing full GPU clock and performance EPP made gameplay smoother but did not raise the frame rate. The report attributes the limitation to synchronization between emulator threads. On Windows with the same PC, only subtitles rendered. The report also describes a device loss after about nine minutes with Mesa 25.0.7 and kernel 6.12.115; it was not seen again after updating to Mesa 26.1.6 and kernel 7.2.11.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | Nvidia RTX 4070 SUPER / Not provided | Not provided | Open report |
Problems or notes: The 3D scene is black while subtitles and audio are present.
Also listed as: Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | RX 6650 XT (RDNA2) / i5-10400F | 16–27 FPS | Open report |
Problems or notes: In a fork build with the two compute shaders built unoptimized, the intro played and the game reached Kokiri Forest; cutscenes ran at about 25–27 FPS. With `EDEN_NX2_NOOPT_SHADERS=all`, performance dropped to about 16–17 FPS. In another setup, asynchronous shader compilation was associated with a black screen with audio or remaining at Loading Shaders at 0 FPS; the reporter did not wait long enough to determine whether it would eventually finish. A later session reported intermittent long graphics-pipeline stalls, including single-frame stalls and terrain flicker.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | AMD Radeon RX 6800 XT (16 GB, RDNA 2) / AMD Ryzen 5 9600X | Not provided | Open report |
Problems or notes: A commenter reports that entering gameplay gives a completely black screen for all 3D geometry. With use_disk_shader_cache = true, subsequent boots hang at Loading Shaders 25 / 27.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 75 (`nx2-build-75`) | runs with issues | AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) / Not provided | Not provided | Open report |
Problems or notes: During the AV1 intro cutscene, the video area is solid green while audio and subtitles work. The report says frames decode at 60 fps, but this is not a gameplay FPS measurement.
Also listed as: Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| d8ad4787 | runs with issues | Adreno 740 / Snapdragon 8 Gen 2 | Not provided | Open report |
Problems or notes: User reports that this desktop build of pavelgajdo/Lichii-Android nx2 avoids the early NCE SIGILL with both built-in patches enabled, renders the 3D field behind the title logo, and plays the full intro. Loading gameplay then causes memory exhaustion on the 11.2 GiB device; lowering scale did not prevent it.
Showing 201–210 of 275 reports
Known issues from Lichii sources
The user reports missing textures and buggy visuals, occasional startup crashes, and crashes during Grand Prix races on Intel integrated graphics.
Black 3D gameplay scene with HUD or menus still visible; some reports also mention stuttering, audio problems, flickering shadows, or missing tree leaves.
Recorded fix: One commenter reported that switching to Docked mode resolved the black screen. Another reported that the scene rendered after upgrading from build-75 to Windows MSVC build-88, but settings also changed and the cause was not isolated.
The Deku Tree exterior cutscene can render black except for a small circle around Navi, even when the title screen, intro, and earlier cinematics render correctly. A later report also observed a deterministic AMD driver crash while building graphics pipelines in the same scene.
A half-resolution layer can produce dark blotches and translucent patches over Link, terrain, and other objects. User reports traced the issue to a depth image being cleared after a depth copy; one report says PR #185 addresses the ordering, but reports do not establish a confirmed released fix.
River water may be dark or lack visible lit contribution, and one user reported flickering that depends on the sun's position relative to the camera.
Outdoor scenes may remain severely white/yellow and washed out on clean upstream nx2, despite substantial improvements to vegetation and atmosphere.
Texture-format and texture-index assertions were reported during gameplay; a separate report associated a period of such assertions with terrain and subtitle flickering, without establishing causation.
Only character outlines and UI are visible after launching the game.
On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.
User reports the game blacks out when booted in build 83; they state it worked in build 75.
Showing 271–280 of 287 issues
Notas de versão recentes
Versão build-117 · Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Mario Tennis Fever
Escolha da versão
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Dúvidas sobre compatibilidade
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