Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

Tem um jogo em mente? Veja como ele roda no Lichii, confira os problemas conhecidos e escolha uma versão para testar.

Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-117 Published November 7, 2026

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Buscar jogos compatíveis com o Lichii

Os dados atuais incluem 98 registros de jogo e ambiente e 275 relatos sobre o Lichii.

Não encontrou um jogo? Um resultado vazio significa que ainda não há um relato sobre ele no Lichii. Isso não indica falha em um teste.

Confira a plataforma indicada para distinguir diferentes versões de um jogo.

O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown 7 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-116 playable Not provided / Not provided 60–? FPS Open report
build-93 playable Not provided / Not provided 10–25 FPS Open report
build-83 unknown Not provided / Not provided Not provided Open report
build-75 runs with issues RTX 3080 / Ryzen 5900X 12–22 FPS Open report
Not provided runs with issues RX 9070 XT / Not provided 10–60 FPS Open report
Not provided unknown intel arc b580 / Not provided 10 FPS Open report
Lichii nx2 ~95 runs with issues AMD Radeon RX 7900 GRE / Not provided 21–32 FPS Open report

build-116 report

Statusplayable
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPS60–? FPS

Problems or notes: The release says many users get 60+ fps. With DLSS on, Navi, fireflies, and smoke can leave trails at night. AMD Radeon RX 6000 series and older on Windows crash while building shaders after boot; the release says this is fixed in build 117.

build-93 report

Statusplayable
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPS10–25 FPS

Problems or notes: The issue title says it was playable at 10–25 FPS; a commenter says it runs almost perfectly.

build-83 report

Statusunknown
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The release says the perf9 build was tested successfully in Ocarina of Time, but provides no gameplay duration or specific tested hardware.

build-75 report

Statusruns with issues
GPURTX 3080
CPURyzen 5900X
DriverNot provided
Recorded FPS12–22 FPS

Problems or notes: Outdoor areas have excessive fog and glow, performance is about 12–22 fps, and three rare shaders remain unsupported.

Not provided report

Statusruns with issues
GPURX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPS10–60 FPS

Problems or notes: Comments conflict: one reports 50–60 FPS in Kokiri Forest and Deku Tree on Linux using default/auto/safe/accurate/normal settings, Docked mode, and 1x resolution; another reports at most 25 FPS in open areas and 60 FPS in dungeons, and says performance is poor. A further comment says open areas are generally below 45 FPS while shaders are not loading and suggests Windows performance may be worse.

Not provided report

Statusunknown
GPUintel arc b580
CPUNot provided
DriverNot provided
Recorded FPS10 FPS

Problems or notes: User reports the game runs at 10 FPS.

Lichii nx2 ~95 report

Statusruns with issues
GPUAMD Radeon RX 7900 GRE
CPUNot provided
DriverNot provided
Recorded FPS21–32 FPS

Problems or notes: Before the local patches, the user reports frequent texture flashes and freezes while new pipelines compile, including long shader/pipeline hitches during exploration. With the patches, hitching was largely gone in Kokiri and early areas, but FPS was not locked at 30. When async discard is enabled, some objects may appear one or more frames late.

Related game issues

Compared with Previous Build

Current: build-116 (1 record); previous: build-94 (0 records).

Zelda: Ocarina of Time Reported platform: SteamOS boots runs with issues 2 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 boots RX 9070 XT / Ryzen 7 7800X3D Not provided Open report
95 runs with issues Not provided / Not provided Not provided Open report

build-93 report

Statusboots
GPURX 9070 XT
CPURyzen 7 7800X3D
DriverRADV, Mesa 26.1.2
Recorded FPSNot provided

Problems or notes: A commenter says video worked on build 93 with the same configuration, keys, firmware, and game files used for build 95.

95 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports no video output on build 95 after video worked on build 93. Another reports video returned, but the intro was slow-motion and the Steam Machine crashed after the intro.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda: Ocarina of Time Reported platform: Windows x86_64 runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 3090 24 GB / Ryzen 9 5900X Not provided Open report

build-83 report

Statusruns with issues
GPURTX 3090 24 GB
CPURyzen 9 5900X
Driverv621.14
Recorded FPSNot provided

Problems or notes: The user reported repeated GPU-thread graphics-pipeline builds during gameplay across boots, causing a visible hitch and about 943–998 ms of GPU-thread time in the first 10 seconds. A later user comment reported the issue fixed for them on build-88 (MSVC), which includes #194; that report is not maintainer-confirmed.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (0 records).

Showing 251–260 of 275 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.

Donkey Kong Bananza

A VP9 video reaching end of stream triggers error 2111-3604 and freezes emulation; the video panel appears as a solid yellow box in stable-1.0.0.

Donkey Kong Bananza

User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.

Yoshi and the Mysterious Book (demo)

The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.

Ocarina of Time

AMD GPUs may show a black screen or crash the graphics driver after loading, the intro, or a cutscene.

Ocarina of Time

On a local nx2 build, white or yellow haze outdoors and black water or foliage after an area change were reported as remaining graphics issues.

The Legend of Zelda: Ocarina of Time Remake

A user reports that the game speeds up when Dynamic FPS reaches 30 FPS, while running at normal speed around 20 FPS.

OoT

On build-83, repeated graphics-pipeline builds on the GPU thread across boots cause a visible gameplay hitch.

Recorded fix: A user reported that build-88 (MSVC), which includes #194, fixed the issue for them; this is not a maintainer-confirmed fix.

Ocarina of Time

A user reported repeated GPU-thread pipeline builds and tessellation-related warnings in one Linux session; recurrence across launches was not confirmed.

The Legend of Zelda: Ocarina of Time (Switch 2)

On macOS arm64 with Vulkan via MoltenVK, the Metal device may be lost with a GPU address fault or device error during intro video playback, or the GPU thread may hang at the video-to-gameplay transition in fence waiting or buffer download.

Showing 221–230 of 287 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.

Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.