Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

Tem um jogo em mente? Veja como ele roda no Lichii, confira os problemas conhecidos e escolha uma versão para testar.

Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-117 Published November 7, 2026

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Buscar jogos compatíveis com o Lichii

Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.

Não encontrou um jogo? Um resultado vazio significa que ainda não há um relato sobre ele no Lichii. Isso não indica falha em um teste.

Confira a plataforma indicada para distinguir diferentes versões de um jogo.

O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Nintendo Switch runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Severe bright pink, cyan, and white lines appear along mountain silhouettes, especially where mountains meet the sky, in Kakariko Village. Shader compilation continues during gameplay, especially when moving or rotating the camera.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows x86_64 runs with issues 3 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Lichii nx2 build 75 runs with issues NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus 28–29 FPS Open report
nx2-build-88 (55532f2) runs with issues NVIDIA RTX 5070 Ti 16 GB / Ryzen 7 9800X3D Not provided Open report
nx2-build-117 runs with issues Radeon RX 6600M / Xeon E5-2666 v3 Not provided Open report

Lichii nx2 build 75 report

Statusruns with issues
GPUNVIDIA GeForce RTX 5080 (16 GB)
CPUIntel Core Ultra 7 270K Plus
Driver621.14
Recorded FPS28–29 FPS

Problems or notes: Gameplay settles at 28–29 FPS, while menus and loading screens run at 53–59 FPS. The reporter says Docked mode is required to render; Handheld mode gives a black 3D screen. They report that 2X resolution has flicker/line artifacts. This is a user report.

nx2-build-88 (55532f2) report

Statusruns with issues
GPUNVIDIA RTX 5070 Ti 16 GB
CPURyzen 7 9800X3D
Driver621.1.0.0
Recorded FPSNot provided

Problems or notes: The user reports heavy stutter when re-entering areas after pipelines are evicted and rebuilt. They attribute this to eviction after 9000 frames and report bursts of pipeline rebuilding on the GPU thread.

nx2-build-117 report

Statusruns with issues
GPURadeon RX 6600M
CPUXeon E5-2666 v3
DriverAMD proprietary Vulkan driver 2.0.353
Recorded FPSNot provided

Problems or notes: A user reports frequent shader-building notifications and stutter, including when revisiting areas. Their capture showed runtime pipeline creation but no eviction entries; they say they cannot yet determine how much persists on a second launch.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Windows 10 22H2 (19045.6466) runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
75 (`nx2-build-75`) runs with issues AMD Radeon RX 6700 XT 8 GB, Vulkan 1.4.315 / AMD Ryzen 7 5800X Not provided Open report

75 (`nx2-build-75`) report

Statusruns with issues
GPUAMD Radeon RX 6700 XT 8 GB, Vulkan 1.4.315
CPUAMD Ryzen 7 5800X
DriverAMD driver 2.0.353
Recorded FPSNot provided

Problems or notes: The game renders normally before the AV1 intro cutscene. At the cutscene, the video layer is black while audio and subtitles work, then the emulator hangs indefinitely in a single-thread spin.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: linux-aarch64 runs with issues 2 reports

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report
build-75 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

build-88 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: User reports NCE SIGILL about 5 seconds after launch; with Dynarmic there was no crash, but memory use rose substantially and the run stalled. A later comment says the SIGILL occurs when both built-in Dynamic FPS by Dark and Max Resolution patches are enabled; disabling both avoids it, but the run remains unplayable due to memory pressure and sparse frame captures.

build-75 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: User reports that the game boots but remains black on this device. Large compute-shader compilation pins pipeline-builder threads and drives memory use toward exhaustion. Some runs have audio; others do not. Later comments report title-screen and intro progress on other builds, but black gameplay frames, memory pressure, intermittent crashes, or freezes remain.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 Pro runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build 117 (Windows PGO) runs with issues NVIDIA GeForce RTX 4070 Laptop GPU / AMD Ryzen 7 7745HX (laptop CPU) Not provided Open report

build 117 (Windows PGO) report

Statusruns with issues
GPUNVIDIA GeForce RTX 4070 Laptop GPU
CPUAMD Ryzen 7 7745HX (laptop CPU)
Driver621.14
Recorded FPSNot provided

Problems or notes: The user reports constant coil whine from the CPU area while playing; GPU usage is around 25-35% and CPU usage around 40-50%.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues playable not booting 18 reports

Also listed as: Ocarina of Time, OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 playable AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K 36 FPS Open report
build-88 runs with issues AMD Radeon RX 7900 XTX / Not provided Not provided Open report

build-93 report

Statusplayable
GPUAMD Radeon RX 9060 XT 16 GB
CPUIntel i7-9700K
DriverAMD proprietary driver 32.0.32015.7029
Recorded FPS36 FPS

Problems or notes: CPU-bound performance was reported. The tester separately reported an incorrect near-white image with frame_gen and game_dlss_network enabled; setting both to false produced a correct image.

build-88 report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPSNot provided

Problems or notes: The device was lost about two minutes after boot when the save loaded.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (2 records).

Showing 211–220 of 308 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

A commenter reports that 3D rendering remains black on AMD, while the start menu and 2D UI render.

Ocarina of Time

A user reported that local ClangCL and MSVC builds stalled with no frames, while the compared build-75 release presented frames. The cause was not determined; a maintainer noted the report came from an old commit and may no longer happen.

The Legend of Zelda: Ocarina of Time

On the reported Windows 11 system with a Radeon RX 9070, the world rendered almost entirely black after entering gameplay, with only lit areas and some white shapes visible; multi-second stalls were also reported during pipeline building and ASTC decodes.

Zelda Ocarine of time

Black screen or missing video during the intro or gameplay, sometimes with audio or UI still visible; user reports also mention low FPS and graphics artifacts.

Recorded fix: A user reports shared MSVC-build settings resolved the black screen for them; another reports switching from handheld to docked mode resolved it on their setup. These are user-reported steps, not maintainer-confirmed fixes.

Zelda Ocarine of time

The intro video fails with a black screen; a user log reports that FFmpeg has no decoder for video/av1.

Star Fox

A user reports the emulator closes about a minute after gameplay begins on Build 75 with an NVIDIA RTX 50 series GPU and Windows 11.

The Legend of Zelda: Ocarina of Time

On nx2-build-75, AV1 video streams fail to decode and the game remains on a black screen despite booting and presenting frames.

The Legend of Zelda: Ocarina of Time

On AMD/RADV under Linux, AV1 intro-cutscene video renders as a solid green area while audio and subtitles work.

The Legend of Zelda: Ocarina of Time

On Windows with AMD hardware, the emulator hangs indefinitely when the AV1 intro cutscene starts; the video layer is black while audio and subtitles work.

Other / not listed

A user reports that the linux-aarch64 PGO AppImage fails ZBIC NSO decompression for a game whose NSOs use ZBIC, leaving it stuck without presenting a frame; the same-commit non-PGO AppImage does not show the decompression assertions.

Showing 231–240 of 361 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.

Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.