Ocarina of Time
User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.
Donkey Kong Bananza
A VP9 video reaching end of stream triggers error 2111-3604 and freezes emulation; the video panel appears as a solid yellow box in stable-1.0.0.
Donkey Kong Bananza
User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.
Yoshi and the Mysterious Book (demo)
The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.
Ocarina of Time
AMD GPUs may show a black screen or crash the graphics driver after loading, the intro, or a cutscene.
Ocarina of Time
On a local nx2 build, white or yellow haze outdoors and black water or foliage after an area change were reported as remaining graphics issues.
The Legend of Zelda: Ocarina of Time Remake
A user reports that the game speeds up when Dynamic FPS reaches 30 FPS, while running at normal speed around 20 FPS.
OoT
On build-83, repeated graphics-pipeline builds on the GPU thread across boots cause a visible gameplay hitch.
Recorded fix: A user reported that build-88 (MSVC), which includes #194, fixed the issue for them; this is not a maintainer-confirmed fix.
Ocarina of Time
A user reported repeated GPU-thread pipeline builds and tessellation-related warnings in one Linux session; recurrence across launches was not confirmed.
The Legend of Zelda: Ocarina of Time (Switch 2)
On macOS arm64 with Vulkan via MoltenVK, the Metal device may be lost with a GPU address fault or device error during intro video playback, or the GPU thread may hang at the video-to-gameplay transition in fence waiting or buffer download.