Pokémon Pokopia
A user reports a constant black screen after booting and loading the game on Build 65.
Compatibilidade de jogos
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Os dados atuais incluem 98 registros de jogo e ambiente e 275 relatos sobre o Lichii.
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Compatibility results
Recorded performance
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Also listed as: OoT, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | not booting | 6700 xt / Not provided | Not provided | Open report |
| Not provided | runs with issues | AMD Radeon RX 6900 XT 16GB / Intel Xeon E5-2697v3 | Not provided | Open report |
| nx2-build-88 | runs with issues | RX 7800 XT / Not provided | Not provided | Open report |
| Not provided | not booting | RX 9060 XT 16gb / Not provided | Not provided | Open report |
| build-95 (the release tagged `build-94`) | runs with issues | RX 5700 / Not provided | 14–24 FPS | Open report |
| build-117 (PGO) | playable | RX 9070 XT / Ryzen 7 9800X3D | Not provided | Open report |
Problems or notes: A commenter reports an instant crash after trying the EDEN_NX2_NO_MESH=1 workaround.
Problems or notes: On nx2-build-117, the user reports that EDEN_NX2_NO_MESH=1 avoided device loss for a session of about 176 seconds. The variable skipped 27 draws; the user noticed no obvious visual issues but could not rule out missing visuals.
Problems or notes: Disabling mesh draws with EDEN_NX2_NO_MESH=1 did not prevent the device-loss crash on this configuration; it occurred after the intro cutscene.
Problems or notes: Commenters report crashes when attempting the EDEN_NX2_NO_MESH=1 workaround; one says the screen goes black after the intro and the emulator closes. Game version 1.1.1 is stated by another commenter with a separate instant-crash report.
Problems or notes: Short session in Kokiri Forest and the Deku Tree rendered correctly, with no crash, fence timeout, device loss, or compute rejections. Reported 14 FPS in Kokiri Forest and 22–24 FPS indoors; the commenter says outdoor performance was identical to build 93.
Problems or notes: Commenter reports about 70 minutes of play through the Deku Tree and Gohma with zero blackouts and no Native compute shader rejected (per-tap gather) error, using game version 2.0.0 loaded from a .nup. The same user says blackouts and the log error occurred with extracted base-game version 1.0.0.
Current: build-93 (4 records); previous: build-88 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2-build-75 | not booting | Radeon RX 580 (Polaris / GCN4), 8 GB / Intel Xeon E5-2667 v4 (8C/16T, AVX2) | 0 FPS | Open report |
Problems or notes: The game boots and the intro AV1 video begins decoding, but the screen remains black and FPS stays at 0 while compute pipelines are built. The report says this persists for over five minutes. Multiple settings and cache-clearing attempts made no difference.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2 at 8813b44 and 5a50f50; other user tests cite 75 (c9ebb5c), 27226d2, 55532f2, and b06d181 | runs with issues | Not provided / Apple M6 (arm64) | 12–14 FPS | Open report |
| Eglantine fork 0ca2032 and Lichii nx2 build 75 (c9ebb5c) | runs with issues | Not provided / Apple M1 | Not provided | Open report |
| Local nx2 builds 27226d2 and 55532f2, with user patches | runs with issues | Not provided / Apple M3 Max | Not provided | Open report |
Problems or notes: Title screen and intro video render, but the GPU may lose the Metal device during video playback or the GPU thread may hang at the video-to-gameplay transition. The initial report states gameplay is not reached; a later user update says the intro plays end to end after applying proposed changes but transition stalls remain. A separate report gives 25-30 FPS after applying proposed fixes. Reports are user observations.
Problems or notes: User reports Metal device loss at the video-to-gameplay transition. Applying a framebuffer extent clamp avoided device loss for 10 minutes and allowed the game past the title screen on a test build, but after this fix the 3D scene remained black in the reported older fork.
Problems or notes: User reports VK_ERROR_DEVICE_LOST after a Metal GPU page fault, including during title-screen rendering or when intro-video compute programs run. Rejecting programs containing native opcode 0x4a4 avoided the page fault in the user's patched builds, but this is a user workaround and not a confirmed general fix.
Showing 221–230 of 275 reports
Known issues from Lichii sources
A user reports a constant black screen after booting and loading the game on Build 65.
A black rectangle appears in what should be a mini-example guide; the reporter says it also occurs on build 70.
Freezes or aborts while menu preview videos play.
The reporter says they cannot swim in ink during the tutorial on MacOS.
Screen and camera shaking during play on build 65.
A user reported rapidly increasing VRAM usage after starting the game, followed by low framerate.
Crashes while loading before the main menu; user comments also report session or emulator crashes.
User reports fluctuating performance of approximately 10–30 FPS, bushes disappearing when approached or changing shape, and intermittent lighting and shading glitches.
Black screens during the introductory cinematic, GDT sequence, or gameplay; reports include intermittent black flashes and audio playing ahead of video.
Docked mode may show a black screen except for captions or HUD, while handheld mode may appear excessively bright, low resolution, or vaseline-like.
Showing 251–260 of 287 issues
Notas de versão recentes
Versão build-117 · Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Mario Tennis Fever
Escolha da versão
Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.
Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
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Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.
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